New Java-style threading module. The doc strings are in a separate module.
This commit is contained in:
parent
bb08066053
commit
7f5013a9a9
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@ -0,0 +1,638 @@
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# threading.py:
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# Proposed new threading module, emulating a subset of Java's threading model
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import sys
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import time
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import thread
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import traceback
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import StringIO
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# Rename some stuff so "from threading import *" is safe
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_sys = sys
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del sys
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_time = time.time
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_sleep = time.sleep
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del time
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_start_new_thread = thread.start_new_thread
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_allocate_lock = thread.allocate_lock
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_get_ident = thread.get_ident
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del thread
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_print_exc = traceback.print_exc
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del traceback
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_StringIO = StringIO.StringIO
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del StringIO
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# Debug support (adapted from ihooks.py)
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_VERBOSE = 0
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if __debug__:
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class _Verbose:
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def __init__(self, verbose=None):
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if verbose is None:
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verbose = _VERBOSE
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self.__verbose = verbose
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def _note(self, format, *args):
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if self.__verbose:
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format = format % args
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format = "%s: %s\n" % (
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currentThread().getName(), format)
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_sys.stderr.write(format)
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else:
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# Disable this when using "python -O"
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class _Verbose:
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def __init__(self, verbose=None):
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pass
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def _note(self, *args):
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pass
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# Synchronization classes
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Lock = _allocate_lock
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def RLock(*args, **kwargs):
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return apply(_RLock, args, kwargs)
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class _RLock(_Verbose):
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def __init__(self, verbose=None):
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_Verbose.__init__(self, verbose)
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self.__block = _allocate_lock()
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self.__owner = None
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self.__count = 0
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def __repr__(self):
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return "<%s(%s, %d)>" % (
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self.__class__.__name__,
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self.__owner and self.__owner.getName(),
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self.__count)
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def acquire(self, blocking=1):
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me = currentThread()
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if self.__owner is me:
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self.__count = self.__count + 1
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if __debug__:
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self._note("%s.acquire(%s): recursive success", self, blocking)
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return 1
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rc = self.__block.acquire(blocking)
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if rc:
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self.__owner = me
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self.__count = 1
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if __debug__:
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self._note("%s.acquire(%s): initial succes", self, blocking)
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else:
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if __debug__:
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self._note("%s.acquire(%s): failure", self, blocking)
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return rc
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def release(self):
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me = currentThread()
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assert self.__owner is me, "release() of un-acquire()d lock"
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self.__count = count = self.__count - 1
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if not count:
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self.__owner = None
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self.__block.release()
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if __debug__:
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self._note("%s.release(): final release", self)
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else:
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if __debug__:
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self._note("%s.release(): non-final release", self)
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# Internal methods used by condition variables
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def _acquire_restore(self, (count, owner)):
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self.__block.acquire()
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self.__count = count
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self.__owner = owner
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if __debug__:
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self._note("%s._acquire_restore()", self)
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def _release_save(self):
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if __debug__:
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self._note("%s._release_save()", self)
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count = self.__count
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self.__count = 0
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owner = self.__owner
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self.__owner = None
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self.__block.release()
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return (count, owner)
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def _is_owned(self):
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return self.__owner is currentThread()
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def Condition(*args, **kwargs):
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return apply(_Condition, args, kwargs)
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class _Condition(_Verbose):
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def __init__(self, lock=None, verbose=None):
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_Verbose.__init__(self, verbose)
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if lock is None:
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lock = RLock()
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self.__lock = lock
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# Export the lock's acquire() and release() methods
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self.acquire = lock.acquire
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self.release = lock.release
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# If the lock defines _release_save() and/or _acquire_restore(),
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# these override the default implementations (which just call
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# release() and acquire() on the lock). Ditto for _is_owned().
