Issue #6501: os.device_encoding() returns None on Windows if the application
has no console.
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@ -153,6 +153,9 @@ Core and Builtins
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Library
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-------
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- Issue #6501: os.device_encoding() returns None on Windows if the application
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has no console.
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- Issue #12132: Skip test_build_ext in case the xxmodule is not found.
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- Issue #12105: Add O_CLOEXEC to the os module.
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@ -8495,6 +8495,9 @@ static PyObject *
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device_encoding(PyObject *self, PyObject *args)
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{
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int fd;
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#if defined(MS_WINDOWS) || defined(MS_WIN64)
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UINT cp;
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#endif
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if (!PyArg_ParseTuple(args, "i:device_encoding", &fd))
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return NULL;
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if (!_PyVerify_fd(fd) || !isatty(fd)) {
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@ -8502,16 +8505,16 @@ device_encoding(PyObject *self, PyObject *args)
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return Py_None;
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}
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#if defined(MS_WINDOWS) || defined(MS_WIN64)
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if (fd == 0) {
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char buf[100];
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sprintf(buf, "cp%d", GetConsoleCP());
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return PyUnicode_FromString(buf);
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}
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if (fd == 1 || fd == 2) {
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char buf[100];
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sprintf(buf, "cp%d", GetConsoleOutputCP());
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return PyUnicode_FromString(buf);
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}
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if (fd == 0)
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cp = GetConsoleCP();
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else if (fd == 1 || fd == 2)
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cp = GetConsoleOutputCP();
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else
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cp = 0;
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/* GetConsoleCP() and GetConsoleOutputCP() return 0 if the application
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has no console */
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if (cp != 0)
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return PyUnicode_FromFormat("cp%u", (unsigned int)cp);
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#elif defined(CODESET)
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{
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char *codeset = nl_langinfo(CODESET);
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