Fix serious markup errors.
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@ -20,9 +20,9 @@ The module \module{curses.panel} defines the following functions:
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Returns the bottom panel in the panel stack.
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\end{funcdesc}
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\begin{methoddesc}{new_panel}{win}
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\begin{funcdesc}{new_panel}{win}
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Returns a panel object, associating it with the given window \var{win}.
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\end{methoddesc}
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\end{funcdesc}
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\begin{funcdesc}{top_panel}{}
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Returns the top panel in the panel stack.
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@ -42,23 +42,23 @@ responsible for the window's depth in the panel stack.
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Panel objects have the following methods:
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\begin{methoddesc}{above}
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\begin{methoddesc}{above}{}
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Returns the panel above the current panel.
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\end{methoddesc}
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\begin{methoddesc}{below}
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\begin{methoddesc}{below}{}
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Returns the panel below the current panel.
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\end{methoddesc}
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\begin{methoddesc}{bottom}
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\begin{methoddesc}{bottom}{}
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Push the panel to the bottom of the stack.
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\end{methoddesc}
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\begin{methoddesc}{hidden}
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\begin{methoddesc}{hidden}{}
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Returns true if the panel is hidden (not visible), false otherwise.
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\end{methoddesc}
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\begin{methoddesc}{hide}
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\begin{methoddesc}{hide}{}
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Hide the panel. This does not delete the object, it just makes the
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window on screen invisible.
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\end{methoddesc}
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@ -76,18 +76,18 @@ Set the panel's user pointer to \var{obj}. This is used to associate an
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arbitrary piece of data with the panel, and can be any Python object.
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\end{methoddesc}
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\begin{methoddesc}{show}
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\begin{methoddesc}{show}{}
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Display the panel (which might have been hidden).
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\end{methoddesc}
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\begin{methoddesc}{top}
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\begin{methoddesc}{top}{}
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Push panel to the top of the stack.
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\end{methoddesc}
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\begin{methoddesc}{userptr}
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\begin{methoddesc}{userptr}{}
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Returns the user pointer for the panel. This might be any Python object.
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\end{methoddesc}
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\begin{methoddesc}{window}
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\begin{methoddesc}{window}{}
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Returns the window object associated with the panel.
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\end{methoddesc}
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