Initial revision
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parent
2a9096b5f9
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# Module 'Buttons' -- see README
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#
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# Module functionality is now split in two parts:
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# - 'appearance' defines what it looks like
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# - 'reactivity' defines how it acts to mouse events
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# Import module 'rect' renamed as '_rect'
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#
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import rect
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_rect = rect
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del rect
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# Field indices in mouse event detail
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#
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_HV = 0
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_CLICKS = 1
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_BUTTON = 2
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_MASK = 3
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# BaseAppearance provides defaults for all appearance methods.
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# In fact it looks like a label.
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#
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class BaseAppearance():
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#
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# Initialization
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#
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def init_appearance(self, (win, bounds)):
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win.change(bounds)
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self.win = win
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self.bounds = bounds
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self.enabled = 1
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self.hilited = 0
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self.selected = 0
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self.text = ''
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#
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# Changing the parameters
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#
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def settext(self, text):
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self.text = text
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self.redraw()
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#
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def setbounds(self, bounds):
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# This elays drawing until after all buttons are moved
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self.win.change(self.bounds)
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self.bounds = bounds
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self.win.change(bounds)
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#
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# Changing the state bits
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#
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def enable(self, flag):
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if flag <> self.enabled:
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self.enabled = flag
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self.flipenable(self.win.begindrawing())
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#
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def hilite(self, flag):
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if flag <> self.hilited:
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self.hilited = flag
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self.fliphilite(self.win.begindrawing())
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#
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def select(self, flag):
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if flag <> self.selected:
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self.selected = flag
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self.redraw()
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#
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# Generic drawing mechanism.
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# There should be no reason to override redraw() or draw() methods.
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#
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def redraw(self):
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self.draw(self.win.begindrawing(), self.bounds)
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#
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def draw(self, (d, area)):
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area = _rect.intersect(area, self.bounds)
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if area = _rect.empty:
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return
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d.cliprect(area)
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d.erase(self.bounds)
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self.drawit(d)
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d.noclip()
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#
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# The drawit() method is fairly generic but may be overridden.
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#
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def drawit(self, d):
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self.drawpict(d) # Box, circle etc.; also 'selected'
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if self.text:
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hv = self.textpos(d)
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d.text(hv, self.text)
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if not self.enabled:
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self.flipenable(d)
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if self.hilited:
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self.fliphilite(d)
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#
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# Default drawing detail functions.
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# Overriding these is normally sufficient to get different
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# appearances.
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# No picture; centered text; enable crosses out; hilite inverts.
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#
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def drawpict(self, d):
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pass
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#
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def textpos(self, d):
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# XXX shouldn't this be done once by init/settext()?
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(left, top), (right, bottom) = self.bounds
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h = (left + right - d.textwidth(self.text)) / 2
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v = (top + bottom - d.lineheight()) / 2
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return h, v
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#
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def flipenable(self, d):
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_xorcross(d, self.bounds)
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#
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def fliphilite(self, d):
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d.invert(_rect.inset(self.bounds, (3, 3)))
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# Subroutine to cross out a rectangle.
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#
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def _xorcross(d, bounds):
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((left, top), (right, bottom)) = bounds
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left = left + 2
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right = right - 2
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top = top + 2
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bottom = bottom - 3
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d.xorline(((left, top), (right, bottom)))
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d.xorline((left, bottom), (right, top))
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# LabelAppearance displays a centered string.
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# selected --> underlined
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# disabled --> crossed out
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# hilited --> inverted
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#
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class LabelAppearance() = BaseAppearance():
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#
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def drawpict(self, d):
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if self.selected:
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# Underline it
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d.line((left+1, bottom-1), (right-1, bottom-1))
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#
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if not self.enabled: self._crossout(d)
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if self.hilited: self._invert(d)
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#
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# ButtonAppearance displays a centered string in a box.
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# selected --> bold border
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# disabled --> crossed out
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# hilited --> inverted
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#
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class ButtonAppearance() = BaseAppearance():
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#
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def drawpict(self, d):
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d.box(_rect.inset(self.bounds, (1, 1)))
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if self.selected:
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# Make a thicker box
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d.box(self.bounds)
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d.box(_rect.inset(self.bounds, (2, 2)))
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d.box(_rect.inset(self.bounds, (3, 3)))
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#
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# CheckAppearance displays a small square box and a left-justified string.
