Glue code to connect obj_New and obj_Convert routines (the PyArg_Parse and Py_BuildTuple helpers) from one dynamically imported module to another.
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@ -15,6 +15,28 @@
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#include <Movies.h>
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#include <Errors.h>
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#ifdef USE_TOOLBOX_OBJECT_GLUE
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/*
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** These macros are used in the module init code. If we use toolbox object glue
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** it sets the function pointer to point to the real function.
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*/
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#define PyMac_INIT_TOOLBOX_OBJECT_NEW(rtn) { \
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extern PyObject *(*PyMacGluePtr_##rtn)(object); \
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PyMacGluePtr_##rtn = _##rtn; \
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}
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#define PyMac_INIT_TOOLBOX_OBJECT_CONVERT(rtn) { \
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extern int (*PyMacGluePtr_##rtn)(object); \
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PyMacGluePtr_##rtn = _##rtn; \
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}
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#else
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/*
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** If we don't use toolbox object glue the init macros are empty. Moreover, we define
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** _xxx_New to be the same as xxx_New, and the code in mactoolboxglue isn't included.
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*/
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#define PyMac_INIT_TOOLBOX_OBJECT_NEW(rtn)
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#define PyMac_INIT_TOOLBOX_OBJECT_CONVERT(rtn)
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#endif /* USE_TOOLBOX_OBJECT_GLUE */
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/* AE exports */
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extern PyObject *AEDesc_New(AppleEvent *); /* XXXX Why passed by address?? */
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extern int AEDesc_Convert(PyObject *, AppleEvent *);
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@ -32,10 +54,7 @@ extern int CtlObj_Convert(PyObject *, ControlHandle *);
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/* Dlg exports */
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extern PyObject *DlgObj_New(DialogPtr);
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extern int DlgObj_Convert(PyObject *, DialogPtr *);
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extern WindowPtr DlgObj_ConvertToWindow(PyObject *);
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extern PyObject *DlgObj_WhichDialog(DialogPtr);
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extern PyTypeObject Dialog_Type;
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#define DlgObj_Check(x) ((x)->ob_type == &Dialog_Type)
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/* Drag exports */
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extern PyObject *DragObj_New(DragReference);
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@ -67,7 +86,7 @@ extern int TrackObj_Convert(PyObject *, Track *);
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extern PyObject *MovieObj_New(Movie);
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extern int MovieObj_Convert(PyObject *, Movie *);
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extern PyObject *MovieCtlObj_New(MovieController);
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extern int MovieCtlObj_Convert(PyObject *, TimeBase *);
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extern int MovieCtlObj_Convert(PyObject *, MovieController *);
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extern PyObject *TimeBaseObj_New(TimeBase);
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extern int TimeBaseObj_Convert(PyObject *, TimeBase *);
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extern PyObject *UserDataObj_New(UserData);
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@ -89,8 +108,6 @@ extern int TEObj_Convert(PyObject *, TEHandle *);
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extern PyObject *WinObj_New(WindowPtr);
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extern int WinObj_Convert(PyObject *, WindowPtr *);
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extern PyObject *WinObj_WhichWindow(WindowPtr);
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extern PyTypeObject Window_Type;
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#define WinObj_Check(x) ((x)->ob_type == &Window_Type)
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#ifdef __cplusplus
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@ -0,0 +1,108 @@
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/*
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** mactoolboxglue.c - Glue together the toolbox objects.
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**
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** Because toolbox modules interdepend on each other, they use each others
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** object types, on MacOSX/MachO this leads to the situation that they
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** cannot be dynamically loaded (or they would all have to be lumped into
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** a single .so, but this would be bad for extensibility).
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**
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** This file defines wrappers for all the _New and _Convert functions,
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** which are the Py_BuildValue and PyArg_ParseTuple helpers. The wrappers
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** check an indirection function pointer, and if it isn't filled in yet
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** they import the appropriate module, whose init routine should fill in
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** the pointer.
