Don't require that a RuntimeError is raised when playing a second
sound while the first one is still running, as the first one one might already have finished. Fixes part of SF bug #763052.
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@ -88,11 +88,15 @@ class PlaySoundTest(unittest.TestCase):
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winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
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)
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time.sleep(0.5)
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self.assertRaises(
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RuntimeError,
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winsound.PlaySound,
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'SystemQuestion', winsound.SND_ALIAS | winsound.SND_NOSTOP
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)
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try:
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winsound.PlaySound(
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'SystemQuestion',
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winsound.SND_ALIAS | winsound.SND_NOSTOP
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)
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except RuntimeError:
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pass
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else: # the first sound might already be finished
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pass
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winsound.PlaySound(None, winsound.SND_PURGE)
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def test_main():
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