Never mind, this belongs in the PC subdirectory,
and besides Toby Dickenson sent me a more functional (if lower level) wrapper around PlaySound.
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/*
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* SOUND
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* $Id$
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*
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* play sound on a windows platform
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*
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* history:
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* 99-02-02 fl created
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*
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* Copyright (c) 1999 by Secret Labs AB.
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* Copyright (c) 1999 by Fredrik Lundh.
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*
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* fredrik@pythonware.com
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* http://www.pythonware.com
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*
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* --------------------------------------------------------------------
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* Permission to use, copy, modify, and distribute this software and
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* its associated documentation for any purpose and without fee is
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* hereby granted. This software is provided as is.
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* --------------------------------------------------------------------
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*/
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#include "Python.h"
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#include "windows.h"
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#include "mmsystem.h"
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static PyObject*
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_play(PyObject* self, PyObject* args)
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{
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int result;
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/* first argument is a string that should contain the contents of
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a WAV file. second argument should be non-zero to wait for the
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sound to complete. */
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char *data = NULL;
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int bytes;
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int wait = 0;
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if (!PyArg_ParseTuple(args, "|s#i", &data, &bytes, &wait))
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return NULL;
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result = PlaySound(data, NULL, (SND_MEMORY|SND_NOWAIT|SND_NODEFAULT) |
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(wait ? 0 : SND_ASYNC));
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return Py_BuildValue("i", result);
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}
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static PyObject*
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_stop(PyObject* self, PyObject* args)
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{
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if (!PyArg_NoArgs(args))
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return NULL;
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return Py_BuildValue("i", PlaySound(NULL, NULL, 0));
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}
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static PyMethodDef _functions[] = {
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{"play", _play, 1},
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{"stop", _stop, 0},
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{NULL, NULL}
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};
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void
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#ifdef WIN32
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__declspec(dllexport)
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#endif
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initwinsound()
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{
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Py_InitModule("winsound", _functions);
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}
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