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try:
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self._release_save = lock._release_save
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except AttributeError:
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pass
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try:
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self._acquire_restore = lock._acquire_restore
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except AttributeError:
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pass
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try:
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self._is_owned = lock._is_owned
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except AttributeError:
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pass
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self.__waiters = []
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def __repr__(self):
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return "<Condition(%s, %d)>" % (self.__lock, len(self.__waiters))
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def _release_save(self):
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self.__lock.release() # No state to save
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def _acquire_restore(self, x):
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self.__lock.acquire() # Ignore saved state
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def _is_owned(self):
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if self.__lock.acquire(0):
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self.__lock.release()
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return 0
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else:
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return 1
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def wait(self, timeout=None):
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me = currentThread()
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assert self._is_owned(), "wait() of un-acquire()d lock"
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waiter = _allocate_lock()
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waiter.acquire()
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self.__waiters.append(waiter)
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saved_state = self._release_save()
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if timeout is None:
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waiter.acquire()
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if __debug__:
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self._note("%s.wait(): got it", self)
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else:
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endtime = _time() + timeout
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delay = 0.000001 # 1 usec
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while 1:
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gotit = waiter.acquire(0)
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if gotit or _time() >= endtime:
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break
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_sleep(delay)
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if delay < 1.0:
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delay = delay * 2.0
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if not gotit:
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if __debug__:
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self._note("%s.wait(%s): timed out", self, timeout)
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try:
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self.__waiters.remove(waiter)
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except ValueError:
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pass
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else:
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if __debug__:
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self._note("%s.wait(%s): got it", self, timeout)
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self._acquire_restore(saved_state)
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def notify(self, n=1):
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me = currentThread()
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assert self._is_owned(), "notify() of un-acquire()d lock"
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__waiters = self.__waiters
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waiters = __waiters[:n]
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if not waiters:
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if __debug__:
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self._note("%s.notify(): no waiters", self)
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return
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self._note("%s.notify(): notifying %d waiter%s", self, n,
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n!=1 and "s" or "")
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for waiter in waiters:
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waiter.release()
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try:
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__waiters.remove(waiter)
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except ValueError:
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pass
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def notifyAll(self):
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self.notify(len(self.__waiters))
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def Semaphore(*args, **kwargs):
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return apply(_Semaphore, args, kwargs)
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class _Semaphore(_Verbose):
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# After Tim Peters' semaphore class, but bnot quite the same (no maximum)
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def __init__(self, value=1, verbose=None):
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assert value >= 0, "Semaphore initial value must be >= 0"
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_Verbose.__init__(self, verbose)
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self.__cond = Condition(Lock())
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self.__value = value
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def acquire(self, blocking=1):
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rc = 0
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self.__cond.acquire()
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while self.__value == 0:
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if not blocking:
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break
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self.__cond.wait()
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else:
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self.__value = self.__value - 1
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rc = 1
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self.__cond.release()
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return rc
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def release(self):
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self.__cond.acquire()
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self.__value = self.__value + 1
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self.__cond.notify()
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self.__cond.release()
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def Event(*args, **kwargs):
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return apply(_Event, args, kwargs)
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class _Event(_Verbose):
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# After Tim Peters' event class (without is_posted())
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def __init__(self, verbose=None):
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_Verbose.__init__(self, verbose)
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self.__cond = Condition(Lock())
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self.__flag = 0
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def isSet(self):
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return self.__flag
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def set(self):
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self.__cond.acquire()
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self.__flag = 1
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self.__cond.notifyAll()
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self.__cond.release()
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def clear(self):
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self.__cond.acquire()
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self.__flag = 0
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self.__cond.release()
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def wait(self, timeout=None):
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self.__cond.acquire()
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if not self.__flag:
