Glue code to connect obj_New and obj_Convert routines (the PyArg_Parse and Py_BuildTuple helpers) from one dynamically imported module to another.

This commit is contained in:
Jack Jansen 2001-05-17 22:11:44 +00:00
parent 0e04eecdbf
commit f57a4a2e97
2 changed files with 131 additions and 6 deletions

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@ -15,6 +15,28 @@
#include <Movies.h>
#include <Errors.h>
#ifdef USE_TOOLBOX_OBJECT_GLUE
/*
** These macros are used in the module init code. If we use toolbox object glue
** it sets the function pointer to point to the real function.
*/
#define PyMac_INIT_TOOLBOX_OBJECT_NEW(rtn) { \
extern PyObject *(*PyMacGluePtr_##rtn)(object); \
PyMacGluePtr_##rtn = _##rtn; \
}
#define PyMac_INIT_TOOLBOX_OBJECT_CONVERT(rtn) { \
extern int (*PyMacGluePtr_##rtn)(object); \
PyMacGluePtr_##rtn = _##rtn; \
}
#else
/*
** If we don't use toolbox object glue the init macros are empty. Moreover, we define
** _xxx_New to be the same as xxx_New, and the code in mactoolboxglue isn't included.
*/
#define PyMac_INIT_TOOLBOX_OBJECT_NEW(rtn)
#define PyMac_INIT_TOOLBOX_OBJECT_CONVERT(rtn)
#endif /* USE_TOOLBOX_OBJECT_GLUE */
/* AE exports */
extern PyObject *AEDesc_New(AppleEvent *); /* XXXX Why passed by address?? */
extern int AEDesc_Convert(PyObject *, AppleEvent *);
@ -32,10 +54,7 @@ extern int CtlObj_Convert(PyObject *, ControlHandle *);
/* Dlg exports */
extern PyObject *DlgObj_New(DialogPtr);
extern int DlgObj_Convert(PyObject *, DialogPtr *);
extern WindowPtr DlgObj_ConvertToWindow(PyObject *);
extern PyObject *DlgObj_WhichDialog(DialogPtr);
extern PyTypeObject Dialog_Type;
#define DlgObj_Check(x) ((x)->ob_type == &Dialog_Type)
/* Drag exports */
extern PyObject *DragObj_New(DragReference);
@ -67,7 +86,7 @@ extern int TrackObj_Convert(PyObject *, Track *);
extern PyObject *MovieObj_New(Movie);
extern int MovieObj_Convert(PyObject *, Movie *);
extern PyObject *MovieCtlObj_New(MovieController);
extern int MovieCtlObj_Convert(PyObject *, TimeBase *);
extern int MovieCtlObj_Convert(PyObject *, MovieController *);
extern PyObject *TimeBaseObj_New(TimeBase);
extern int TimeBaseObj_Convert(PyObject *, TimeBase *);
extern PyObject *UserDataObj_New(UserData);
@ -89,8 +108,6 @@ extern int TEObj_Convert(PyObject *, TEHandle *);
extern PyObject *WinObj_New(WindowPtr);
extern int WinObj_Convert(PyObject *, WindowPtr *);
extern PyObject *WinObj_WhichWindow(WindowPtr);
extern PyTypeObject Window_Type;
#define WinObj_Check(x) ((x)->ob_type == &Window_Type)
#ifdef __cplusplus