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# selected --> a cross appears in the box
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# disabled --> whole button crossed out
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# hilited --> box is inverted
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#
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class CheckAppearance() = BaseAppearance():
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#
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def drawpict(self, d):
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(left, top), (right, bottom) = self.bounds
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size = bottom - top
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boxbounds = (left, top), (left+size, bottom)
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d.box(boxbounds)
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if self.selected: _xorcross(d, boxbounds)
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#
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def textpos(self, d):
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(left, top), (right, bottom) = self.bounds
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size = bottom - top
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h = left + size + d.textwidth(' ')
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v = top + (size - d.lineheight()) / 2
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return h, v
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#
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def fliphilite(self, d):
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(left, top), (right, bottom) = self.bounds
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size = bottom - top
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boxbounds = (left, top), (left+size, bottom)
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d.invert(boxbounds)
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#
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# RadioAppearance displays a round indicator and a left-justified string.
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# selected --> a dot appears in the indicator
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# disabled --> whole button crossed out
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# hilited --> indicator is inverted
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#
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class RadioAppearance() = BaseAppearance():
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#
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def drawpict(self, d):
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(left, top), (right, bottom) = self.bounds
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size = bottom - top
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radius = size / 2
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h, v = left + radius, top + radius
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d.circle((h, v), radius - 1)
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if self.selected:
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some = radius/3
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d.paint((h-some, v-some), (h+some, v+some))
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#
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def textpos(self, d):
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(left, top), (right, bottom) = self.bounds
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size = bottom - top
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h = left + size + d.textwidth(' ')
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v = top + (size - d.lineheight()) / 2
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return h, v
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#
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def fliphilite(self, d):
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(left, top), (right, bottom) = self.bounds
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size = bottom - top
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d.invert((left, top), (left + size, bottom))
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#
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# NoReactivity ignores mouse and timer events.
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# The trigger methods call the corresponding hooks set by the user.
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# Hooks (and triggers) mean the following:
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# down_hook called on some mouse-down events
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# active_hook called on some mouse-move events
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# up_hook called on mouse-up events
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# on_hook called for buttons with on/off state, when it goes on
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# timer_hook called on timer events
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# hook called when a button 'fires' or a radiobutton goes on
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# There are usually extra conditions, e.g., hooks are only called
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# when the button is enabled, or active, or selected (on).
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#
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class NoReactivity():
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#
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def init_reactivity(self):
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self.down_hook = self.active_hook = self.up_hook = \
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self.on_hook = self.off_hook = self.timer_hook = \
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self.hook = self.active = 0
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#
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def mousetest(self, hv):
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return _rect.pointinrect(hv, self.bounds)
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#
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def mouse_down(self, detail):
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pass
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#
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def mouse_move(self, detail):
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pass
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#
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def mouse_up(self, detail):
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pass
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#
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def timer(self):
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pass
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#
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def down_trigger(self):
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if self.down_hook: self.down_hook(self)
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#
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def active_trigger(self):
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if self.active_hook: self.active_hook(self)
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#
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def up_trigger(self):
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if self.up_hook: self.up_hook(self)
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#
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def on_trigger(self):
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if self.on_hook: self.on_hook(self)
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#
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def off_trigger(self):
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if self.off_hook: self.off_hook(self)
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#
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def timer_trigger(self):
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if self.timer_hook: self.timer_hook(self)
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#
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def trigger(self):
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if self.hook: self.hook(self)
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# ToggleReactivity acts like a simple pushbutton.
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# It toggles its hilite state on mouse down events.
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# Its timer_trigger method is called for all timer events while hilited.
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#
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class ToggleReactivity() = NoReactivity():
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#
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def mouse_down(self, detail):
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if self.enabled and self.mousetest(detail[_HV]):
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self.active = 1
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self.hilite(not self.hilited)
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self.down_trigger()
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#
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def mouse_move(self, detail):
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if self.active:
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self.active_trigger()
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#
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def mouse_up(self, detail):
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if self.active:
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self.up_trigger()
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self.active = 0
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#
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def timer(self):
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if self.hilited:
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self.timer_trigger()
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#
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def down_trigger(self):
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if self.hilited:
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self.on_trigger()
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else:
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self.off_trigger()
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self.trigger()
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#
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# TriggerReactivity acts like a fancy pushbutton.