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self.__cond.wait(timeout)
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self.__cond.release()
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# Helper to generate new thread names
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_counter = 0
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def _newname(template="Thread-%d"):
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global _counter
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_counter = _counter + 1
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return template % _counter
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# Active thread administration
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_active_limbo_lock = _allocate_lock()
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_active = {}
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_limbo = {}
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# Main class for threads
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class Thread(_Verbose):
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__initialized = 0
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def __init__(self, group=None, target=None, name=None,
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args=(), kwargs={}, verbose=None):
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assert group is None, "group argument must be None for now"
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_Verbose.__init__(self, verbose)
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self.__target = target
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self.__name = str(name or _newname())
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self.__args = args
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self.__kwargs = kwargs
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self.__daemonic = self._set_daemon()
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self.__started = 0
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self.__stopped = 0
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self.__block = Condition(Lock())
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self.__initialized = 1
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def _set_daemon(self):
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# Overridden in _MainThread and _DummyThread
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return currentThread().isDaemon()
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def __repr__(self):
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assert self.__initialized, "Thread.__init__() was not called"
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status = "initial"
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if self.__started:
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status = "started"
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if self.__stopped:
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status = "stopped"
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if self.__daemonic:
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status = status + " daemon"
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return "<%s(%s, %s)>" % (self.__class__.__name__, self.__name, status)
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def start(self):
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assert self.__initialized, "Thread.__init__() not called"
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assert not self.__started, "thread already started"
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if __debug__:
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self._note("%s.start(): starting thread", self)
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_active_limbo_lock.acquire()
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_limbo[self] = self
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_active_limbo_lock.release()
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_start_new_thread(self.__bootstrap, ())
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self.__started = 1
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_sleep(0.000001) # 1 usec, to let the thread run (Solaris hack)
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def run(self):
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if self.__target:
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apply(self.__target, self.__args, self.__kwargs)
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def __bootstrap(self):
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try:
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self.__started = 1
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_active_limbo_lock.acquire()
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_active[_get_ident()] = self
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del _limbo[self]
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_active_limbo_lock.release()
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if __debug__:
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self._note("%s.__bootstrap(): thread started", self)
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try:
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self.run()
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except SystemExit:
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if __debug__:
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self._note("%s.__bootstrap(): raised SystemExit", self)
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except:
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if __debug__:
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self._note("%s.__bootstrap(): unhandled exception", self)
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s = _StringIO()
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_print_exc(file=s)
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_sys.stderr.write("Exception in thread %s:\n%s\n" %
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(self.getName(), s.getvalue()))
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else:
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if __debug__:
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self._note("%s.__bootstrap(): normal return", self)
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finally:
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self.__stop()
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self.__delete()
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def __stop(self):
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self.__block.acquire()
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self.__stopped = 1
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self.__block.notifyAll()
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self.__block.release()
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def __delete(self):
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_active_limbo_lock.acquire()
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del _active[_get_ident()]
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_active_limbo_lock.release()
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def join(self, timeout=None):
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assert self.__initialized, "Thread.__init__() not called"
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assert self.__started, "cannot join thread before it is started"
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assert self is not currentThread(), "cannot join current thread"
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if __debug__:
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if not self.__stopped:
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self._note("%s.join(): waiting until thread stops", self)
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self.__block.acquire()
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if timeout is None:
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while not self.__stopped:
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self.__block.wait()
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if __debug__:
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self._note("%s.join(): thread stopped", self)
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else:
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deadline = time.time() + timeout
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while not self.__stopped:
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delay = deadline - time.time()
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if delay <= 0:
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if __debug__:
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self._note("%s.join(): timed out", self)
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break
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self.__block.wait(delay)
|
||||||
|
else:
|
||||||
|
if __debug__:
|
||||||
|
self._note("%s.join(): thread stopped", self)
|
||||||
|
self.__block.release()
|
||||||
|
|
||||||
|
def getName(self):
|
||||||
|
assert self.__initialized, "Thread.__init__() not called"
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def setName(self, name):
|
||||||
|
assert self.__initialized, "Thread.__init__() not called"
|
