2005-08-29 22:25:05 -03:00
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\documentclass{howto}
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\title{Curses Programming with Python}
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\release{2.01}
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\author{A.M. Kuchling, Eric S. Raymond}
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\authoraddress{\email{amk@amk.ca}, \email{esr@thyrsus.com}}
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\begin{document}
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\maketitle
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\begin{abstract}
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\noindent
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This document describes how to write text-mode programs with Python 2.x,
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using the \module{curses} extension module to control the display.
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This document is available from the Python HOWTO page at
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\url{http://www.python.org/doc/howto}.
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\end{abstract}
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\tableofcontents
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\section{What is curses?}
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The curses library supplies a terminal-independent screen-painting and
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keyboard-handling facility for text-based terminals; such terminals
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include VT100s, the Linux console, and the simulated terminal provided
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by X11 programs such as xterm and rxvt. Display terminals support
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various control codes to perform common operations such as moving the
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cursor, scrolling the screen, and erasing areas. Different terminals
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use widely differing codes, and often have their own minor quirks.
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In a world of X displays, one might ask ``why bother''? It's true
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that character-cell display terminals are an obsolete technology, but
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there are niches in which being able to do fancy things with them are
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still valuable. One is on small-footprint or embedded Unixes that
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don't carry an X server. Another is for tools like OS installers
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and kernel configurators that may have to run before X is available.
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The curses library hides all the details of different terminals, and
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provides the programmer with an abstraction of a display, containing
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multiple non-overlapping windows. The contents of a window can be
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changed in various ways--adding text, erasing it, changing its
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appearance--and the curses library will automagically figure out what
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control codes need to be sent to the terminal to produce the right
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output.
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The curses library was originally written for BSD Unix; the later System V
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versions of Unix from AT\&T added many enhancements and new functions.
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BSD curses is no longer maintained, having been replaced by ncurses,
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which is an open-source implementation of the AT\&T interface. If you're
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using an open-source Unix such as Linux or FreeBSD, your system almost
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certainly uses ncurses. Since most current commercial Unix versions
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are based on System V code, all the functions described here will
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probably be available. The older versions of curses carried by some
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proprietary Unixes may not support everything, though.
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No one has made a Windows port of the curses module. On a Windows
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platform, try the Console module written by Fredrik Lundh. The
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Console module provides cursor-addressable text output, plus full
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support for mouse and keyboard input, and is available from
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\url{http://effbot.org/efflib/console}.
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\subsection{The Python curses module}
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Thy Python module is a fairly simple wrapper over the C functions
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provided by curses; if you're already familiar with curses programming
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in C, it's really easy to transfer that knowledge to Python. The
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biggest difference is that the Python interface makes things simpler,
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by merging different C functions such as \function{addstr},
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\function{mvaddstr}, \function{mvwaddstr}, into a single
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\method{addstr()} method. You'll see this covered in more detail
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later.
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This HOWTO is simply an introduction to writing text-mode programs
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with curses and Python. It doesn't attempt to be a complete guide to
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2006-01-21 06:50:39 -04:00
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the curses API; for that, see the Python library guide's section on
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2005-08-29 22:25:05 -03:00
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ncurses, and the C manual pages for ncurses. It will, however, give
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you the basic ideas.
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\section{Starting and ending a curses application}
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Before doing anything, curses must be initialized. This is done by
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calling the \function{initscr()} function, which will determine the
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terminal type, send any required setup codes to the terminal, and
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create various internal data structures. If successful,
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\function{initscr()} returns a window object representing the entire
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screen; this is usually called \code{stdscr}, after the name of the
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corresponding C
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variable.
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\begin{verbatim}
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import curses
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stdscr = curses.initscr()
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\end{verbatim}
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Usually curses applications turn off automatic echoing of keys to the
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screen, in order to be able to read keys and only display them under
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certain circumstances. This requires calling the \function{noecho()}
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function.
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\begin{verbatim}
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curses.noecho()
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\end{verbatim}
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Applications will also commonly need to react to keys instantly,
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without requiring the Enter key to be pressed; this is called cbreak
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mode, as opposed to the usual buffered input mode.
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\begin{verbatim}
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curses.cbreak()
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\end{verbatim}
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Terminals usually return special keys, such as the cursor keys or
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navigation keys such as Page Up and Home, as a multibyte escape
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sequence. While you could write your application to expect such
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sequences and process them accordingly, curses can do it for you,
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returning a special value such as \constant{curses.KEY_LEFT}. To get
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curses to do the job, you'll have to enable keypad mode.
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\begin{verbatim}
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stdscr.keypad(1)
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\end{verbatim}
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Terminating a curses application is much easier than starting one.