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# It hilites itself while the mouse is down within its bounds.
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#
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class TriggerReactivity() = NoReactivity():
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#
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def mouse_down(self, detail):
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if self.enabled and self.mousetest(detail[_HV]):
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self.active = 1
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self.hilite(1)
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self.down_trigger()
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#
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def mouse_move(self, detail):
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if self.active:
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self.hilite(self.mousetest(detail[_HV]))
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if self.hilited:
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self.active_trigger()
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#
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def mouse_up(self, detail):
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if self.active:
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self.hilite(self.mousetest(detail[_HV]))
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if self.hilited:
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self.up_trigger()
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self.trigger()
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self.active = 0
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self.hilite(0)
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#
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def timer(self):
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if self.active and self.hilited:
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self.active_trigger()
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#
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# CheckReactivity handles mouse events like TriggerReactivity,
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# It overrides the up_trigger method to flip its selected state.
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#
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class CheckReactivity() = TriggerReactivity():
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#
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def up_trigger(self):
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self.select(not self.selected)
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if self.selected:
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self.on_trigger()
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else:
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self.off_trigger()
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self.trigger()
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# RadioReactivity turns itself on and the other buttons in its group
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# off when its up_trigger method is called.
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#
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class RadioReactivity() = TriggerReactivity():
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#
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def init_reactivity(self):
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TriggerReactivity.init_reactivity(self)
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self.group = []
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#
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def up_trigger(self):
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for b in self.group:
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if b <> self:
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if b.selected:
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b.select(0)
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b.off_trigger()
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self.select(1)
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self.on_trigger()
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self.trigger()
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# Auxiliary class for 'define' method.
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#
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class Define():
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#
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def define(self, (win, bounds, text)):
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self.init_appearance(win, bounds)
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self.text = text
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self.init_reactivity()
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return self
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# Ready-made button classes
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#
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class BaseButton() = NoReactivity(), BaseAppearance(), Define(): pass
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class Label() = NoReactivity(), LabelAppearance(), Define(): pass
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class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass
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class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass
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class RadioButton() = RadioReactivity(), RadioAppearance(), Define(): pass
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class Toggle() = ToggleReactivity(), ButtonAppearance(), Define(): pass
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@ -0,0 +1,74 @@
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# Module 'Sliders'
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||||||
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#
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# Sliders are somewhat like buttons but have an extra hook that is
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# called whenever their value is changed.
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import stdwin
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from stdwinevents import *
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import rect
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from minmax import min, max
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from Buttons import ClassicButton
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|
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# Field indices in event detail
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#
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_HV = 0
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_CLICKS = 1
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_BUTTON = 2
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_MASK = 3
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|
||||||
|
|
||||||
|
# A dragslider is the simplest possible slider.
|
||||||
|
# It looks like a button but dragging the mouse left or right
|
||||||
|
# changes the controlled value.
|
||||||
|
#
|
||||||
|
class DragSlider() = ClassicButton():
