Take a tour of hell's seedier neighborhoods to try to make winsound.Beep()
do something non-useless on Win9X boxes. WinME unknown to me. Someone with NT/2000 make sure it still works there!
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@ -17,15 +17,14 @@ two functions and several constants.
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\begin{funcdesc}{Beep}{frequency, duration}
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Beep the PC's speaker.
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The \var{frequency} parameter specifies frequency, in hertz, of the
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sound, and must be in the range 37 through 32,767 (\code{0x25}
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through \code{0x7fff}). The \var{duration} parameter specifies the
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number of milliseconds the sound should last. If the system is not
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sound, and must be in the range 37 through 32,767.
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The \var{duration} parameter specifies the number of milliseconds the
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sound should last. If the system is not
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able to beep the speaker, \exception{RuntimeError} is raised.
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\strong{Note:} Under Windows 95 and 98, the arguments are ignored;
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if the system has a sound card, the system default sound is played
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(typically \file{ding.wav}, or whatever is registered as the default
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sound via Control Panel -> Sounds); else (no sound card) the
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standard system beep.
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\strong{Note:} Under Windows 95 and 98, the Windows \cfunction{Beep()}
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function exists but is useless (it ignores its arguments). In rhat
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case Python simulates it via direct port manipulation (added in version
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2.1). It's unknown whether that will work on all systems.
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\versionadded{1.6}
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\end{funcdesc}
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@ -9,6 +9,13 @@ Windows changes
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- Build: Subproject _test (effectively) renamed to _testcapi.
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- winsound module: Under Win9x, winsound.Beep() now attempts to simulate
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what it's supposed to do (and does do under NT and 2000) via direct
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port manipulation. It's unknown whether this will work on all systems,
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but it does work on my Win98SE system now and was known to be useless on
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all Win9x systems before.
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What's New in Python 2.1 alpha 2?
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=================================
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132
PC/winsound.c
132
PC/winsound.c
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@ -9,13 +9,14 @@
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/* Modified by Guido van Rossum */
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/* Beep added by Mark Hammond */
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/* Win9X Beep and platform identification added by Uncle Timmy */
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/* Example:
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import winsound
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import time
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# Play wav file
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# Play wav file
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winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
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# Play sound from control panel settings
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@ -36,6 +37,7 @@
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#include <windows.h>
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#include <mmsystem.h>
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#include <conio.h> /* port functions on Win9x */
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#include <Python.h>
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static char sound_playsound_doc[] =
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@ -48,11 +50,11 @@ static char sound_beep_doc[] =
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"Beep(frequency, duration) - a wrapper around the Windows Beep API\n"
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"\n"
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"The frequency argument specifies frequency, in hertz, of the sound.\n"
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"This parameter must be in the range 37 through 32,767 (0x25 through 0x7FFF).\n"
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"The duration argument specifies the number of milli-seconds.\n"
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"Note: Under Windows 95 and 98, the arguments are ignored; if the system\n"
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"has a sound card, the system default sound is played; else (no sound card)\n"
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"the standard system beep.\n";
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"This parameter must be in the range 37 through 32,767.\n"
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"The duration argument specifies the number of milliseconds.\n"
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"On WinNT and 2000, the platform Beep API is used directly. Else funky\n"
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"code doing direct port manipulation is used; it's unknown whether that\n"
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"will work on all systems.\n";
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static char sound_module_doc[] =
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"PlaySound(sound, flags) - play a sound\n"
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@ -68,20 +70,19 @@ static char sound_module_doc[] =
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"\n"
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"Beep(frequency, duration) - Make a beep through the PC speaker.\n";
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PyObject *sound_playsound(PyObject *s, PyObject *args)
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PyObject *
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sound_playsound(PyObject *s, PyObject *args)
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{
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const char *sound;
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int flags;
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int length;
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int ok;
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if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags))
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{
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if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) {
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return NULL;
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}
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if(flags&SND_ASYNC && flags &SND_MEMORY)
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{
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if(flags&SND_ASYNC && flags &SND_MEMORY) {
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/* Sidestep reference counting headache; unfortunately this also
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prevent SND_LOOP from memory. */
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PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
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@ -101,22 +102,73 @@ PyObject *sound_playsound(PyObject *s, PyObject *args)
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return Py_None;
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}
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static PyObject *sound_beep( PyObject *self, PyObject *args )
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enum OSType {Win9X, WinNT2000};
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static enum OSType whichOS; /* set by module init */
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static PyObject *
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sound_beep(PyObject *self, PyObject *args)
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{
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int freq;
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int dur;
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BOOL ok;
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if (!PyArg_ParseTuple(args, "ii:Beep", &freq, &dur))
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return NULL;
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Py_BEGIN_ALLOW_THREADS
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ok = Beep(freq,dur);
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Py_END_ALLOW_THREADS
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if(!ok)
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{
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PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
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return NULL;
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}
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if (freq < 37 || freq > 32767) {
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PyErr_SetString(PyExc_ValueError,
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"frequency must be in 37 thru 32767");
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return NULL;
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}
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/* On NT and 2000, the SDK Beep() function does the whole job.
