SF bug #444510: int() should guarantee truncation.
It's guaranteed now, assuming the platform modf() works correctly.
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@ -338,9 +338,7 @@ module from which it is called).
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\exception{TypeError} is raised.
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Otherwise, the argument may be a plain or
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long integer or a floating point number. Conversion of floating
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point numbers to integers is defined by the C semantics; normally
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the conversion truncates towards zero.\footnote{This is ugly --- the
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language definition should require truncation towards zero.}
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point numbers to integers truncates (towards zero).
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\end{funcdesc}
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\begin{funcdesc}{intern}{string}
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@ -366,6 +366,19 @@ except ValueError:
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pass
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else:
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raise TestFailed, "int(%s)" % `s[1:]` + " should raise ValueError"
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try:
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int(1e100)
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except OverflowError:
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pass
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else:
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raise TestFailed("int(1e100) expected OverflowError")
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try:
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int(-1e100)
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except OverflowError:
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pass
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else:
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raise TestFailed("int(-1e100) expected OverflowError")
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# SF bug 434186: 0x80000000/2 != 0x80000000>>1.
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# Worked by accident in Windows release build, but failed in debug build.
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@ -606,14 +606,20 @@ static PyObject *
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float_int(PyObject *v)
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{
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double x = PyFloat_AsDouble(v);
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if (x < 0 ? (x = ceil(x)) < (double)LONG_MIN
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: (x = floor(x)) > (double)LONG_MAX) {
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PyErr_SetString(PyExc_OverflowError,
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"float too large to convert");
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double wholepart; /* integral portion of x, rounded toward 0 */
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long aslong; /* (long)wholepart */
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(void)modf(x, &wholepart);
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/* doubles may have more bits than longs, or vice versa; and casting
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to long may yield gibberish in either case. What really matters
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is whether converting back to double again reproduces what we
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started with. */
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aslong = (long)wholepart;
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if ((double)aslong == wholepart)
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return PyInt_FromLong(aslong);
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PyErr_SetString(PyExc_OverflowError, "float too large to convert");
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return NULL;
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}
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return PyInt_FromLong((long)x);
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}
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static PyObject *
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float_long(PyObject *v)
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