|
||||||
|
#
|
||||||
|
# INVARIANTS maintained by the define and setval methods:
|
||||||
|
#
|
||||||
|
# self.min <= self.val <= self.max
|
||||||
|
# self.text = `self.val`
|
||||||
|
#
|
||||||
|
# (Notice that unlike in Python ranges, the end point belongs
|
||||||
|
# to the range.)
|
||||||
|
#
|
||||||
|
def define(self, (win, bounds)):
|
||||||
|
self.min = 0
|
||||||
|
self.val = 50
|
||||||
|
self.max = 100
|
||||||
|
self.setval_hook = 0
|
||||||
|
self.pretext = self.postext = ''
|
||||||
|
self.text = self.pretext + `self.val` + self.postext
|
||||||
|
self = ClassicButton.define(self, (win, bounds, self.text))
|
||||||
|
return self
|
||||||
|
#
|
||||||
|
def setval(self, val):
|
||||||
|
val = min(self.max, max(self.min, val))
|
||||||
|
if val <> self.val:
|
||||||
|
self.val = val
|
||||||
|
self.text = self.pretext + `self.val` + self.postext
|
||||||
|
if self.setval_hook:
|
||||||
|
self.setval_hook(self)
|
||||||
|
self.redraw()
|
||||||
|
#
|
||||||
|
def settext(self, text):
|
||||||
|
pass # shouldn't be called at all
|
||||||
|
#
|
||||||
|
def mouse_down(self, detail):
|
||||||
|
h, v = hv = detail[_HV]
|
||||||
|
if self.enabled and self.mousetest(hv):
|
||||||
|
self.anchor = h
|
||||||
|
self.oldval = self.val
|
||||||
|
self.active = 1
|
||||||
|
#
|
||||||
|
def mouse_move(self, detail):
|
||||||
|
if self.active:
|
||||||
|
h, v = detail[_HV]
|
||||||
|
self.setval(self.oldval + (h - self.anchor))
|
||||||
|
#
|
||||||
|
def mouse_up(self, detail):
|
||||||
|
if self.active:
|
||||||
|
h, v = detail[_HV]
|
||||||
|
self.setval(self.oldval + (h - self.anchor))
|
||||||
|
self.active = 0
|
||||||
|
#
|
|
@ -0,0 +1,397 @@
|
||||||
|
# Module 'Buttons' -- see README
|
||||||
|
#
|
||||||
|
# Module functionality is now split in two parts:
|
||||||
|
# - 'appearance' defines what it looks like
|
||||||
|
# - 'reactivity' defines how it acts to mouse events
|
||||||
|
|
||||||
|
|
||||||
|
# Import module 'rect' renamed as '_rect'
|
||||||
|
#
|
||||||
|
import rect
|
||||||
|
_rect = rect
|
||||||
|
del rect
|
||||||
|
|
||||||
|
|
||||||
|
# Field indices in mouse event detail
|
||||||
|
#
|
||||||
|
_HV = 0
|
||||||
|
_CLICKS = 1
|
||||||
|
_BUTTON = 2
|
||||||
|
_MASK = 3
|
||||||
|
|
||||||
|
|
||||||
|
# BaseAppearance provides defaults for all appearance methods.
|
||||||
|
# In fact it looks like a label.
|
||||||
|
#
|
||||||
|
class BaseAppearance():
|
||||||
|
#
|
||||||
|
# Initialization
|
||||||
|
#
|
||||||
|
def init_appearance(self, (win, bounds)):
|
||||||
|
win.change(bounds)
|
||||||
|
self.win = win
|
||||||
|
self.bounds = bounds
|
||||||
|
self.enabled = 1
|
||||||
|
self.hilited = 0
|
||||||
|
self.selected = 0
|
||||||
|
self.text = ''
|
||||||
|
#
|
||||||
|
# Changing the parameters
|
||||||
|
#
|
||||||
|
def settext(self, text):
|
||||||
|
self.text = text
|
||||||
|
self.redraw()
|
||||||
|
#
|
||||||
|
def setbounds(self, bounds):
|
||||||
|
# This elays drawing until after all buttons are moved
|
||||||
|
self.win.change(self.bounds)
|
||||||
|
self.bounds = bounds
|
||||||
|
self.win.change(bounds)
|
||||||
|
#
|
||||||
|
# Changing the state bits
|
||||||
|
#
|
||||||
|
def enable(self, flag):
|
||||||
|
if flag <> self.enabled:
|
||||||
|
self.enabled = flag
|
||||||
|
self.flipenable(self.win.begindrawing())
|
||||||
|
#
|
||||||
|
def hilite(self, flag):
|
||||||
|
if flag <> self.hilited:
|
||||||
|
self.hilited = flag
|
||||||
|
self.fliphilite(self.win.begindrawing())
|
||||||
|
#
|
||||||
|
def select(self, flag):
|
||||||
|
if flag <> self.selected:
|
||||||
|
self.selected = flag
|
||||||
|
self.redraw()
|
||||||
|
#
|
||||||
|
# Generic drawing mechanism.
|
||||||
|
# There should be no reason to override redraw() or draw() methods.
|
||||||
|
#
|
||||||
|
def redraw(self):
|
||||||
|
self.draw(self.win.begindrawing(), self.bounds)
|
||||||
|
#
|
||||||
|
def draw(self, (d, area)):
|
||||||
|
area = _rect.intersect(area, self.bounds)
|
||||||
|
if area = _rect.empty:
|
||||||
|
return
|
||||||
|
d.cliprect(area)
|
||||||
|
d.erase(self.bounds)
|
||||||
|
self.drawit(d)
|
||||||
|
d.noclip()