||||||
|
self.__name = str(name)
|
||||||
|
|
||||||
|
def isAlive(self):
|
||||||
|
assert self.__initialized, "Thread.__init__() not called"
|
||||||
|
return self.__started and not self.__stopped
|
||||||
|
|
||||||
|
def isDaemon(self):
|
||||||
|
assert self.__initialized, "Thread.__init__() not called"
|
||||||
|
return self.__daemonic
|
||||||
|
|
||||||
|
def setDaemon(self, daemonic):
|
||||||
|
assert self.__initialized, "Thread.__init__() not called"
|
||||||
|
assert not self.__started, "cannot set daemon status of active thread"
|
||||||
|
self.__daemonic = daemonic
|
||||||
|
|
||||||
|
|
||||||
|
# Special thread class to represent the main thread
|
||||||
|
# This is garbage collected through an exit handler
|
||||||
|
|
||||||
|
class _MainThread(Thread):
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
Thread.__init__(self, name="MainThread")
|
||||||
|
self._Thread__started = 1
|
||||||
|
_active_limbo_lock.acquire()
|
||||||
|
_active[_get_ident()] = self
|
||||||
|
_active_limbo_lock.release()
|
||||||
|
try:
|
||||||
|
self.__oldexitfunc = _sys.exitfunc
|
||||||
|
except AttributeError:
|
||||||
|
self.__oldexitfunc = None
|
||||||
|
_sys.exitfunc = self.__exitfunc
|
||||||
|
|
||||||
|
def _set_daemon(self):
|
||||||
|
return 0
|
||||||
|
|
||||||
|
def __exitfunc(self):
|
||||||
|
self._Thread__stop()
|
||||||
|
t = _pickSomeNonDaemonThread()
|
||||||
|
if t:
|
||||||
|
if __debug__:
|
||||||
|
self._note("%s: waiting for other threads", self)
|
||||||
|
while t:
|
||||||
|
t.join()
|
||||||
|
t = _pickSomeNonDaemonThread()
|
||||||
|
if self.__oldexitfunc:
|
||||||
|
if __debug__:
|
||||||
|
self._note("%s: calling exit handler", self)
|
||||||
|
self.__oldexitfunc()
|
||||||
|
if __debug__:
|
||||||
|
self._note("%s: exiting", self)
|
||||||
|
self._Thread__delete()
|
||||||
|
|
||||||
|
def _pickSomeNonDaemonThread():
|
||||||
|
for t in enumerate():
|
||||||
|
if not t.isDaemon() and t.isAlive():
|
||||||
|
return t
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
# Dummy thread class to represent threads not started here.
|
||||||
|
# These aren't garbage collected when they die,
|
||||||
|
# nor can they be waited for.
|
||||||
|
# Their purpose is to return *something* from currentThread().
|
||||||
|
# They are marked as daemon threads so we won't wait for them
|
||||||
|
# when we exit (conform previous semantics).
|
||||||
|
|
||||||
|
class _DummyThread(Thread):
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
Thread.__init__(self, name=_newname("Dummy-%d"))
|
||||||
|
self.__Thread_started = 1
|
||||||
|
_active_limbo_lock.acquire()
|
||||||
|
_active[_get_ident()] = self
|
||||||
|
_active_limbo_lock.release()
|
||||||
|
|
||||||
|
def _set_daemon(self):
|
||||||
|
return 1
|
||||||
|
|
||||||
|
def join(self):
|
||||||
|
assert 0, "cannot join a dummy thread"
|
||||||
|
|
||||||
|
|
||||||
|
# Global API functions
|
||||||
|
|
||||||
|
def currentThread():
|
||||||
|
try:
|
||||||
|
return _active[_get_ident()]
|
||||||
|
except KeyError:
|
||||||
|
print "currentThread(): no current thread for", _get_ident()
|
||||||
|
return _DummyThread()
|
||||||
|
|
||||||
|
def activeCount():
|
||||||
|
_active_limbo_lock.acquire()
|
||||||
|
count = len(_active) + len(_limbo)
|
||||||
|
_active_limbo_lock.release()
|
||||||
|
return count
|
||||||
|
|
||||||
|
def enumerate():
|
||||||
|
_active_limbo_lock.acquire()
|
||||||
|
active = _active.values() + _limbo.values()
|
||||||
|
_active_limbo_lock.release()
|
||||||
|
return active
|
||||||
|
|
||||||
|
|
||||||
|
# Create the main thread object
|
||||||
|
|
||||||
|
_MainThread()
|
||||||
|
|
||||||
|
|
||||||
|
# Self-test code
|
||||||
|
|
||||||
|
def _test():
|
||||||
|
|
||||||
|
import whrandom
|
||||||
|
|
||||||
|
class BoundedQueue(_Verbose):
|
||||||
|
|
||||||
|
def __init__(self, limit):
|
||||||
|
_Verbose.__init__(self)
|
||||||
|
self.mon = RLock()
|
||||||
|
self.rc = Condition(self.mon)
|
||||||
|
self.wc = Condition(self.mon)
|
||||||
|
self.limit = limit
|
||||||
|
self.queue = []
|
||||||
|
|
||||||
|
def put(self, item):
|
||||||
|
self.mon.acquire()
|
||||||
|
while len(self.queue) >= self.limit:
|
||||||
|
self._note("put(%s): queue full", item)
|
||||||
|
self.wc.wait()
|
||||||
|
self.queue.append(item)
|
||||||
|
self._note("put(%s): appended, length now %d",
|
||||||
|
item, len(self.queue))
|
||||||
|
self.rc.notify()
|
||||||
|
self.mon.release()
|
||||||
|
|
||||||
|
def get(self):
|
||||||
|
self.mon.acquire()
|
||||||
|
while not self.queue:
|
||||||
|
self._note("get(): queue empty")
|
||||||
|
self.rc.wait()
|
||||||
|
item = self.queue[0]
|
||||||
|
del self.queue[0]
|
||||||
|
self._note("get(): got %s, %d left", item, len(self.queue))
|
||||||
|
self.wc.notify()
|
||||||
|
self.mon.release()
|
||||||
|
return item
|
||||||
|
|
||||||
|
class ProducerThread(Thread):
|
||||||
|
|
||||||
|
def __init__(self, queue, quota):
|
||||||
|
Thread.__init__(self, name="Producer")
|
||||||
|
self.queue = queue
|
||||||
|
self.quota = quota
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
from whrandom import random
|
||||||
|
counter = 0
|
||||||
|
while counter < self.quota:
|
||||||
|
counter = counter + 1
|
||||||
|
self.queue.put("%s.%d" % (self.getName(), counter))
|
||||||
|
_sleep(random() * 0.00001)
|
||||||
|
|
||||||
|
|
||||||
|
class ConsumerThread(Thread):
|
||||||
|
|
||||||
|
def __init__(self, queue, count):
|
||||||
|
Thread.__init__(self, name="Consumer")
|
||||||
|
self.queue = queue
|
||||||
|
self.count = count
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
while self.count > 0:
|
||||||
|
item = self.queue.get()
|
||||||
|
print item
|
||||||
|
self.count = self.count - 1
|
||||||
|
|
||||||
|
import time
|
||||||
|
|
||||||
|
NP = 3
|
||||||
|
QL = 4
|
||||||
|
NI = 5
|
||||||
|
|
||||||
|
Q = BoundedQueue(QL)
|
||||||
|
P = []
|
||||||
|
for i in range(NP):
|
||||||
|
t = ProducerThread(Q, NI)
|
||||||
|
t.setName("Producer-%d" % (i+1))
|
||||||
|
P.append(t)
|
||||||
|
C = ConsumerThread(Q, NI*NP)
|
||||||
|
for t in P:
|
||||||
|
t.start()
|
||||||
|
_sleep(0.000001)
|
||||||
|
C.start()
|
||||||
|
for t in P:
|
||||||
|
t.join()
|
||||||
|
C.join()
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
_test()
|
|
@ -0,0 +1,638 @@
|
||||||
|
"""Proposed new higher-level threading interfaces.
|
||||||
|
|
||||||
|
This module is safe for use with 'from threading import *'. It
|
||||||
|
defines the following objects:
|
||||||
|
|
||||||
|
Lock()
|
||||||
|
A factory function that returns a new primitive lock object. Once
|
||||||
|
a thread has acquired it, subsequent attempts to acquire it block,
|
||||||
|
until it is released; any thread may release it.
|
||||||
|
|
||||||
|
RLock()
|
||||||
|
A factory function that returns a new reentrant lock object.
|
||||||
|
A reentrant lock must be released by the thread that acquired it.
|
||||||
|
Once a thread has acquired a reentrant lock, the same thread may
|
||||||
|
acquire it again without blocking; the thread must release it once
|
||||||
|
for each time it has acquired it.
|
||||||
|
|
||||||
|
Condition()
|
||||||
|
A factory function that returns a new condition variable object.
|
||||||
|
A condition variable allows one or more threads to wait until they
|
||||||
|
are notified by another thread.
|
||||||
|
|
||||||
|
Semaphore()
|
||||||
|
A factory function that returns a new semaphore object. A
|
||||||
|
semaphore manages a counter representing the number of release()
|
||||||
|
calls minus the number of acquire() calls, plus an initial value.
|
||||||
|
The acquire() method blocks if necessary until it can return
|
||||||
|
without making the counter negative.
|
||||||
|
|
||||||
|
Event()
|
||||||
|
A factory function that returns a new event object. An event
|
||||||
|
manages a flag that can be set to true with the set() method and
|
||||||
|
reset to false with the clear() method. The wait() method blocks
|
||||||
|
until the flag is true.
|
||||||
|
|
||||||
|
Thread
|
||||||
|
A class that represents a thread of control -- subclassable.
|
||||||
|
|
||||||
|
currentThread()
|
||||||
|
A function that returns the Thread object for the caller's thread.
|
||||||
|
|
||||||
|
activeCount()
|
||||||
|
A function that returns the number of currently active threads.
|
||||||
|
|
||||||
|
enumerate()
|
||||||
|
A function that returns a list of all currently active threads.
|
||||||
|
|
||||||
|
Detailed interfaces for each of these are documented below in the form
|
||||||
|
of pseudo class definitions. Note that the classes marked as ``do not
|
||||||
|
subclass'' are actually implemented as factory functions; classes are
|
||||||
|
shown here as a way to structure the documentation only.
|
||||||
|
|
||||||
|
The design of this module is loosely based on Java's threading model.
|
||||||
|
However, where Java makes locks and condition variables basic behavior
|
||||||
|
of every object, they are separate objects in Python. Python's Thread
|
||||||
|
class supports a subset of the behavior of Java's Thread class;
|
||||||
|
currently, there are no priorities, no thread groups, and threads
|
||||||
|
cannot be destroyed, stopped, suspended, resumed, or interrupted. The
|
||||||
|
static methods of Java's Thread class, when implemented, are mapped to
|
||||||
|
module-level functions.
|
||||||
|
|
||||||
|
All methods described below are executed atomically.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
class Lock:
|
||||||
|
"""Primitive lock object.
