#12677: correct turtle orientation in doc
This commit is contained in:
parent
ebd4805df0
commit
2a389e4601
|
@ -18,10 +18,10 @@ Turtle graphics is a popular way for introducing programming to kids. It was
|
||||||
part of the original Logo programming language developed by Wally Feurzig and
|
part of the original Logo programming language developed by Wally Feurzig and
|
||||||
Seymour Papert in 1966.
|
Seymour Papert in 1966.
|
||||||
|
|
||||||
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the
|
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the
|
||||||
command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
|
command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
|
||||||
direction it is facing, drawing a line as it moves. Give it the command
|
direction it is facing, drawing a line as it moves. Give it the command
|
||||||
``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
|
``turtle.right(25)``, and it rotates in-place 25 degrees clockwise.
|
||||||
|
|
||||||
.. sidebar:: Turtle star
|
.. sidebar:: Turtle star
|
||||||
|
|
||||||
|
|
|
@ -27,10 +27,10 @@ Turtle graphics is a popular way for introducing programming to
|
||||||
kids. It was part of the original Logo programming language developed
|
kids. It was part of the original Logo programming language developed
|
||||||
by Wally Feurzig and Seymour Papert in 1966.
|
by Wally Feurzig and Seymour Papert in 1966.
|
||||||
|
|
||||||
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
|
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
|
||||||
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
|
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
|
||||||
the direction it is facing, drawing a line as it moves. Give it the
|
the direction it is facing, drawing a line as it moves. Give it the
|
||||||
command turtle.left(25), and it rotates in-place 25 degrees clockwise.
|
command turtle.right(25), and it rotates in-place 25 degrees clockwise.
|
||||||
|
|
||||||
By combining together these and similar commands, intricate shapes and
|
By combining together these and similar commands, intricate shapes and
|
||||||
pictures can easily be drawn.
|
pictures can easily be drawn.
|
||||||
|
|
|
@ -7,10 +7,10 @@ Turtle graphics is a popular way for introducing programming to
|
||||||
kids. It was part of the original Logo programming language developed
|
kids. It was part of the original Logo programming language developed
|
||||||
by Wally Feurzig and Seymour Papert in 1966.
|
by Wally Feurzig and Seymour Papert in 1966.
|
||||||
|
|
||||||
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
|
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
|
||||||
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
|
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
|
||||||
the direction it is facing, drawing a line as it moves. Give it the
|
the direction it is facing, drawing a line as it moves. Give it the
|
||||||
command turtle.left(25), and it rotates in-place 25 degrees clockwise.
|
command turtle.right(25), and it rotates in-place 25 degrees clockwise.
|
||||||
|
|
||||||
By combining together these and similar commands, intricate shapes and
|
By combining together these and similar commands, intricate shapes and
|
||||||
pictures can easily be drawn.
|
pictures can easily be drawn.
|
||||||
|
|
Loading…
Reference in New Issue