|
||||||
|
#
|
||||||
|
# The drawit() method is fairly generic but may be overridden.
|
||||||
|
#
|
||||||
|
def drawit(self, d):
|
||||||
|
self.drawpict(d) # Box, circle etc.; also 'selected'
|
||||||
|
if self.text:
|
||||||
|
hv = self.textpos(d)
|
||||||
|
d.text(hv, self.text)
|
||||||
|
if not self.enabled:
|
||||||
|
self.flipenable(d)
|
||||||
|
if self.hilited:
|
||||||
|
self.fliphilite(d)
|
||||||
|
#
|
||||||
|
# Default drawing detail functions.
|
||||||
|
# Overriding these is normally sufficient to get different
|
||||||
|
# appearances.
|
||||||
|
# No picture; centered text; enable crosses out; hilite inverts.
|
||||||
|
#
|
||||||
|
def drawpict(self, d):
|
||||||
|
pass
|
||||||
|
#
|
||||||
|
def textpos(self, d):
|
||||||
|
# XXX shouldn't this be done once by init/settext()?
|
||||||
|
(left, top), (right, bottom) = self.bounds
|
||||||
|
h = (left + right - d.textwidth(self.text)) / 2
|
||||||
|
v = (top + bottom - d.lineheight()) / 2
|
||||||
|
return h, v
|
||||||
|
#
|
||||||
|
def flipenable(self, d):
|
||||||
|
_xorcross(d, self.bounds)
|
||||||
|
#
|
||||||
|
def fliphilite(self, d):
|
||||||
|
d.invert(_rect.inset(self.bounds, (3, 3)))
|
||||||
|
|
||||||
|
|
||||||
|
# Subroutine to cross out a rectangle.
|
||||||
|
#
|
||||||
|
def _xorcross(d, bounds):
|
||||||
|
((left, top), (right, bottom)) = bounds
|
||||||
|
left = left + 2
|
||||||
|
right = right - 2
|
||||||
|
top = top + 2
|
||||||
|
bottom = bottom - 3
|
||||||
|
d.xorline(((left, top), (right, bottom)))
|
||||||
|
d.xorline((left, bottom), (right, top))
|
||||||
|
|
||||||
|
|
||||||
|
# LabelAppearance displays a centered string.
|
||||||
|
# selected --> underlined
|
||||||
|
# disabled --> crossed out
|
||||||
|
# hilited --> inverted
|
||||||
|
#
|
||||||
|
class LabelAppearance() = BaseAppearance():
|
||||||
|
#
|
||||||
|
def drawpict(self, d):
|
||||||
|
if self.selected:
|
||||||
|
# Underline it
|
||||||
|
d.line((left+1, bottom-1), (right-1, bottom-1))
|
||||||
|
#
|
||||||
|
if not self.enabled: self._crossout(d)
|
||||||
|
if self.hilited: self._invert(d)
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
# ButtonAppearance displays a centered string in a box.
|
||||||
|
# selected --> bold border
|
||||||
|
# disabled --> crossed out
|
||||||
|
# hilited --> inverted
|
||||||
|
#
|
||||||
|
class ButtonAppearance() = BaseAppearance():
|
||||||
|
#
|
||||||
|
def drawpict(self, d):
|
||||||
|
d.box(_rect.inset(self.bounds, (1, 1)))
|
||||||
|
if self.selected:
|
||||||
|
# Make a thicker box
|
||||||
|
d.box(self.bounds)
|
||||||
|
d.box(_rect.inset(self.bounds, (2, 2)))
|
||||||
|
d.box(_rect.inset(self.bounds, (3, 3)))
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
# CheckAppearance displays a small square box and a left-justified string.
|
||||||
|
# selected --> a cross appears in the box
|
||||||
|
# disabled --> whole button crossed out
|
||||||
|
# hilited --> box is inverted
|
||||||
|
#
|
||||||
|
class CheckAppearance() = BaseAppearance():
|
||||||
|
#
|
||||||
|
def drawpict(self, d):
|
||||||
|
(left, top), (right, bottom) = self.bounds
|
||||||
|
size = bottom - top
|
||||||
|
boxbounds = (left, top), (left+size, bottom)
|
||||||
|
d.box(boxbounds)
|
||||||
|
if self.selected: _xorcross(d, boxbounds)
|
||||||
|
#
|
||||||
|
def textpos(self, d):
|
||||||
|
(left, top), (right, bottom) = self.bounds
|
||||||
|
size = bottom - top
|
||||||
|
h = left + size + d.textwidth(' ')
|
||||||
|
v = top + (size - d.lineheight()) / 2
|
||||||
|
return h, v
|
||||||
|
#
|
||||||
|
def fliphilite(self, d):
|
||||||
|
(left, top), (right, bottom) = self.bounds
|
||||||
|
size = bottom - top
|
||||||
|
boxbounds = (left, top), (left+size, bottom)
|
||||||
|
d.invert(boxbounds)