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You'll need to call
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\begin{verbatim}
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curses.nocbreak(); stdscr.keypad(0); curses.echo()
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\end{verbatim}
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to reverse the curses-friendly terminal settings. Then call the
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\function{endwin()} function to restore the terminal to its original
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operating mode.
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\begin{verbatim}
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curses.endwin()
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\end{verbatim}
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A common problem when debugging a curses application is to get your
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terminal messed up when the application dies without restoring the
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terminal to its previous state. In Python this commonly happens when
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your code is buggy and raises an uncaught exception. Keys are no
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longer be echoed to the screen when you type them, for example, which
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makes using the shell difficult.
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In Python you can avoid these complications and make debugging much
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easier by importing the module \module{curses.wrapper}. It supplies a
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function \function{wrapper} that takes a hook argument. It does the
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initializations described above, and also initializes colors if color
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support is present. It then runs your hook, and then finally
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deinitializes appropriately. The hook is called inside a try-catch
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clause which catches exceptions, performs curses deinitialization, and
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then passes the exception upwards. Thus, your terminal won't be left
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in a funny state on exception.
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\section{Windows and Pads}
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Windows are the basic abstraction in curses. A window object
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represents a rectangular area of the screen, and supports various
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methods to display text, erase it, allow the user to input strings,
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and so forth.
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The \code{stdscr} object returned by the \function{initscr()} function
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is a window object that covers the entire screen. Many programs may
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need only this single window, but you might wish to divide the screen
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into smaller windows, in order to redraw or clear them separately.
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The \function{newwin()} function creates a new window of a given size,
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returning the new window object.
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\begin{verbatim}
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begin_x = 20 ; begin_y = 7
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height = 5 ; width = 40
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win = curses.newwin(height, width, begin_y, begin_x)
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\end{verbatim}
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A word about the coordinate system used in curses: coordinates are
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always passed in the order \emph{y,x}, and the top-left corner of a
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window is coordinate (0,0). This breaks a common convention for
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handling coordinates, where the \emph{x} coordinate usually comes
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first. This is an unfortunate difference from most other computer
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applications, but it's been part of curses since it was first written,
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and it's too late to change things now.
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When you call a method to display or erase text, the effect doesn't
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immediately show up on the display. This is because curses was
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originally written with slow 300-baud terminal connections in mind;
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with these terminals, minimizing the time required to redraw the
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screen is very important. This lets curses accumulate changes to the
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screen, and display them in the most efficient manner. For example,
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if your program displays some characters in a window, and then clears
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the window, there's no need to send the original characters because
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they'd never be visible.
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Accordingly, curses requires that you explicitly tell it to redraw
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windows, using the \function{refresh()} method of window objects. In
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practice, this doesn't really complicate programming with curses much.
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Most programs go into a flurry of activity, and then pause waiting for
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a keypress or some other action on the part of the user. All you have
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to do is to be sure that the screen has been redrawn before pausing to
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wait for user input, by simply calling \code{stdscr.refresh()} or the
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\function{refresh()} method of some other relevant window.
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A pad is a special case of a window; it can be larger than the actual
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display screen, and only a portion of it displayed at a time.
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Creating a pad simply requires the pad's height and width, while
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refreshing a pad requires giving the coordinates of the on-screen
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area where a subsection of the pad will be displayed.
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\begin{verbatim}
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pad = curses.newpad(100, 100)
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# These loops fill the pad with letters; this is
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# explained in the next section
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for y in range(0, 100):
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for x in range(0, 100):
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try: pad.addch(y,x, ord('a') + (x*x+y*y) % 26 )
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except curses.error: pass
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# Displays a section of the pad in the middle of the screen
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pad.refresh( 0,0, 5,5, 20,75)
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\end{verbatim}
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The \function{refresh()} call displays a section of the pad in the
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rectangle extending from coordinate (5,5) to coordinate (20,75) on the
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screen;the upper left corner of the displayed section is coordinate
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(0,0) on the pad. Beyond that difference, pads are exactly like
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ordinary windows and support the same methods.
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If you have multiple windows and pads on screen there is a more
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efficient way to go, which will prevent annoying screen flicker at
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refresh time. Use the methods \method{noutrefresh()} and/or
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\method{noutrefresh()} of each window to update the data structure
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representing the desired state of the screen; then change the physical
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screen to match the desired state in one go with the function
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\function{doupdate()}. The normal \method{refresh()} method calls
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\function{doupdate()} as its last act.
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\section{Displaying Text}
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{}From a C programmer's point of view, curses may sometimes look like
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a twisty maze of functions, all subtly different. For example,
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\function{addstr()} displays a string at the current cursor location
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in the \code{stdscr} window, while \function{mvaddstr()} moves to a
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given y,x coordinate first before displaying the string.
