When instantiating a class with no arguments and where the class does

not define __getinitargs__, bypass the __init__ constructor
completely.  This uses the trick of instantiating an empty dummy class
and then changing inst.__class__ to the real class.  This is done in
two places: once for the INST and once for the OBJ format code.

Also replaced the much outdated long doc string with a short summary
of the module; the information of that doc string is already
incorporated in the library reference manual.
This commit is contained in:
Guido van Rossum 1997-12-05 19:42:42 +00:00
parent 346f7af8ff
commit e467be6511
1 changed files with 32 additions and 127 deletions

View File

@ -1,134 +1,29 @@
"""\
Pickling Algorithm
------------------
"""create portable serialized representations of Python objects.
This module implements a basic but powerful algorithm for "pickling" (a.k.a.
serializing, marshalling or flattening) nearly arbitrary Python objects.
This is a more primitive notion than persistency -- although pickle
reads and writes file objects, it does not handle the issue of naming
persistent objects, nor the (even more complicated) area of concurrent
access to persistent objects. The pickle module can transform a complex
object into a byte stream and it can transform the byte stream into
an object with the same internal structure. The most obvious thing to
do with these byte streams is to write them onto a file, but it is also
conceivable to send them across a network or store them in a database.
See module cPickle for a (much) faster implementation.
See module copy_reg for a mechanism for registering custom picklers.
Unlike the built-in marshal module, pickle handles the following correctly:
Classes:
- recursive objects
- pointer sharing
- classes and class instances
Pickler
Unpickler
Pickle is Python-specific. This has the advantage that there are no
restrictions imposed by external standards such as CORBA (which probably
can't represent pointer sharing or recursive objects); however it means
that non-Python programs may not be able to reconstruct pickled Python
objects.
Functions:
Pickle uses a printable ASCII representation. This is slightly more
voluminous than a binary representation. However, small integers actually
take *less* space when represented as minimal-size decimal strings than
when represented as 32-bit binary numbers, and strings are only much longer
if they contain control characters or 8-bit characters. The big advantage
of using printable ASCII (and of some other characteristics of pickle's
representation) is that for debugging or recovery purposes it is possible
for a human to read the pickled file with a standard text editor. (I could
have gone a step further and used a notation like S-expressions, but the
parser would have been considerably more complicated and slower, and the
files would probably have become much larger.)
dump(object, file)
dumps(object) -> string
load(file) -> object
loads(string) -> object
Pickle doesn't handle code objects, which marshal does.
I suppose pickle could, and maybe it should, but there's probably no
great need for it right now (as long as marshal continues to be used
for reading and writing code objects), and at least this avoids
the possibility of smuggling Trojan horses into a program.
Misc variables:
For the benefit of persistency modules written using pickle, it supports
the notion of a reference to an object outside the pickled data stream.
Such objects are referenced by a name, which is an arbitrary string of
printable ASCII characters. The resolution of such names is not defined
by the pickle module -- the persistent object module will have to implement
a method "persistent_load". To write references to persistent objects,
the persistent module must define a method "persistent_id" which returns
either None or the persistent ID of the object.
__ version__
format_version
compatible_formats
There are some restrictions on the pickling of class instances.
First of all, the class must be defined at the top level in a module.
Next, it must normally be possible to create class instances by
calling the class without arguments. Usually, this is best
accomplished by providing default values for all arguments to its
__init__ method (if it has one). If this is undesirable, the
class can define a method __getinitargs__, which should return a
*tuple* containing the arguments to be passed to the class
constructor.
Classes can influence how their instances are pickled -- if the class defines
the method __getstate__, it is called and the return state is pickled
as the contents for the instance, and if the class defines the
method __setstate__, it is called with the unpickled state. (Note
that these methods can also be used to implement copying class instances.)
If there is no __getstate__ method, the instance's __dict__
is pickled. If there is no __setstate__ method, the pickled object
must be a dictionary and its items are assigned to the new instance's
dictionary. (If a class defines both __getstate__ and __setstate__,
the state object needn't be a dictionary -- these methods can do what they
want.)
Note that when class instances are pickled, their class's code and data
is not pickled along with them. Only the instance data is pickled.
This is done on purpose, so you can fix bugs in a class or add methods and
still load objects that were created with an earlier version of the
class. If you plan to have long-lived objects that will see many versions
of a class, it may be worth to put a version number in the objects so
that suitable conversions can be made by the class's __setstate__ method.
The interface is as follows:
To pickle an object x onto a file f, open for writing:
p = pickle.Pickler(f)
p.dump(x)
To unpickle an object x from a file f, open for reading:
u = pickle.Unpickler(f)
x = u.load()
The Pickler class only calls the method f.write with a string argument
(XXX possibly the interface should pass f.write instead of f).
The Unpickler calls the methods f.read(with an integer argument)
and f.readline(without argument), both returning a string.
It is explicitly allowed to pass non-file objects here, as long as they
have the right methods.
The following types can be pickled:
- None
- integers, long integers, floating point numbers
- strings
- tuples, lists and dictionaries containing only picklable objects
- class instances whose __dict__ or __setstate__() is picklable
- classes
Attempts to pickle unpicklable objects will raise an exception
after having written an unspecified number of bytes to the file argument.
It is possible to make multiple calls to Pickler.dump() or to
Unpickler.load(), as long as there is a one-to-one correspondence
between pickler and Unpickler objects and between dump and load calls
for any pair of corresponding Pickler and Unpicklers. WARNING: this
is intended for pickleing multiple objects without intervening modifications
to the objects or their parts. If you modify an object and then pickle
it again using the same Pickler instance, the object is not pickled
again -- a reference to it is pickled and the Unpickler will return
the old value, not the modified one. (XXX There are two problems here:
(a) detecting changes, and (b) marshalling a minimal set of changes.
I have no answers. Garbage Collection may also become a problem here.)
"""
__version__ = "1.8" # Code version
__version__ = "1.9" # Code version
from types import *
from copy_reg import dispatch_table, safe_constructors
@ -702,11 +597,12 @@ class Unpickler:
module = self.readline()[:-1]
name = self.readline()[:-1]
klass = self.find_class(module, name)
## if (type(klass) is not ClassType):
## raise SystemError, "Imported object %s from module %s is " \
## "not a class" % (name, module)
value = apply(klass, args)
if (not args and type(klass) is ClassType and
not hasattr(klass, "__getinitargs__")):
value = _EmptyClass()
value.__class__ = klass
else:
value = apply(klass, args)
self.append(value)
dispatch[INST] = load_inst
@ -717,7 +613,12 @@ class Unpickler:
del stack[k + 1]
args = tuple(stack[k + 1:])
del stack[k:]
value = apply(klass, args)
if (not args and type(klass) is ClassType and
not hasattr(klass, "__getinitargs__")):
value = _EmptyClass()
value.__class__ = klass
else:
value = apply(klass, args)
self.append(value)
dispatch[OBJ] = load_obj
@ -863,6 +764,10 @@ class Unpickler:
raise STOP, value
dispatch[STOP] = load_stop
# Helper class for load_inst/load_obj
class _EmptyClass:
pass
# Shorthands