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
# RadioAppearance displays a round indicator and a left-justified string.
|
||||||
|
# selected --> a dot appears in the indicator
|
||||||
|
# disabled --> whole button crossed out
|
||||||
|
# hilited --> indicator is inverted
|
||||||
|
#
|
||||||
|
class RadioAppearance() = BaseAppearance():
|
||||||
|
#
|
||||||
|
def drawpict(self, d):
|
||||||
|
(left, top), (right, bottom) = self.bounds
|
||||||
|
size = bottom - top
|
||||||
|
radius = size / 2
|
||||||
|
h, v = left + radius, top + radius
|
||||||
|
d.circle((h, v), radius - 1)
|
||||||
|
if self.selected:
|
||||||
|
some = radius/3
|
||||||
|
d.paint((h-some, v-some), (h+some, v+some))
|
||||||
|
#
|
||||||
|
def textpos(self, d):
|
||||||
|
(left, top), (right, bottom) = self.bounds
|
||||||
|
size = bottom - top
|
||||||
|
h = left + size + d.textwidth(' ')
|
||||||
|
v = top + (size - d.lineheight()) / 2
|
||||||
|
return h, v
|
||||||
|
#
|
||||||
|
def fliphilite(self, d):
|
||||||
|
(left, top), (right, bottom) = self.bounds
|
||||||
|
size = bottom - top
|
||||||
|
d.invert((left, top), (left + size, bottom))
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
# NoReactivity ignores mouse and timer events.
|
||||||
|
# The trigger methods call the corresponding hooks set by the user.
|
||||||
|
# Hooks (and triggers) mean the following:
|
||||||
|
# down_hook called on some mouse-down events
|
||||||
|
# active_hook called on some mouse-move events
|
||||||
|
# up_hook called on mouse-up events
|
||||||
|
# on_hook called for buttons with on/off state, when it goes on
|
||||||
|
# timer_hook called on timer events
|
||||||
|
# hook called when a button 'fires' or a radiobutton goes on
|
||||||
|
# There are usually extra conditions, e.g., hooks are only called
|
||||||
|
# when the button is enabled, or active, or selected (on).
|
||||||
|
#
|
||||||
|
class NoReactivity():
|
||||||
|
#
|
||||||
|
def init_reactivity(self):
|
||||||
|
self.down_hook = self.active_hook = self.up_hook = \
|
||||||
|
self.on_hook = self.off_hook = self.timer_hook = \
|
||||||
|
self.hook = self.active = 0
|
||||||
|
#
|
||||||
|
def mousetest(self, hv):
|
||||||
|
return _rect.pointinrect(hv, self.bounds)
|
||||||
|
#
|
||||||
|
def mouse_down(self, detail):
|
||||||
|
pass
|
||||||
|
#
|
||||||
|
def mouse_move(self, detail):
|
||||||
|
pass
|
||||||
|
#
|
||||||
|
def mouse_up(self, detail):
|
||||||
|
pass
|
||||||
|
#
|
||||||
|
def timer(self):
|
||||||
|
pass
|
||||||
|
#
|
||||||
|
def down_trigger(self):
|
||||||
|
if self.down_hook: self.down_hook(self)
|
||||||
|
#
|
||||||
|
def active_trigger(self):
|
||||||
|
if self.active_hook: self.active_hook(self)
|
||||||
|
#
|
||||||
|
def up_trigger(self):
|
||||||
|
if self.up_hook: self.up_hook(self)
|
||||||
|
#
|
||||||
|
def on_trigger(self):
|
||||||
|
if self.on_hook: self.on_hook(self)
|
||||||
|
#
|
||||||
|
def off_trigger(self):
|
||||||
|
if self.off_hook: self.off_hook(self)
|
||||||
|
#
|
||||||
|
def timer_trigger(self):
|
||||||
|
if self.timer_hook: self.timer_hook(self)
|
||||||
|
#
|
||||||
|
def trigger(self):
|
||||||
|
if self.hook: self.hook(self)
