Move VC6 project files here.

This commit is contained in:
Martin v. Löwis 2004-01-02 21:15:07 +00:00
parent 48918f7109
commit 203eec46c1
25 changed files with 3159 additions and 1 deletions

99
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# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "."
# PROP Intermediate_Dir "x86-temp-debug\winsound"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\Include" /I "..\PC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 user32.lib kernel32.lib winmm.lib /nologo /base:"0x1D160000" /dll /debug /machine:I386 /out:"./winsound_d.pyd" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "winsound - Win32 Release"
# Name "winsound - Win32 Debug"
# Begin Source File
SOURCE=..\PC\winsound.c
# End Source File
# End Target
# End Project

109
PC/VC6/zlib.dsp Normal file
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@ -0,0 +1,109 @@
# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=zlib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "zlib.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "zlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "zlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "zlib"
# PROP Scc_LocalPath ".."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "zlib - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "."
# PROP Intermediate_Dir "x86-temp-release\zlib"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\Include" /I "..\PC" /I "..\..\zlib-1.1.4" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 ..\..\zlib-1.1.4\zlib.lib /nologo /base:"0x1e1B0000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc" /out:"./zlib.pyd"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PreLink_Desc=Checking static zlib has been built
PreLink_Cmds=cd ..\..\zlib-1.1.4 nmake -nologo -f msdos\makefile.w32 zlib.lib
# End Special Build Tool
!ELSEIF "$(CFG)" == "zlib - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "."
# PROP Intermediate_Dir "x86-temp-debug\zlib"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=df.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\Include" /I "..\PC" /I "..\..\zlib-1.1.4" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\zlib-1.1.4\zlib.lib /nologo /base:"0x1e1B0000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc" /out:"./zlib_d.pyd" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PreLink_Desc=Checking static zlib has been built
PreLink_Cmds=cd ..\..\zlib-1.1.4 nmake -nologo -f msdos\makefile.w32 zlib.lib
# End Special Build Tool
!ENDIF
# Begin Target
# Name "zlib - Win32 Release"
# Name "zlib - Win32 Debug"
# Begin Source File
SOURCE=..\Modules\zlibmodule.c
# End Source File
# End Target
# End Project

View File

@ -1,7 +1,7 @@
Welcome to the "PC" subdirectory of the Python distribution
***********************************************************
*** Note: the project files for MS VC++ 6.0 are now in the
*** Note: the project files for MS VC++ 7.1 are now in the
*** PCbuild directory. See the file readme.txt there for build
*** instructions. There is some information below that might
*** still be relevant.
@ -79,6 +79,12 @@ dllbase_nt.txt A (manually maintained) list of base addresses for
example_nt A subdirectory showing how to build an extension as a
DLL.
Visual Studio 6.0
=================
The subdirectory VC6 contains Visual Studio 6 project files. These
were originally located in the PCBuild directory, but are no longer
maintained.
IBM VisualAge C/C++ for OS/2
============================