the AEDesc data shouldn't be disposed when the Python object is.
Added a C call AEDesc_NewBorrowed() to create these objects and a Python
method old=AEDesc.AutoDispose(onoff) to change auto-dispose state.
dialogs are now stored in Mac/Lib, and loaded on demand through macresource.
Not only does this simplify a MacPython based on Apple's Python, but
it also makes Mac error codes come out symbolically when running command
line python (if you have Mac/Lib in your path).
The resource files are copied from Mac/Resources. The old ones will disappear
after the OS9 build procedure has been adjusted.
actual script to run in case we are running from an applet. If we are indeed
running an applet we skip the normal option processing leaving it all to the
applet code.
This allows us to get use the normal python binary in the Python.app bundle,
giving us all the normal command line options through PythonLauncher while
still allowing Python.app to be used as the template for building applets.
Consequently, pythonforbundle is gone, and Mac/Python/macmain.c isn't used
on OSX anymore.
routines. As of 10.1 using Carbon will crash Python if no window server is
available (ssh connection, console mode, MacOSX Server). This fixes bug
#466907.
A result of this mod is that the default 8bit encoding on OSX is now ASCII,
for the time being. Also, the extension modules that need the Carbon
framework now explicitly include it in setup.py.
parameter for the return string (as unix pathnames are not limited
by the 255 char pstring limit).
Implemented the function for MachO-Python, where it returns unix pathnames.
with functionality needed for both unix-Python and MacPython and a
new smaller ./Mac/Python/macglue.c which contains MacPython stuff only.
pymactoolbox.h has moved to ./Include from ./Mac/Include and now also
contains the relevant stuff from macglue.h.
The net effect of this is that the ./Mac subdirectory is not needed
anymore for building the unix-Python core on MacOSX (it is needed
for building the extension modules).