|
||||||
|
|
||||||
|
|
||||||
|
# ToggleReactivity acts like a simple pushbutton.
|
||||||
|
# It toggles its hilite state on mouse down events.
|
||||||
|
# Its timer_trigger method is called for all timer events while hilited.
|
||||||
|
#
|
||||||
|
class ToggleReactivity() = NoReactivity():
|
||||||
|
#
|
||||||
|
def mouse_down(self, detail):
|
||||||
|
if self.enabled and self.mousetest(detail[_HV]):
|
||||||
|
self.active = 1
|
||||||
|
self.hilite(not self.hilited)
|
||||||
|
self.down_trigger()
|
||||||
|
#
|
||||||
|
def mouse_move(self, detail):
|
||||||
|
if self.active:
|
||||||
|
self.active_trigger()
|
||||||
|
#
|
||||||
|
def mouse_up(self, detail):
|
||||||
|
if self.active:
|
||||||
|
self.up_trigger()
|
||||||
|
self.active = 0
|
||||||
|
#
|
||||||
|
def timer(self):
|
||||||
|
if self.hilited:
|
||||||
|
self.timer_trigger()
|
||||||
|
#
|
||||||
|
def down_trigger(self):
|
||||||
|
if self.hilited:
|
||||||
|
self.on_trigger()
|
||||||
|
else:
|
||||||
|
self.off_trigger()
|
||||||
|
self.trigger()
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
# TriggerReactivity acts like a fancy pushbutton.
|
||||||
|
# It hilites itself while the mouse is down within its bounds.
|
||||||
|
#
|
||||||
|
class TriggerReactivity() = NoReactivity():
|
||||||
|
#
|
||||||
|
def mouse_down(self, detail):
|
||||||
|
if self.enabled and self.mousetest(detail[_HV]):
|
||||||
|
self.active = 1
|
||||||
|
self.hilite(1)
|
||||||
|
self.down_trigger()
|
||||||
|
#
|
||||||
|
def mouse_move(self, detail):
|
||||||
|
if self.active:
|
||||||
|
self.hilite(self.mousetest(detail[_HV]))
|
||||||
|
if self.hilited:
|
||||||
|
self.active_trigger()
|
||||||
|
#
|
||||||
|
def mouse_up(self, detail):
|
||||||
|
if self.active:
|
||||||
|
self.hilite(self.mousetest(detail[_HV]))
|
||||||
|
if self.hilited:
|
||||||
|
self.up_trigger()
|
||||||
|
self.trigger()
|
||||||
|
self.active = 0
|
||||||
|
self.hilite(0)
|
||||||
|
#
|
||||||
|
def timer(self):
|
||||||
|
if self.active and self.hilited:
|
||||||
|
self.active_trigger()
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
# CheckReactivity handles mouse events like TriggerReactivity,
|
||||||
|
# It overrides the up_trigger method to flip its selected state.
|
||||||
|
#
|
||||||
|
class CheckReactivity() = TriggerReactivity():
|
||||||
|
#
|
||||||
|
def up_trigger(self):
|
||||||
|
self.select(not self.selected)
|
||||||
|
if self.selected:
|
||||||
|
self.on_trigger()
|
||||||
|
else:
|
||||||
|
self.off_trigger()
|
||||||
|
self.trigger()
|
||||||
|
|
||||||
|
|
||||||
|
# RadioReactivity turns itself on and the other buttons in its group
|
||||||
|
# off when its up_trigger method is called.
|
||||||
|
#
|
||||||
|
class RadioReactivity() = TriggerReactivity():
|
||||||
|
#
|
||||||
|
def init_reactivity(self):
|
||||||
|
TriggerReactivity.init_reactivity(self)
|
||||||
|
self.group = []
|
||||||
|
#
|
||||||
|
def up_trigger(self):
|
||||||
|
for b in self.group:
|
||||||
|
if b <> self:
|
||||||
|
if b.selected:
|
||||||
|
b.select(0)
|
||||||
|
b.off_trigger()
|
||||||
|
self.select(1)
|
||||||
|
self.on_trigger()
|
||||||
|
self.trigger()