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\function{waddstr()} is just like \function{addstr()}, but allows
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specifying a window to use, instead of using \code{stdscr} by default.
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\function{mvwaddstr()} follows similarly.
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Fortunately the Python interface hides all these details;
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\code{stdscr} is a window object like any other, and methods like
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\function{addstr()} accept multiple argument forms. Usually there are
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four different forms.
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\begin{tableii}{|c|l|}{textrm}{Form}{Description}
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\lineii{\var{str} or \var{ch}}{Display the string \var{str} or
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character \var{ch}}
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\lineii{\var{str} or \var{ch}, \var{attr}}{Display the string \var{str} or
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character \var{ch}, using attribute \var{attr}}
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\lineii{\var{y}, \var{x}, \var{str} or \var{ch}}
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{Move to position \var{y,x} within the window, and display \var{str}
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or \var{ch}}
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\lineii{\var{y}, \var{x}, \var{str} or \var{ch}, \var{attr}}
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{Move to position \var{y,x} within the window, and display \var{str}
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or \var{ch}, using attribute \var{attr}}
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\end{tableii}
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Attributes allow displaying text in highlighted forms, such as in
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boldface, underline, reverse code, or in color. They'll be explained
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in more detail in the next subsection.
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The \function{addstr()} function takes a Python string as the value to
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be displayed, while the \function{addch()} functions take a character,
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which can be either a Python string of length 1, or an integer. If
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it's a string, you're limited to displaying characters between 0 and
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255. SVr4 curses provides constants for extension characters; these
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constants are integers greater than 255. For example,
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\constant{ACS_PLMINUS} is a +/- symbol, and \constant{ACS_ULCORNER} is
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the upper left corner of a box (handy for drawing borders).
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Windows remember where the cursor was left after the last operation,
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so if you leave out the \var{y,x} coordinates, the string or character
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will be displayed wherever the last operation left off. You can also
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move the cursor with the \function{move(\var{y,x})} method. Because
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some terminals always display a flashing cursor, you may want to
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ensure that the cursor is positioned in some location where it won't
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be distracting; it can be confusing to have the cursor blinking at
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some apparently random location.
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If your application doesn't need a blinking cursor at all, you can
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call \function{curs_set(0)} to make it invisible. Equivalently, and
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for compatibility with older curses versions, there's a
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\function{leaveok(\var{bool})} function. When \var{bool} is true, the
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curses library will attempt to suppress the flashing cursor, and you
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won't need to worry about leaving it in odd locations.
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\subsection{Attributes and Color}
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Characters can be displayed in different ways. Status lines in a
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text-based application are commonly shown in reverse video; a text
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viewer may need to highlight certain words. curses supports this by
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allowing you to specify an attribute for each cell on the screen.
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An attribute is a integer, each bit representing a different
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attribute. You can try to display text with multiple attribute bits
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set, but curses doesn't guarantee that all the possible combinations
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are available, or that they're all visually distinct. That depends on
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the ability of the terminal being used, so it's safest to stick to the
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most commonly available attributes, listed here.
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\begin{tableii}{|c|l|}{constant}{Attribute}{Description}
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\lineii{A_BLINK}{Blinking text}
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\lineii{A_BOLD}{Extra bright or bold text}
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\lineii{A_DIM}{Half bright text}
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\lineii{A_REVERSE}{Reverse-video text}
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\lineii{A_STANDOUT}{The best highlighting mode available}
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\lineii{A_UNDERLINE}{Underlined text}
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\end{tableii}
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So, to display a reverse-video status line on the top line of the
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screen,
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you could code:
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\begin{verbatim}
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stdscr.addstr(0, 0, "Current mode: Typing mode",
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curses.A_REVERSE)
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stdscr.refresh()
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\end{verbatim}
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The curses library also supports color on those terminals that
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provide it, The most common such terminal is probably the Linux
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console, followed by color xterms.
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To use color, you must call the \function{start_color()} function
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soon after calling \function{initscr()}, to initialize the default
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color set (the \function{curses.wrapper.wrapper()} function does this
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automatically). Once that's done, the \function{has_colors()}
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function returns TRUE if the terminal in use can actually display
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color. (Note from AMK: curses uses the American spelling
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'color', instead of the Canadian/British spelling 'colour'. If you're
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like me, you'll have to resign yourself to misspelling it for the sake
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of these functions.)
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The curses library maintains a finite number of color pairs,
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containing a foreground (or text) color and a background color. You
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can get the attribute value corresponding to a color pair with the
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\function{color_pair()} function; this can be bitwise-OR'ed with other
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attributes such as \constant{A_REVERSE}, but again, such combinations
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are not guaranteed to work on all terminals.