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* But while Beep() exists before NT, it ignores its arguments and
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* plays the system default sound. Sheesh ...
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* The Win9X code is mondo bizarre. I (Tim) pieced it together from
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* crap all over the web. The original IBM PC used some particular
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* pieces of hardware (Intel 8255 and 8254 chips) hardwired to
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* particular port addresses and running at particular clock speeds,
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* and the poor sound card folks have been forced to emulate that in
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* all particulars ever since. But NT and 2000 don't support port
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* manipulation, Don't know about WinME; guessing it's like 98.
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*/
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if (whichOS == WinNT2000) {
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BOOL ok;
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Py_BEGIN_ALLOW_THREADS
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ok = Beep(freq, dur);
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Py_END_ALLOW_THREADS
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if (!ok) {
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PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
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return NULL;
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}
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}
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else if (whichOS == Win9X) {
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int speaker_state;
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/* Force timer into oscillator mode via timer control port. */
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_outp(0x43, 0xb6);
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/* Compute ratio of ancient hardcoded timer frequency to
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* frequency we want. Then feed that ratio (lowest byte
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* first) into timer data port.
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*/
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freq = 1193180 / freq;
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_outp(0x42, freq & 0xff);
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_outp(0x42, (freq >> 8) & 0xff);
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/* Get speaker control state. */
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speaker_state = _inp(0x61);
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/* Turn the speaker on (bit 1)
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* and drive speaker from timer (bit 0).
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*/
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_outp(0x61, speaker_state | 0x3);
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/* Let it blast in peace for the duration. */
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Py_BEGIN_ALLOW_THREADS
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Sleep(dur);
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Py_END_ALLOW_THREADS
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/* Restore speaker control to original state. */
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_outp(0x61, speaker_state);
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}
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else {
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assert(!"winsound's whichOS has insane value");
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}
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Py_INCREF(Py_None);
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return Py_None;
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}
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@ -128,7 +180,8 @@ static struct PyMethodDef sound_methods[] =
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{NULL, NULL}
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};
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static void add_define(PyObject *dict, const char *key, long value)
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static void
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add_define(PyObject *dict, const char *key, long value)
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{
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PyObject *k=PyString_FromString(key);
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PyObject *v=PyLong_FromLong(value);
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@ -145,17 +198,28 @@ static void add_define(PyObject *dict, const char *key, long value)
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DL_EXPORT(void)
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initwinsound(void)
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{
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PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc);
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PyObject *dict=PyModule_GetDict(module);
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OSVERSIONINFO version;
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ADD_DEFINE(SND_ASYNC);
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ADD_DEFINE(SND_NODEFAULT);
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ADD_DEFINE(SND_NOSTOP);
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ADD_DEFINE(SND_NOWAIT);
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ADD_DEFINE(SND_ALIAS);
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ADD_DEFINE(SND_FILENAME);
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ADD_DEFINE(SND_MEMORY);
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ADD_DEFINE(SND_PURGE);
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ADD_DEFINE(SND_LOOP);
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ADD_DEFINE(SND_APPLICATION);
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PyObject *module = Py_InitModule3("winsound",
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sound_methods,
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sound_module_doc);
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PyObject *dict = PyModule_GetDict(module);
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ADD_DEFINE(SND_ASYNC);
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ADD_DEFINE(SND_NODEFAULT);
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ADD_DEFINE(SND_NOSTOP);
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ADD_DEFINE(SND_NOWAIT);
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ADD_DEFINE(SND_ALIAS);
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ADD_DEFINE(SND_FILENAME);
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ADD_DEFINE(SND_MEMORY);
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ADD_DEFINE(SND_PURGE);
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ADD_DEFINE(SND_LOOP);
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ADD_DEFINE(SND_APPLICATION);
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version.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&version);
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whichOS = Win9X;
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if (version.dwPlatformId != VER_PLATFORM_WIN32s &&
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version.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS)
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whichOS = WinNT2000;
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}
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