|
||||||
|
|
||||||
|
|
||||||
|
# Auxiliary class for 'define' method.
|
||||||
|
#
|
||||||
|
class Define():
|
||||||
|
#
|
||||||
|
def define(self, (win, bounds, text)):
|
||||||
|
self.init_appearance(win, bounds)
|
||||||
|
self.text = text
|
||||||
|
self.init_reactivity()
|
||||||
|
return self
|
||||||
|
|
||||||
|
|
||||||
|
# Ready-made button classes
|
||||||
|
#
|
||||||
|
class BaseButton() = NoReactivity(), BaseAppearance(), Define(): pass
|
||||||
|
class Label() = NoReactivity(), LabelAppearance(), Define(): pass
|
||||||
|
class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass
|
||||||
|
class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass
|
||||||
|
class RadioButton() = RadioReactivity(), RadioAppearance(), Define(): pass
|
||||||
|
class Toggle() = ToggleReactivity(), ButtonAppearance(), Define(): pass
|
|
@ -0,0 +1,74 @@
|
||||||
|
# Module 'Sliders'
|
||||||
|
#
|
||||||
|
# Sliders are somewhat like buttons but have an extra hook that is
|
||||||
|
# called whenever their value is changed.
|
||||||
|
|
||||||
|
import stdwin
|
||||||
|
from stdwinevents import *
|
||||||
|
import rect
|
||||||
|
from minmax import min, max
|
||||||
|
from Buttons import ClassicButton
|
||||||
|
|
||||||
|
|
||||||
|
# Field indices in event detail
|
||||||
|
#
|
||||||
|
_HV = 0
|
||||||
|
_CLICKS = 1
|
||||||
|
_BUTTON = 2
|
||||||
|
_MASK = 3
|
||||||
|
|
||||||
|
|
||||||
|
# A dragslider is the simplest possible slider.
|
||||||
|
# It looks like a button but dragging the mouse left or right
|
||||||
|
# changes the controlled value.
|
||||||
|
#
|
||||||
|
class DragSlider() = ClassicButton():
|
||||||
|
#
|
||||||
|
# INVARIANTS maintained by the define and setval methods:
|
||||||
|
#
|
||||||
|
# self.min <= self.val <= self.max
|
||||||
|
# self.text = `self.val`
|
||||||
|
#
|
||||||
|
# (Notice that unlike in Python ranges, the end point belongs
|
||||||
|
# to the range.)
|
||||||
|
#
|
||||||
|
def define(self, (win, bounds)):
|
||||||
|
self.min = 0
|
||||||
|
self.val = 50
|
||||||
|
self.max = 100
|
||||||
|
self.setval_hook = 0
|
||||||
|
self.pretext = self.postext = ''
|
||||||
|
self.text = self.pretext + `self.val` + self.postext
|
||||||
|
self = ClassicButton.define(self, (win, bounds, self.text))
|
||||||
|
return self
|
||||||
|
#
|
||||||
|
def setval(self, val):
|
||||||
|
val = min(self.max, max(self.min, val))
|
||||||
|
if val <> self.val:
|
||||||
|
self.val = val
|
||||||
|
self.text = self.pretext + `self.val` + self.postext
|
||||||
|
if self.setval_hook:
|
||||||
|
self.setval_hook(self)
|
||||||
|
self.redraw()
|
||||||
|
#
|
||||||
|
def settext(self, text):
|
||||||
|
pass # shouldn't be called at all
|
||||||
|
#
|
||||||
|
def mouse_down(self, detail):
|
||||||
|
h, v = hv = detail[_HV]
|
||||||
|
if self.enabled and self.mousetest(hv):
|
||||||
|
self.anchor = h
|
||||||
|
self.oldval = self.val
|
||||||
|
self.active = 1
|
||||||
|
#
|
||||||
|
def mouse_move(self, detail):
|
||||||
|
if self.active:
|
||||||
|
h, v = detail[_HV]
|
||||||
|
self.setval(self.oldval + (h - self.anchor))
|
||||||
|
#
|
||||||
|
def mouse_up(self, detail):
|
||||||
|
if self.active:
|
||||||
|
h, v = detail[_HV]
|
||||||
|
self.setval(self.oldval + (h - self.anchor))
|
||||||
|
self.active = 0
|
||||||
|
#
|
Loading…
Reference in New Issue