* Don't use xcodebuild for building PythonLauncher, but use a normal unix
makefile. This makes it a lot easier to use the same build flags as for the
rest of python (e.g. make a universal version of python launcher)
* Convert the mac makefile-s to makefile.in-s and use configure to set makefile
variables instead of forwarding them as command-line arguments
* Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw'
* Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow
easier modification of the bundle contents later on.
doubleclicks a .py, .pyw or .pyc file. It runs the file by invoking the
relevant interpreter (either the command line Python in a terminal window
or a Python.app for GUI-based scripts). Interpreter to use and the options
to pass are settable through preferences.
If PythonLauncher wasn't running it does its thing for one script and exits.
If it was manually started before a dialog is presented where the user
can set the options to use, etc.
To be done:
- option-drag/doubleclick should always open the interactive dialog
- Terminal-window isn't done yet
- Should be reimplemented in Python, but pyobjc isn't part of the core.
- Various menu entries should be disabled.