|
||||||
|
|
||||||
|
*** DO NOT SUBCLASS THIS CLASS ***
|
||||||
|
|
||||||
|
A primitive lock is a synchronization primitive that is not owned
|
||||||
|
by a particular thread when locked. In Python, it is currently
|
||||||
|
the lowest level synchronization primitive available, implemented
|
||||||
|
directly by the thread extension module.
|
||||||
|
|
||||||
|
A primitive lock is in one of two states, ``locked'' or
|
||||||
|
``unlocked''. It is created in the unlocked state. It has two
|
||||||
|
basic methods, acquire() and release(). When the state is
|
||||||
|
unlocked, acquire() changes the state to locked and returns
|
||||||
|
immediately. When the state is locked, acquire() blocks until a
|
||||||
|
call to release() in another thread changes it to unlocked, then
|
||||||
|
the acquire() call resets it to locked and returns. The release()
|
||||||
|
method should only be called in the locked state; it changes the
|
||||||
|
state to unlocked and returns immediately. When more than one
|
||||||
|
thread is blocked in acquire() waiting for the state to turn to
|
||||||
|
unlocked, only one thread proceeds when a release() call resets
|
||||||
|
the state to unlocked; which one of the waiting threads proceeds
|
||||||
|
is not defined, and may vary across implementations.
|
||||||
|
|
||||||
|
All methods are executed atomically.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def acquire(self, blocking=1):
|
||||||
|
"""Acquire a lock, blocking or non-blocking.
|
||||||
|
|
||||||
|
When invoked without arguments, block until the lock is
|
||||||
|
unlocked, then set it to locked, and return. There is no
|
||||||
|
return value in this case.
|
||||||
|
|
||||||
|
When invoked with the 'blocking' argument set to true, do the
|
||||||
|
same thing as when called without arguments, and return true.
|
||||||
|
|
||||||
|
When invoked with the 'blocking' argument set to false, do not
|
||||||
|
block. If a call without argument would block, return false
|
||||||
|
immediately; otherwise, do the same thing as when called
|
||||||
|
without arguments, and return true.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def release(self):
|
||||||
|
"""Release a lock.
|
||||||
|
|
||||||
|
When the lock is locked, reset it to unlocked, and return. If
|
||||||
|
any other threads are blocked waiting for the lock to become
|
||||||
|
unlocked, allow exactly one of them to proceed.
|
||||||
|
|
||||||
|
Do not call this method when the lock is unlocked.
|
||||||
|
|
||||||
|
There is no return value.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
class RLock:
|
||||||
|
"""Reentrant lock object.
|
||||||
|
|
||||||
|
*** DO NOT SUBCLASS THIS CLASS ***
|
||||||
|
|
||||||
|
A reentrant lock is a synchronization primitive that may be
|
||||||
|
acquired multiple times by the same thread. Internally, it uses
|
||||||
|
the concepts of ``owning thread'' and ``recursion level'' in
|
||||||
|
addition to the locked/unlocked state used by primitive locks. In
|
||||||
|
the locked state, some thread owns the lock; in the unlocked
|
||||||
|
state, no thread owns it.
|
||||||
|
|
||||||
|
To lock the lock, a thread calls its acquire() method; this
|
||||||
|
returns once the thread owns the lock. To unlock the lock, a
|
||||||
|
thread calls its release() method. acquire()/release() call pairs
|
||||||
|
may be nested; only the final release() (i.e. the release() of the
|
||||||
|
outermost pair) resets the lock to unlocked and allows another
|
||||||
|
thread blocked in acquire() to proceed.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def acquire(self, blocking=1):
|
||||||
|
"""Acquire a lock, blocking or non-blocking.
|
||||||
|
|
||||||
|
When invoked without arguments: if this thread already owns
|
||||||
|
the lock, increment the recursion level by one, and return
|
||||||
|
immediately. Otherwise, if another thread owns the lock,
|
||||||
|
block until the lock is unlocked. Once the lock is unlocked
|
||||||
|
(not owned by any thread), then grab ownership, set the
|
||||||
|
recursion level to one, and return. If more than one thread
|
||||||
|
is blocked waiting until the lock is unlocked, only one at a
|
||||||
|
time will be able to grab ownership of the lock. There is no
|
||||||
|
return value in this case.
|
||||||
|
|
||||||
|
When invoked with the 'blocking' argument set to true, do the
|
||||||
|
same thing as when called without arguments, and return true.
|
||||||
|
|
||||||
|
When invoked with the 'blocking' argument set to false, do not
|
||||||
|
block. If a call without argument would block, return false
|
||||||
|
immediately; otherwise, do the same thing as when called
|
||||||
|
without arguments, and return true.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def release(self):
|
||||||
|
"""Release a lock.
|
||||||
|
|
||||||
|
Only call this method when the calling thread owns the lock.
|
||||||
|
Decrement the recursion level. If after the decrement it is
|
||||||
|
zero, reset the lock to unlocked (not owned by any thread),
|
||||||
|
and if any other threads are blocked waiting for the lock to
|
||||||
|
become unlocked, allow exactly one of them to proceed. If
|
||||||
|
after the decrement the recursion level is still nonzero, the
|
||||||
|
lock remains locked and owned by the calling thread.
|
||||||
|
|
||||||
|
Do not call this method when the lock is unlocked.
|
||||||
|
|
||||||
|
There is no return value.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
class Condition:
|
||||||
|
"""Synchronized condition variable object.
|
||||||
|
|
||||||
|
*** DO NOT SUBCLASS THIS CLASS ***
|
||||||
|
|
||||||
|
A condition variable is always associated with some kind of lock;
|
||||||
|
this can be passed in or one will be created by default. (Passing
|
||||||
|
one in is useful when several condition variables must share the
|
||||||
|
same lock.)