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*/
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#ifdef USE_TOOLBOX_OBJECT_GLUE
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#include "python.h"
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#include "pymactoolbox.h"
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#define GLUE_NEW(object, routinename, module) \
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PyObject *(*PyMacGluePtr_##routinename)(object); \
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\
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PyObject *routinename(object cobj) { \
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if (!PyMacGluePtr_##routinename) { \
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if (!PyImport_ImportModule(module)) return NULL; \
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if (!PyMacGluePtr_##routinename) { \
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PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \
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return NULL; \
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} \
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} \
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return (*PyMacGluePtr_##routinename)(cobj); \
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}
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#define GLUE_CONVERT(object, routinename, module) \
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int (*PyMacGluePtr_##routinename)(PyObject *, object *); \
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\
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int routinename(PyObject *pyobj, object *cobj) { \
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if (!PyMacGluePtr_##routinename) { \
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if (!PyImport_ImportModule(module)) return NULL; \
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if (!PyMacGluePtr_##routinename) { \
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PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \
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return NULL; \
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} \
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} \
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return (*PyMacGluePtr_##routinename)(pyobj, cobj); \
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}
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GLUE_NEW(AppleEvent *, AEDesc_New, "AE") /* XXXX Why by address? */
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GLUE_CONVERT(AppleEvent, AEDesc_Convert, "AE")
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GLUE_NEW(Component, CmpObj_New, "Cm")
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GLUE_CONVERT(Component, CmpObj_Convert, "Cm")
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GLUE_NEW(ComponentInstance, CmpInstObj_New, "Cm")
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GLUE_CONVERT(ComponentInstance, CmpInstObj_Convert, "Cm")
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GLUE_NEW(ControlHandle, CtlObj_New, "Ctl")
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GLUE_CONVERT(ControlHandle, CtlObj_Convert, "Ctl")
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GLUE_NEW(DialogPtr, DlgObj_New, "Dlg")
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GLUE_CONVERT(DialogPtr, DlgObj_Convert, "Dlg")
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GLUE_NEW(DialogPtr, DlgObj_WhichDialog, "Dlg")
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GLUE_NEW(DragReference, DragObj_New, "Drag")
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GLUE_CONVERT(DragReference, DragObj_Convert, "Drag")
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GLUE_NEW(ListHandle, ListObj_New, "List")
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GLUE_CONVERT(ListHandle, ListObj_Convert, "List")
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GLUE_NEW(MenuHandle, MenuObj_New, "Menu")
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GLUE_CONVERT(MenuHandle, MenuObj_Convert, "Menu")
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GLUE_NEW(GrafPtr, GrafObj_New, "Qd")
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GLUE_CONVERT(GrafPtr, GrafObj_Convert, "Qd")
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GLUE_NEW(BitMapPtr, BMObj_New, "Qd")
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GLUE_CONVERT(BitMapPtr, BMObj_Convert, "Qd")
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GLUE_NEW(RGBColor *, QdRGB_New, "Qd") /* XXXX Why? */
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GLUE_CONVERT(RGBColor, QdRGB_Convert, "Qd")
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GLUE_NEW(GWorldPtr, GWorldObj_New, "Qdoffs")
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GLUE_CONVERT(GWorldPtr, GWorldObj_Convert, "Qdoffs")
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GLUE_NEW(Track, TrackObj_New, "Qt")
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GLUE_CONVERT(Track, TrackObj_Convert, "Qt")
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GLUE_NEW(Movie, MovieObj_New, "Qt")
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GLUE_CONVERT(Movie, MovieObj_Convert, "Qt")
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GLUE_NEW(MovieController, MovieCtlObj_New, "Qt")
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GLUE_CONVERT(MovieController, MovieCtlObj_Convert, "Qt")
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GLUE_NEW(TimeBase, TimeBaseObj_New, "Qt")
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GLUE_CONVERT(TimeBase, TimeBaseObj_Convert, "Qt")
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GLUE_NEW(UserData, UserDataObj_New, "Qt")
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GLUE_CONVERT(UserData, UserDataObj_Convert, "Qt")
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GLUE_NEW(Media, MediaObj_New, "Qt")
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GLUE_CONVERT(Media, MediaObj_Convert, "Qt")
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GLUE_NEW(Handle, ResObj_New, "Res")
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GLUE_CONVERT(Handle, ResObj_Convert, "Res")
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GLUE_NEW(Handle, OptResObj_New, "Res")
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GLUE_CONVERT(Handle, OptResObj_Convert, "Res")
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GLUE_NEW(TEHandle, TEObj_New, "TE")
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GLUE_CONVERT(TEHandle, TEObj_Convert, "TE")
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GLUE_NEW(WindowPtr, WinObj_New, "Win")
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GLUE_CONVERT(WindowPtr, WinObj_Convert, "Win")
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GLUE_NEW(WindowPtr, WinObj_WhichWindow, "Win")
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#endif /* USE_TOOLBOX_OBJECT_GLUE */
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