Added a PopupMenu class.

This commit is contained in:
Jack Jansen 1998-05-06 15:33:09 +00:00
parent e7b6e396fc
commit bb6193c553
1 changed files with 26 additions and 4 deletions

View File

@ -453,10 +453,11 @@ class MenuBar:
if DEBUG: print 'Newmenu', title, id # XXXX
m = NewMenu(id, title)
m.InsertMenu(after)
if self.parent:
self.parent.needmenubarredraw = 1
else:
DrawMenuBar()
if after >= 0:
if self.parent:
self.parent.needmenubarredraw = 1
else:
DrawMenuBar()
return id, m
def delmenu(self, id):
@ -582,6 +583,27 @@ class Menu:
self.menu.EnableItem(0)
else:
self.menu.DisableItem(0)
class PopupMenu(Menu):
def __init__(self, bar):
Menu.__init__(self, bar, '(popup)', -1)
def popup(self, x, y, event, default=1, window=None):
# NOTE that x and y are global coordinates, and they should probably
# be topleft of the button the user clicked (not mouse-coordinates),
# so the popup nicely overlaps.
reply = self.menu.PopUpMenuSelect(x, y, default)
if not reply:
return
id = (reply & 0xffff0000) >> 16
item = reply & 0xffff
if not window:
wid = Win.FrontWindow()
try:
window = self.bar.parent._windows[wid]
except:
pass # If we can't find the window we pass None
self.dispatch(id, item, window, event)
class MenuItem:
def __init__(self, menu, title, shortcut=None, callback=None, kind=None):