|
||||||
|
|
||||||
|
A condition variable has acquire() and release() methods that call
|
||||||
|
the corresponding methods of the associated lock.
|
||||||
|
|
||||||
|
It also has a wait() method, and notify() and notifyAll() methods.
|
||||||
|
These three must only be called when the calling thread has
|
||||||
|
acquired the lock.
|
||||||
|
|
||||||
|
The wait() method releases the lock, and then blocks until it is
|
||||||
|
awakened by a notifiy() or notifyAll() call for the same condition
|
||||||
|
variable in another thread. Once awakened, it re-acquires the
|
||||||
|
lock and returns. It is also possible to specify a timeout.
|
||||||
|
|
||||||
|
The notify() method wakes up one of the threads waiting for the
|
||||||
|
condition variable, if any are waiting. The notifyAll() method
|
||||||
|
wakes up all threads waiting for the condition variable.
|
||||||
|
|
||||||
|
Note: the notify() and notifyAll() methods don't release the
|
||||||
|
lock; this means that the thread or threads awakened will not
|
||||||
|
return from their wait() call immediately, but only when the
|
||||||
|
thread that called notify() or notifyAll() finally relinquishes
|
||||||
|
ownership of the lock.
|
||||||
|
|
||||||
|
Tip: the typical programming style using condition variables uses
|
||||||
|
the lock to synchronize access to some shared state; threads that
|
||||||
|
are interested in a particular change of state call wait()
|
||||||
|
repeatedly until they see the desired state, while threads that
|
||||||
|
modify the state call notify() or notifyAll() when they change the
|
||||||
|
state in such a way that it could possibly be a desired state for
|
||||||
|
one of the waiters. For example, the following code is a generic
|
||||||
|
producer-consumer situation with unlimited buffer capacity:
|
||||||
|
|
||||||
|
# Consume one item
|
||||||
|
cv.acquire()
|
||||||
|
while not an_item_is_available():
|
||||||
|
cv.wait()
|
||||||
|
get_an_available_item()
|
||||||
|
cv.release()
|
||||||
|
|
||||||
|
# Produce one item
|
||||||
|
cv.acquire()
|
||||||
|
make_an_item_available()
|
||||||
|
cv.notify()
|
||||||
|
cv.release()
|
||||||
|
|
||||||
|
To choose between notify() and notifyAll(), consider whether one
|
||||||
|
state change can be interesting for only one or several waiting
|
||||||
|
threads. E.g. in a typical producer-consumer situation, adding
|
||||||
|
one item to the buffer only needs to wake up one consumer thread.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, lock=None):
|
||||||
|
"""Constructor.
|
||||||
|
|
||||||
|
If the lock argument is given and not None, it must be a Lock
|
||||||
|
or RLock object, and it is used as the underlying lock.
|
||||||
|
Otherwise, a new RLock object is created and used as the
|
||||||
|
underlying lock.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def acquire(self, *args):
|
||||||
|
"""Acquire the underlying lock.
|
||||||
|
|
||||||
|
This method calls the corresponding method on the underlying
|
||||||
|
lock; the return value is whatever that method returns.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def release(self):
|
||||||
|
"""Release the underlying lock.
|
||||||
|
|
||||||
|
This method calls the corresponding method on the underlying
|
||||||
|
lock; there is no return value.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def wait(self, timeout=None):
|
||||||
|
"""Wait until notified or until a timeout occurs.
|
||||||
|
|
||||||
|
This must only be called when the calling thread has acquired
|
||||||
|
the lock.
|
||||||
|
|
||||||
|
This method releases the underlying lock, and then blocks
|
||||||
|
until it is awakened by a notify() or notifyAll() call for the
|
||||||
|
same condition variable in another thread, or until the
|
||||||
|
optional timeout occurs. Once awakened or timed out, it
|
||||||
|
re-acquires the lock and returns.
|
||||||
|
|
||||||
|
When the timeout argument is present and not None, it should
|
||||||
|
be a floating point number specifying a timeout for the
|
||||||
|
operation in seconds (or fractions thereof).
|
||||||
|
|
||||||
|
When the underlying lock is an RLock, it is not released using
|
||||||
|
its release() method, since this may not actually unlock the
|
||||||
|
lock when it was acquired() multiple times recursively.
|
||||||
|
Instead, an internal interface of the RLock class is used,
|
||||||
|
which really unlocks it even when it has been recursively
|
||||||
|
acquired several times. Another internal interface is then
|
||||||
|
used to restore the recursion level when the lock is
|
||||||
|
reacquired.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def notify(self):
|
||||||
|
"""Wake up a thread waiting on this condition, if any.
|
||||||
|
|
||||||
|
This must only be called when the calling thread has acquired
|
||||||
|
the lock.
|
||||||
|
|
||||||
|
This method wakes up one of the threads waiting for the
|
||||||
|
condition variable, if any are waiting; it is a no-op if no
|
||||||
|
threads are waiting.
|
||||||
|
|
||||||
|
The current implementation wakes up exactly one thread, if any
|
||||||
|
are waiting. However, it's not safe to rely on this behavior.
|
||||||
|
A future, optimized implementation may occasionally wake up
|
||||||
|
more than one thread.
|
||||||
|
|
||||||
|
Note: the awakened thread does not actually return from its
|
||||||
|
wait() call until it can reacquire the lock. Since notify()
|
||||||
|
does not release the lock, its caller should.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def notifyAll(self):
|
||||||
|
"""Wake up all threads waiting on this condition.
|
||||||
|
|
||||||
|
This method acts like notify(), but wakes up all waiting
|
||||||
|
threads instead of one.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
class Semaphore:
|
||||||
|
"""Semaphore object.
|
||||||
|
|
||||||
|
This is one of the oldest synchronization primitives in the
|
||||||
|
history of computer science, invented by the early Dutch computer
|
||||||
|
scientist Edsger W. Dijkstra (he used P() and V() instead of
|
||||||
|
acquire() and release()).
|
||||||
|
|
||||||
|
A semaphore manages an internal counter which is decremented by
|
||||||
|
each acquire() call and incremented by each release() call. The
|
||||||
|
counter can never go below zero; when acquire() finds that it is
|
||||||
|
zero, it blocks, waiting until some other thread calls release().
