Obsolete, EasyDialogs has the same code (but working:-).
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# Function to display a message and wait for the user to hit OK.
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# This uses a DLOG resource with ID=256 which is part of the standard
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# Python library.
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# The ID can be overridden by passing a second parameter.
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from Dlg import *
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from Events import *
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import string
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ID = 256
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def f(d, event):
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what, message, when, where, modifiers = event
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if what == keyDown and modifiers & cmdKey and \
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string.lower(chr(message & charCodeMask)) == 'o':
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return 1
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def message(str = "Hello, world!", id = ID):
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d = GetNewDialog(id, -1)
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tp, h, rect = d.GetDialogItem(2)
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SetDialogItemText(h, str)
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while 1:
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n = ModalDialog(f)
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if n == 1: break
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def test():
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message()
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if __name__ == '__main__':
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test()
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# Function to display a message and wait for the user to hit OK.
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# This uses a DLOG resource with ID=256 which is part of the standard
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# Python library.
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# The ID can be overridden by passing a second parameter.
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# This is the modeless version of this test program, the normal
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# modal version is in tdlg.py
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from Dlg import *
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from Evt import *
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from Events import *
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import MacOS
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import string
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ID = 256
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def message(str = "Hello, modeless world!", id = ID):
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print 'This is to init the console window...'
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d = GetNewDialog(id, -1)
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tp, h, rect = d.GetDialogItem(2)
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SetDialogItemText(h, str)
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while 1:
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ok, ev = WaitNextEvent(0xffff, 10)
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if not ok:
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continue
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if IsDialogEvent(ev):
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ok, window, item = DialogSelect(ev)
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if ok:
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if window == d:
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if item == 1:
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break
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else:
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print 'Unexpected item hit'
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else:
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print 'Unexpected dialog hit'
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else:
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MacOS.HandleEvent(ev)
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def test():
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message()
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if __name__ == '__main__':
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test()
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