Support delayed destroy. Use built-in remove.
Dispatch needn't check for win = self.win.
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@ -29,14 +29,20 @@ class WindowParent() = ManageOneChild():
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self.do_keybd = 0
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self.do_timer = 0
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self.do_altdraw = 0
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self.pending_destroy = 0
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#
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def destroy(self):
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if self.win in WindowList:
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import util
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util.remove(self.win, WindowList)
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WindowList.remove(self.win)
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if self.child: self.child.destroy()
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self._reset()
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#
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def delayed_destroy(self):
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# This interface to be used by 'Close' buttons etc.;
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# destroying a window from within a button hook
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# is not a good idea...
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self.pending_destroy = 1
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#
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def need_mouse(self, child): self.do_mouse = 1
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def no_mouse(self, child): self.do_mouse = 0
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#
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@ -57,9 +63,10 @@ class WindowParent() = ManageOneChild():
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size = self.child.minsize(self.beginmeasuring())
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self.size = max(self.size[0], size[0]), \
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max(self.size[1], size[1])
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# XXX stdwin.setdefwinsize(self.size)
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stdwin.setdefscrollbars(0, 0)
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# XXX Compensate stdwin bug:
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stdwin.setdefwinsize(self.size[0]+4, min(300, self.size[1]+2))
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# XXX should really be stdwin.setdefwinsize(self.size)
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stdwin.setdefwinsize(self.size[0]+4, self.size[1]+2)
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self.win = stdwin.open(self.title)
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self.win.setdocsize(self.size)
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if self.itimer:
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@ -109,12 +116,10 @@ class WindowParent() = ManageOneChild():
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else:
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self.itimer = itimer
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#
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# Only call dispatch if we have a child
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# Only call dispatch once we are realized
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#
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def dispatch(self, (type, win, detail)):
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if win <> self.win:
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return
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elif type = WE_DRAW:
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if type = WE_DRAW:
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d = self.win.begindrawing()
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self.child.draw(d, detail)
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del d
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@ -132,6 +137,8 @@ class WindowParent() = ManageOneChild():
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elif type = WE_SIZE:
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self.fixup()
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elif type = WE_CLOSE:
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self.delayed_destroy()
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if self.pending_destroy:
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self.destroy()
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#
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@ -29,14 +29,20 @@ class WindowParent() = ManageOneChild():
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self.do_keybd = 0
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self.do_timer = 0
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self.do_altdraw = 0
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self.pending_destroy = 0
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#
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def destroy(self):
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if self.win in WindowList:
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import util
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util.remove(self.win, WindowList)
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WindowList.remove(self.win)
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if self.child: self.child.destroy()
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self._reset()
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#
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def delayed_destroy(self):
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# This interface to be used by 'Close' buttons etc.;
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# destroying a window from within a button hook
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# is not a good idea...
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self.pending_destroy = 1
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#
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def need_mouse(self, child): self.do_mouse = 1
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def no_mouse(self, child): self.do_mouse = 0
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#
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@ -57,9 +63,10 @@ class WindowParent() = ManageOneChild():
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size = self.child.minsize(self.beginmeasuring())
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self.size = max(self.size[0], size[0]), \
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max(self.size[1], size[1])
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# XXX stdwin.setdefwinsize(self.size)
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stdwin.setdefscrollbars(0, 0)
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# XXX Compensate stdwin bug:
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stdwin.setdefwinsize(self.size[0]+4, min(300, self.size[1]+2))
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# XXX should really be stdwin.setdefwinsize(self.size)
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stdwin.setdefwinsize(self.size[0]+4, self.size[1]+2)
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self.win = stdwin.open(self.title)
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self.win.setdocsize(self.size)
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if self.itimer:
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@ -109,12 +116,10 @@ class WindowParent() = ManageOneChild():
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else:
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self.itimer = itimer
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#
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# Only call dispatch if we have a child
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# Only call dispatch once we are realized
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#
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def dispatch(self, (type, win, detail)):
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if win <> self.win:
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return
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elif type = WE_DRAW:
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if type = WE_DRAW:
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d = self.win.begindrawing()
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self.child.draw(d, detail)
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del d
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@ -132,6 +137,8 @@ class WindowParent() = ManageOneChild():
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elif type = WE_SIZE:
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self.fixup()
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elif type = WE_CLOSE:
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self.delayed_destroy()
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if self.pending_destroy:
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self.destroy()
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#
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