108
Mac/Python/mactoolboxglue.c Normal file
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@ -0,0 +1,108 @@
/*
** mactoolboxglue.c - Glue together the toolbox objects.
**
** Because toolbox modules interdepend on each other, they use each others
** object types, on MacOSX/MachO this leads to the situation that they
** cannot be dynamically loaded (or they would all have to be lumped into
** a single .so, but this would be bad for extensibility).
**
** This file defines wrappers for all the _New and _Convert functions,
** which are the Py_BuildValue and PyArg_ParseTuple helpers. The wrappers
** check an indirection function pointer, and if it isn't filled in yet
** they import the appropriate module, whose init routine should fill in
** the pointer.
*/
#ifdef USE_TOOLBOX_OBJECT_GLUE
#include "python.h"
#include "pymactoolbox.h"
#define GLUE_NEW(object, routinename, module) \
PyObject *(*PyMacGluePtr_##routinename)(object); \
\
PyObject *routinename(object cobj) { \
if (!PyMacGluePtr_##routinename) { \
if (!PyImport_ImportModule(module)) return NULL; \
if (!PyMacGluePtr_##routinename) { \
PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \
return NULL; \
} \
} \
return (*PyMacGluePtr_##routinename)(cobj); \
}
#define GLUE_CONVERT(object, routinename, module) \
int (*PyMacGluePtr_##routinename)(PyObject *, object *); \
\
int routinename(PyObject *pyobj, object *cobj) { \
if (!PyMacGluePtr_##routinename) { \
if (!PyImport_ImportModule(module)) return NULL; \
if (!PyMacGluePtr_##routinename) { \
PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \
return NULL; \
} \
} \
return (*PyMacGluePtr_##routinename)(pyobj, cobj); \
}
GLUE_NEW(AppleEvent *, AEDesc_New, "AE") /* XXXX Why by address? */
GLUE_CONVERT(AppleEvent, AEDesc_Convert, "AE")
GLUE_NEW(Component, CmpObj_New, "Cm")
GLUE_CONVERT(Component, CmpObj_Convert, "Cm")
GLUE_NEW(ComponentInstance, CmpInstObj_New, "Cm")
GLUE_CONVERT(ComponentInstance, CmpInstObj_Convert, "Cm")
GLUE_NEW(ControlHandle, CtlObj_New, "Ctl")
GLUE_CONVERT(ControlHandle, CtlObj_Convert, "Ctl")
GLUE_NEW(DialogPtr, DlgObj_New, "Dlg")
GLUE_CONVERT(DialogPtr, DlgObj_Convert, "Dlg")
GLUE_NEW(DialogPtr, DlgObj_WhichDialog, "Dlg")
GLUE_NEW(DragReference, DragObj_New, "Drag")
GLUE_CONVERT(DragReference, DragObj_Convert, "Drag")
GLUE_NEW(ListHandle, ListObj_New, "List")
GLUE_CONVERT(ListHandle, ListObj_Convert, "List")
GLUE_NEW(MenuHandle, MenuObj_New, "Menu")
GLUE_CONVERT(MenuHandle, MenuObj_Convert, "Menu")
GLUE_NEW(GrafPtr, GrafObj_New, "Qd")
GLUE_CONVERT(GrafPtr, GrafObj_Convert, "Qd")
GLUE_NEW(BitMapPtr, BMObj_New, "Qd")
GLUE_CONVERT(BitMapPtr, BMObj_Convert, "Qd")
GLUE_NEW(RGBColor *, QdRGB_New, "Qd") /* XXXX Why? */
GLUE_CONVERT(RGBColor, QdRGB_Convert, "Qd")
GLUE_NEW(GWorldPtr, GWorldObj_New, "Qdoffs")
GLUE_CONVERT(GWorldPtr, GWorldObj_Convert, "Qdoffs")
GLUE_NEW(Track, TrackObj_New, "Qt")
GLUE_CONVERT(Track, TrackObj_Convert, "Qt")
GLUE_NEW(Movie, MovieObj_New, "Qt")
GLUE_CONVERT(Movie, MovieObj_Convert, "Qt")
GLUE_NEW(MovieController, MovieCtlObj_New, "Qt")
GLUE_CONVERT(MovieController, MovieCtlObj_Convert, "Qt")
GLUE_NEW(TimeBase, TimeBaseObj_New, "Qt")
GLUE_CONVERT(TimeBase, TimeBaseObj_Convert, "Qt")
GLUE_NEW(UserData, UserDataObj_New, "Qt")
GLUE_CONVERT(UserData, UserDataObj_Convert, "Qt")
GLUE_NEW(Media, MediaObj_New, "Qt")
GLUE_CONVERT(Media, MediaObj_Convert, "Qt")
GLUE_NEW(Handle, ResObj_New, "Res")
GLUE_CONVERT(Handle, ResObj_Convert, "Res")
GLUE_NEW(Handle, OptResObj_New, "Res")
GLUE_CONVERT(Handle, OptResObj_Convert, "Res")
GLUE_NEW(TEHandle, TEObj_New, "TE")
GLUE_CONVERT(TEHandle, TEObj_Convert, "TE")
GLUE_NEW(WindowPtr, WinObj_New, "Win")
GLUE_CONVERT(WindowPtr, WinObj_Convert, "Win")
GLUE_NEW(WindowPtr, WinObj_WhichWindow, "Win")
#endif /* USE_TOOLBOX_OBJECT_GLUE */