Closes #11620: Fix support for SND_MEMORY in winsound.PlaySound.
Based on a patch by Tim Lesher.
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@ -25,7 +25,8 @@ provided by Windows platforms. It includes functions and several constants.
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.. function:: PlaySound(sound, flags)
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Call the underlying :c:func:`PlaySound` function from the Platform API. The
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*sound* parameter may be a filename, audio data as a string, or ``None``. Its
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*sound* parameter may be a filename, a system sound alias, audio data as a
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:term:`bytes-like object`, or ``None``. Its
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interpretation depends on the value of *flags*, which can be a bitwise ORed
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combination of the constants described below. If the *sound* parameter is
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``None``, any currently playing waveform sound is stopped. If the system
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@ -92,7 +93,7 @@ provided by Windows platforms. It includes functions and several constants.
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.. data:: SND_MEMORY
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The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a
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string.
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:term:`bytes-like object`.
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.. note::
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@ -87,6 +87,22 @@ class PlaySoundTest(unittest.TestCase):
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winsound.PlaySound,
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"none", winsound.SND_ASYNC | winsound.SND_MEMORY
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)
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self.assertRaises(TypeError, winsound.PlaySound, b"bad", 0)
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self.assertRaises(TypeError, winsound.PlaySound, "bad",
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winsound.SND_MEMORY)
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self.assertRaises(TypeError, winsound.PlaySound, 1, 0)
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def test_snd_memory(self):
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with open(support.findfile('pluck-pcm8.wav',
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subdir='audiodata'), 'rb') as f:
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audio_data = f.read()
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safe_PlaySound(audio_data, winsound.SND_MEMORY)
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audio_data = bytearray(audio_data)
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safe_PlaySound(audio_data, winsound.SND_MEMORY)
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def test_snd_filename(self):
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fn = support.findfile('pluck-pcm8.wav', subdir='audiodata')
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safe_PlaySound(fn, winsound.SND_FILENAME | winsound.SND_NODEFAULT)
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def test_aliases(self):
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aliases = [
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@ -75,6 +75,9 @@ Core and Builtins
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Library
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-------
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- Issue #11620: Fix support for SND_MEMORY in winsound.PlaySound. Based on a
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patch by Tim Lesher.
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- Issue #11734: Add support for IEEE 754 half-precision floats to the
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struct module. Based on a patch by Eli Stevens.
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@ -17,16 +17,16 @@ PyDoc_STRVAR(winsound_PlaySound__doc__,
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{"PlaySound", (PyCFunction)winsound_PlaySound, METH_VARARGS, winsound_PlaySound__doc__},
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static PyObject *
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winsound_PlaySound_impl(PyObject *module, Py_UNICODE *sound, int flags);
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winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags);
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static PyObject *
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winsound_PlaySound(PyObject *module, PyObject *args)
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{
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PyObject *return_value = NULL;
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Py_UNICODE *sound;
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PyObject *sound;
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int flags;
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if (!PyArg_ParseTuple(args, "Zi:PlaySound",
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if (!PyArg_ParseTuple(args, "Oi:PlaySound",
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&sound, &flags)) {
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goto exit;
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}
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@ -100,4 +100,4 @@ winsound_MessageBeep(PyObject *module, PyObject *args)
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exit:
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return return_value;
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}
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/*[clinic end generated code: output=1044b2adf3c67014 input=a9049054013a1b77]*/
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/*[clinic end generated code: output=b999334e2e444ad2 input=a9049054013a1b77]*/
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@ -64,7 +64,7 @@ module winsound
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/*[clinic input]
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winsound.PlaySound
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sound: Py_UNICODE(accept={str, NoneType})
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sound: object
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The sound to play; a filename, data, or None.
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flags: int
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Flag values, ored together. See module documentation.
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@ -74,22 +74,49 @@ A wrapper around the Windows PlaySound API.
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[clinic start generated code]*/
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static PyObject *
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winsound_PlaySound_impl(PyObject *module, Py_UNICODE *sound, int flags)
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/*[clinic end generated code: output=ec24b3a2b4368378 input=3411b1b7c1f36d93]*/
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winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
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/*[clinic end generated code: output=49a0fd16a372ebeb input=7bdf637f10201d37]*/
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{
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int ok;
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wchar_t *wsound;
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Py_buffer view = {NULL, NULL};
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if (flags & SND_ASYNC && flags & SND_MEMORY) {
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if (sound == Py_None) {
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wsound = NULL;
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} else if (flags & SND_MEMORY) {
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if (flags & SND_ASYNC) {
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/* Sidestep reference counting headache; unfortunately this also
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prevent SND_LOOP from memory. */
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PyErr_SetString(PyExc_RuntimeError,
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"Cannot play asynchronously from memory");
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return NULL;
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}
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if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
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return NULL;
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}
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wsound = (wchar_t *)view.buf;
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} else {
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if (!PyUnicode_Check(sound)) {
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PyErr_Format(PyExc_TypeError,
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"'sound' must be str or None, not '%s'",
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Py_TYPE(sound)->tp_name);
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return NULL;
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}
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wsound = PyUnicode_AsWideCharString(sound, NULL);
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if (wsound == NULL) {
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return NULL;
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}
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}
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Py_BEGIN_ALLOW_THREADS
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ok = PlaySoundW(sound, NULL, flags);
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ok = PlaySoundW(wsound, NULL, flags);
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Py_END_ALLOW_THREADS
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if (view.obj) {
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PyBuffer_Release(&view);
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} else if (sound != Py_None) {
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PyMem_Free(wsound);
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}
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if (!ok) {
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PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
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return NULL;
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