Adding a new project: pythonw, or WinMain.c, containing a main program
that doesn't have a console window attached. stdout/stderr are lost. This is handy though for things like grail.
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736fe5e918
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/* Minimal main program -- everything is loaded from the library */
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#include <windows.h>
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extern int Py_Main();
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int WINAPI WinMain(
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HINSTANCE hInstance, // handle to current instance
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HINSTANCE hPrevInstance, // handle to previous instance
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LPSTR lpCmdLine, // pointer to command line
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int nCmdShow // show state of window
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)
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{
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return Py_Main(__argc, __argv);
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}
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@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 5.00
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###############################################################################
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Project: "_tkinter"=.\_tkinter.dsp - Package Owner=<4>
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Project: "_tkinter"=".\_tkinter.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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@ -15,7 +15,7 @@ Package=<4>
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###############################################################################
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Project: "parser"=.\parser.dsp - Package Owner=<4>
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Project: "parser"=".\parser.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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@ -27,7 +27,7 @@ Package=<4>
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###############################################################################
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Project: "python"=.\python.dsp - Package Owner=<4>
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Project: "python"=".\python.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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@ -39,7 +39,19 @@ Package=<4>
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###############################################################################
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Project: "python15"=.\python15.dsp - Package Owner=<4>
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Project: "python15"=".\python15.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Project: "pythonw"=".\pythonw.dsp" - Package Owner=<4>
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Package=<5>
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{{{
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# Microsoft Developer Studio Project File - Name="pythonw" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=pythonw - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "pythonw.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "pythonw.mak" CFG="pythonw - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "pythonw - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "pythonw - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "pythonw - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib python15.lib /nologo /subsystem:windows /machine:I386 /libpath:"Release"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "pythonw - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib python15.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"Debug"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "pythonw - Win32 Release"
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# Name "pythonw - Win32 Debug"
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# Begin Source File
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SOURCE=..\PC\python_exe.rc
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# End Source File
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# Begin Source File
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SOURCE=..\PC\WinMain.c
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# End Source File
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# End Target
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# End Project
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