It was expected that string_size == PyBytes_GET_SIZE(buf) if the buffer is
shared, but truncate() and __setstate__() can set string_size without
unsharing the buffer.
only defining it when HAVE_MKNOD && HAVE_MAKEDEV are true.
This "oops" issue reported by John E. Malmberg on core-mentorship.
(what kinds of systems don't HAVE_MKNOD && HAVE_MAKEDEV?)
only defining it when HAVE_MKNOD && HAVE_MAKEDEV are true.
This "oops" issue reported by John E. Malmberg on core-mentorship.
(what kinds of systems don't HAVE_MKNOD && HAVE_MAKEDEV?)
If ReadFile() fails with ERROR_BROKEN_PIPE, the operation is not pending: don't
register the overlapped.
I don't know if WSARecv() can fail with ERROR_BROKEN_PIPE. Since
Overlapped.WSARecv() already handled ERROR_BROKEN_PIPE, let me guess that it
has the same behaviour than ReadFile().
Overlapped.ConnectNamedPipe() now returns a boolean: True if the pipe is
connected (if ConnectNamedPipe() failed with ERROR_PIPE_CONNECTED), False if
the connection is in progress.
This change removes multiple hacks in IocpProactor.
Add _overlapped.ConnectPipe() which tries to connect to the pipe for
asynchronous I/O (overlapped): call CreateFile() in a loop until it doesn't
fail with ERROR_PIPE_BUSY. Use an increasing delay between 1 ms and 100 ms.
Remove Overlapped.WaitNamedPipeAndConnect() which is no more used.
This change fixes a race conditon related to _WaitHandleFuture.cancel() leading
to Python crash or "GetQueuedCompletionStatus() returned an unexpected event"
logs. Before, the overlapped object was destroyed too early, it was possible
that the wait completed whereas the overlapped object was already destroyed.
Sometimes, a different overlapped was allocated at the same address, leading to
unexpected completition.
_WaitHandleFuture.cancel() now waits until the wait is cancelled to clear its
reference to the overlapped object. To wait until the cancellation is done,
UnregisterWaitEx() is used with an event instead of UnregisterWait().
To wait for this event, a new _WaitCancelFuture class was added. It's a
simplified version of _WaitCancelFuture. For example, its cancel() method calls
UnregisterWait(), not UnregisterWaitEx(). _WaitCancelFuture should not be
cancelled.
The overlapped object is kept alive in _WaitHandleFuture until the wait is
unregistered.
Other changes:
* Add _overlapped.UnregisterWaitEx()
* Remove fast-path in IocpProactor.wait_for_handle() to immediatly set the
result if the wait already completed. I'm not sure that it's safe to
call immediatly UnregisterWaitEx() before the completion was signaled.
* Add IocpProactor._unregistered() to forget an overlapped which may never be
signaled, but may be signaled for the next loop iteration. It avoids to
block forever IocpProactor.close() if a wait was cancelled, and it may also
avoid some "... unexpected event ..." warnings.