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, value=1):
|
||||||
|
"""Constructor.
|
||||||
|
|
||||||
|
The optional argument gives the initial value for the internal
|
||||||
|
counter; it defaults to 1.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def acquire(self, blocking=1):
|
||||||
|
"""Acquire a semaphore.
|
||||||
|
|
||||||
|
When invoked without arguments: if the internal counter is
|
||||||
|
larger than zero on entry, decrement it by one and return
|
||||||
|
immediately. If it is zero on entry, block, waiting until
|
||||||
|
some other thread has called release() to make it larger than
|
||||||
|
zero. This is done with proper interlocking so that if
|
||||||
|
multiple acquire() calls are blocked, release() will wake
|
||||||
|
exactly one of them up. The implementation may pick one at
|
||||||
|
random, so the order in which blocked threads are awakened
|
||||||
|
should not be relied on. There is no return value in this
|
||||||
|
case.
|
||||||
|
|
||||||
|
When invoked with the 'blocking' argument set to true, do the
|
||||||
|
same thing as when called without arguments, and return true.
|
||||||
|
|
||||||
|
When invoked with the 'blocking' argument set to false, do not
|
||||||
|
block. If a call without argument would block, return false
|
||||||
|
immediately; otherwise, do the same thing as when called
|
||||||
|
without arguments, and return true.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def release(self):
|
||||||
|
"""Release a semaphore.
|
||||||
|
|
||||||
|
Increment the internal counter by one. When it was zero on
|
||||||
|
entry and another thread is waiting for it to become larger
|
||||||
|
than zero again, wake up that thread.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
class Event:
|
||||||
|
"""Event object.
|
||||||
|
|
||||||
|
This is one of the simplest mechanisms for communication between
|
||||||
|
threads: one thread signals an event and another thread, or
|
||||||
|
threads, wait for it.
|
||||||
|
|
||||||
|
An event object manages an internal flag that can be set to true
|
||||||
|
with the set() method and reset to false with the clear() method.
|
||||||
|
The wait() method blocks until the flag is true.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
"""Constructor.
|
||||||
|
|
||||||
|
The internal flag is initially false.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def isSet(self):
|
||||||
|
"""Return true iff the internal flag is true."""
|
||||||
|
|
||||||
|
def set(self):
|
||||||
|
"""Set the internal flag to true.
|
||||||
|
|
||||||
|
All threads waiting for it to become true are awakened.
|
||||||
|
|
||||||
|
Threads that call wait() once the flag is true will not block
|
||||||
|
at all.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def clear(self):
|
||||||
|
"""Reset the internal flag to false.
|
||||||
|
|
||||||
|
Subsequently, threads calling wait() will block until set() is
|
||||||
|
called to set the internal flag to true again.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def wait(self, timeout=None):
|
||||||
|
"""Block until the internal flag is true.
|
||||||
|
|
||||||
|
If the internal flag is true on entry, return immediately.
|
||||||
|
Otherwise, block until another thread calls set() to set the
|
||||||
|
flag to true, or until the optional timeout occurs.
|
||||||
|
|
||||||
|
When the timeout argument is present and not None, it should
|
||||||
|
be a floating point number specifying a timeout for the
|
||||||
|
operation in seconds (or fractions thereof).
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
class Thread:
|
||||||
|
"""Thread class.
|
||||||
|
|
||||||
|
*** ONLY OVERRIDE THE __init__() AND run() METHODS OF THIS CLASS ***
|
||||||
|
|
||||||
|
This class represents an activity that is run in a separate thread
|
||||||
|
of control. There are two ways to specify the activity: by
|
||||||
|
passing a callable object to the constructor, or by overriding the
|
||||||
|
run() method in a subclass. No other methods (except for the
|
||||||
|
constructor) should be overridden in a subclass.
|
||||||
|
|
||||||
|
Once a thread object is created, its activity must be started by
|
||||||
|
calling the thread's start() method. This invokes the run()
|
||||||
|
method in a separate thread of control.
|
||||||
|
|
||||||
|
Once the thread's activity is started, the thread is considered
|
||||||
|
'alive' and 'active' (these concepts are almost, but not quite
|
||||||
|
exactly, the same; their definition is intentionally somewhat
|
||||||
|
vague). It stops being alive and active when its run() method
|
||||||
|
terminates -- either normally, or by raising an unhandled
|
||||||
|
exception. The isAlive() method tests whether the thread is
|
||||||
|
alive.
|
||||||
|
|
||||||
|
Other threads can call a thread's join() method. This blocks the
|
||||||
|
calling thread until the thread whose join() method is called
|
||||||
|
is terminated.
|
||||||
|
|
||||||
|
A thread has a name. The name can be passed to the constructor,
|
||||||
|
set with the setName() method, and retrieved with the getName()
|
||||||
|
method.
|
||||||
|
|
||||||
|
A thread can be flagged as a ``daemon thread''. The significance
|
||||||
|
of this flag is that the entire Python program exits when only
|
||||||
|
daemon threads are left. The initial value is inherited from the
|
||||||
|
creating thread. The flag can be set with the setDaemon() method
|
||||||
|
and retrieved with the getDaemon() method.
