#22053: actually remove .txt files from 3.4.

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Terry Jan Reedy 2014-08-15 00:55:42 -04:00
parent 94ee51ed9e
commit 011b55b8d7
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========================================================
A new turtle module for Python
========================================================
Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.
----- turtle.py
This module is an extended reimplementation of turtle.py from the
Python standard distribution up to Python 2.5. (See: http:\\www.python.org)
It tries to keep the merits of turtle.py and to be (nearly) 100%
compatible with it. This means in the first place to enable the
learning programmer to use all the commands, classes and methods
interactively when using the module from within IDLE run with
the -n switch.
Roughly it has the following features added:
- Better animation of the turtle movements, especially of turning the
turtle. So the turtles can more easily be used as a visual feedback
instrument by the (beginning) programmer.
- Different turtle shapes, gif-images as turtle shapes, user defined
and user controllable turtle shapes, among them compound
(multicolored) shapes. Turtle shapes can be stgretched and tilted, which
makes turtles zu very versatile geometrical objects.
- Fine control over turtle movement and screen updates via delay(),
and enhanced tracer() and speed() methods.
- Aliases for the most commonly used commands, like fd for forward etc.,
following the early Logo traditions. This reduces the boring work of
typing long sequences of commands, which often occur in a natural way
when kids try to program fancy pictures on their first encounter with
turtle graphcis.
- Turtles now have an undo()-method with configurable undo-buffer.
- Some simple commands/methods for creating event driven programs
(mouse-, key-, timer-events). Especially useful for programming games.
- A scrollable Canvas class. The default scrollable Canvas can be
extended interactively as needed while playing around with the turtle(s).
- A TurtleScreen class with methods controlling background color or
background image, window and canvas size and other properties of the
TurtleScreen.
- There is a method, setworldcoordinates(), to install a user defined
coordinate-system for the TurtleScreen.
- The implementation uses a 2-vector class named Vec2D, derived from tuple.
This class is public, so it can be imported by the application programmer,
which makes certain types of computations very natural and compact.
- Appearance of the TurtleScreen and the Turtles at startup/import can be
configured by means of a turtle.cfg configuration file.
The default configuration mimics the appearance of the old turtle module.
- If configured appropriately the module reads in docstrings from a docstring
dictionary in some different language, supplied separately and replaces
the english ones by those read in. There is a utility function
write_docstringdict() to write a dictionary with the original (english)
docstrings to disc, so it can serve as a template for translations.

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--------------------------------------
About this viewer
--------------------------------------
Tiny demo viewer to view turtle graphics example scripts.
Quickly and dirtyly assembled by Gregor Lingl.
June, 2006
For more information see: turtleDemo - Help
Have fun!

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----------------------------------------------
turtleDemo - Help
----------------------------------------------
This document has two sections:
(1) How to use the demo viewer
(2) How to add your own demos to the demo repository
(1) How to use the demo viewer.
Select a demoscript from the example menu.
The (syntax coloured) source code appears in the left
source code window. IT CANNOT BE EDITED, but ONLY VIEWED!
- Press START button to start the demo.
- Stop execution by pressing the STOP button.
- Clear screen by pressing the CLEAR button.
- Restart by pressing the START button again.
SPECIAL demos are those which run EVENTDRIVEN.
(For example clock.py - or oldTurtleDemo.py which
in the end expects a mouse click.):
Press START button to start the demo.
- Until the EVENTLOOP is entered everything works
as in an ordinary demo script.
- When the EVENTLOOP is entered, you control the
application by using the mouse and/or keys (or it's
controlled by some timer events)
To stop it you can and must press the STOP button.
While the EVENTLOOP is running, the examples menu is disabled.
- Only after having pressed the STOP button, you may
restart it or choose another example script.
* * * * * * * *
In some rare situations there may occur interferences/conflicts
between events concerning the demo script and those concerning the
demo-viewer. (They run in the same process.) Strange behaviour may be
the consequence and in the worst case you must close and restart the
viewer.
* * * * * * * *
(2) How to add your own demos to the demo repository
- Place the file in the same directory as turtledemo/__main__.py
IMPORTANT! When imported, the demo should not modify the system
by calling functions in other modules, such as sys, tkinter, or
turtle. Global variables should be initialized in main().
- The code must contain a main() function which will
be executed by the viewer (see provided example scripts).
It may return a string which will be displayed in the Label below
the source code window (when execution has finished.)
- In order to run mydemo.py by itself, such as during development,
add the following at the end of the file:
if __name__ == '__main__':
main()
mainloop() # keep window open
python -m turtledemo.mydemo # will then run it
- If the demo is EVENT DRIVEN, main must return the string
"EVENTLOOP". This informs the demo viewer that the script is
still running and must be stopped by the user!
If an "EVENTLOOP" demo runs by itself, as with clock, which uses
ontimer, or minimal_hanoi, which loops by recursion, then the
code should catch the turtle.Terminator exception that will be
raised when the user presses the STOP button. (Paint is not such
a demo; it only acts in response to mouse clicks and movements.)