|
||||||
|
|
||||||
|
There is a ``main thread'' object; this corresponds to the
|
||||||
|
initial thread of control in the Python program. It is not a
|
||||||
|
daemon thread.
|
||||||
|
|
||||||
|
There is the possibility that ``dummy thread objects'' are
|
||||||
|
created. These are thread objects corresponding to ``alien
|
||||||
|
threads''. These are threads of control started outside the
|
||||||
|
threading module, e.g. directly from C code. Dummy thread objects
|
||||||
|
have limited functionality; they are always considered alive,
|
||||||
|
active, and daemonic, and cannot be join()ed. They are never
|
||||||
|
deleted, since it is impossible to detect the termination of alien
|
||||||
|
threads.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, group=None, target=None, name=None,
|
||||||
|
args=(), kwargs={}):
|
||||||
|
"""Thread constructor.
|
||||||
|
|
||||||
|
This constructor should always be called with keyword
|
||||||
|
arguments. Arguments are:
|
||||||
|
|
||||||
|
group
|
||||||
|
Should be None; reserved for future extension when a
|
||||||
|
ThreadGroup class is implemented.
|
||||||
|
|
||||||
|
target
|
||||||
|
Callable object to be invoked by the run() method.
|
||||||
|
Defaults to None, meaning nothing is called.
|
||||||
|
|
||||||
|
name
|
||||||
|
The thread name. By default, a unique name is constructed
|
||||||
|
of the form ``Thread-N'' where N is a small decimal
|
||||||
|
number.
|
||||||
|
|
||||||
|
args
|
||||||
|
Argument tuple for the target invocation. Defaults to ().
|
||||||
|
|
||||||
|
kwargs
|
||||||
|
Keyword argument dictionary for the target invocation.
|
||||||
|
Defaults to {}.
|
||||||
|
|
||||||
|
If the subclass overrides the constructor, it must make sure
|
||||||
|
to invoke the base class constructor (Thread.__init__())
|
||||||
|
before doing anything else to the thread.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def start(self):
|
||||||
|
"""Start the thread's activity.
|
||||||
|
|
||||||
|
This must be called at most once per thread object. It
|
||||||
|
arranges for the object's run() method to be invoked in a
|
||||||
|
separate thread of control.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
"""Method representing the thread's activity.
|
||||||
|
|
||||||
|
You may override this method in a subclass. The standard
|
||||||
|
run() method invokes the callable object passed as the
|
||||||
|
'target' argument, if any, with sequential and keyword
|
||||||
|
arguments taken from the 'args' and 'kwargs' arguments,
|
||||||
|
respectively.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def join(self, timeout=None):
|
||||||
|
"""Wait until the thread terminates.
|
||||||
|
|
||||||
|
This blocks the calling thread until the thread whose join()
|
||||||
|
method is called terminates -- either normally or through an
|
||||||
|
unhandled exception -- or until the optional timeout occurs.
|
||||||
|
|
||||||
|
When the timeout argument is present and not None, it should
|
||||||
|
be a floating point number specifying a timeout for the
|
||||||
|
operation in seconds (or fractions thereof).
|
||||||
|
|
||||||
|
A thread can be join()ed many times.
|
||||||
|
|
||||||
|
A thread cannot join itself because this would cause a
|
||||||
|
deadlock.
|
||||||
|
|
||||||
|
It is an error to attempt to join() a thread before it has
|
||||||
|
been started.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def getName(self):
|
||||||
|
"""Return the thread's name."""
|
||||||
|
|
||||||
|
def setName(self, name):
|
||||||
|
"""Set the thread's name.
|
||||||
|
|
||||||
|
The name is a string used for identification purposes only.
|
||||||
|
It has no semantics. Multiple threads may be given the same
|
||||||
|
name. The initial name is set by the constructor.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def isAlive(self):
|
||||||
|
"""Return whether the thread is alive.
|
||||||
|
|
||||||
|
Roughly, a thread is alive from the moment the start() method
|
||||||
|
returns until its run() method terminates.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
def isDaemon(self):
|
||||||
|
"""Return the thread's daemon flag."""
|
||||||
|
|
||||||
|
def setDaemon(self):
|
||||||
|
"""Set the thread's daemon flag.
|
||||||
|
|
||||||
|
This must be called before start() is called.
|
||||||
|
|
||||||
|
The initial value is inherited from the creating thread.
|
||||||
|
|
||||||
|
The entire Python program exits when no active non-daemon
|
||||||
|
threads are left.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
# Module-level functions:
|
||||||
|
|
||||||
|
|
||||||
|
def currentThread():
|
||||||
|
"""Return the current Thread object.
|
||||||
|
|
||||||
|
This function returns the Thread object corresponding to the
|
||||||
|
caller's thread of control.
|
||||||
|
|
||||||
|
If the caller's thread of control was not created through the
|
||||||
|
threading module, a dummy thread object with limited functionality
|
||||||
|
is returned.
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
def activeCount():
|
||||||
|
"""Return the number of currently active Thread objects.
|
||||||
|
|
||||||
|
The returned count is equal to the length of the list returned by
|
||||||
|
enumerate().
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
def enumerate():
|
||||||
|
"""Return a list of all currently active Thread objects.
|
||||||
|
|
||||||
|
The list includes daemonic threads, dummy thread objects created
|
||||||
|
by currentThread(), and the main thread. It excludes terminated
|
||||||
|
threads and threads that have not yet been started.
|
||||||
|
|
||||||
|
"""
|
Loading…
Reference in New Issue