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An example, which displays a line of text using color pair 1:
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\begin{verbatim}
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stdscr.addstr( "Pretty text", curses.color_pair(1) )
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stdscr.refresh()
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\end{verbatim}
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As I said before, a color pair consists of a foreground and
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background color. \function{start_color()} initializes 8 basic
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colors when it activates color mode. They are: 0:black, 1:red,
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2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and 7:white. The curses
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module defines named constants for each of these colors:
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\constant{curses.COLOR_BLACK}, \constant{curses.COLOR_RED}, and so
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forth.
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The \function{init_pair(\var{n, f, b})} function changes the
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definition of color pair \var{n}, to foreground color {f} and
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background color {b}. Color pair 0 is hard-wired to white on black,
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and cannot be changed.
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Let's put all this together. To change color 1 to red
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text on a white background, you would call:
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\begin{verbatim}
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curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE)
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\end{verbatim}
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When you change a color pair, any text already displayed using that
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color pair will change to the new colors. You can also display new
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text in this color with:
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\begin{verbatim}
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stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1) )
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\end{verbatim}
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Very fancy terminals can change the definitions of the actual colors
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to a given RGB value. This lets you change color 1, which is usually
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red, to purple or blue or any other color you like. Unfortunately,
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the Linux console doesn't support this, so I'm unable to try it out,
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and can't provide any examples. You can check if your terminal can do
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this by calling \function{can_change_color()}, which returns TRUE if
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the capability is there. If you're lucky enough to have such a
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talented terminal, consult your system's man pages for more
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information.
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\section{User Input}
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The curses library itself offers only very simple input mechanisms.
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Python's support adds a text-input widget that makes up some of the
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lack.
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The most common way to get input to a window is to use its
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\method{getch()} method. that pauses, and waits for the user to hit
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a key, displaying it if \function{echo()} has been called earlier.
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You can optionally specify a coordinate to which the cursor should be
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moved before pausing.
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It's possible to change this behavior with the method
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\method{nodelay()}. After \method{nodelay(1)}, \method{getch()} for
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the window becomes non-blocking and returns ERR (-1) when no input is
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ready. There's also a \function{halfdelay()} function, which can be
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used to (in effect) set a timer on each \method{getch()}; if no input
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becomes available within the number of milliseconds specified as the
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argument to \function{halfdelay()}, curses throws an exception.
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The \method{getch()} method returns an integer; if it's between 0 and
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255, it represents the ASCII code of the key pressed. Values greater
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than 255 are special keys such as Page Up, Home, or the cursor keys.
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You can compare the value returned to constants such as
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|
\constant{curses.KEY_PPAGE}, \constant{curses.KEY_HOME}, or
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|
\constant{curses.KEY_LEFT}. Usually the main loop of your program
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|
will look something like this:
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|
\begin{verbatim}
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|
while 1:
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|
c = stdscr.getch()
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|
if c == ord('p'): PrintDocument()
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|
elif c == ord('q'): break # Exit the while()
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|
elif c == curses.KEY_HOME: x = y = 0
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|
\end{verbatim}
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|
The \module{curses.ascii} module supplies ASCII class membership
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|
functions that take either integer or 1-character-string
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|
arguments; these may be useful in writing more readable tests for
|
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|
|
your command interpreters. It also supplies conversion functions
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|
that take either integer or 1-character-string arguments and return
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|
|
the same type. For example, \function{curses.ascii.ctrl()} returns
|
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|
the control character corresponding to its argument.
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|
There's also a method to retrieve an entire string,
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|
\constant{getstr()}. It isn't used very often, because its
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|
functionality is quite limited; the only editing keys available are
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|
|
the backspace key and the Enter key, which terminates the string. It
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|
can optionally be limited to a fixed number of characters.
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|
|
\begin{verbatim}
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|
|
curses.echo() # Enable echoing of characters
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|
|
|
# Get a 15-character string, with the cursor on the top line
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|
|
s = stdscr.getstr(0,0, 15)
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|
\end{verbatim}
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|
|
The Python \module{curses.textpad} module supplies something better.
|
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|
With it, you can turn a window into a text box that supports an
|
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|
|
Emacs-like set of keybindings. Various methods of \class{Textbox}
|
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|
|
class support editing with input validation and gathering the edit
|
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|
|
results either with or without trailing spaces. See the library
|
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|
|
documentation on \module{curses.textpad} for the details.
|
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|
|
\section{For More Information}
|
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|
|
|
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|
|
This HOWTO didn't cover some advanced topics, such as screen-scraping
|
|
|
|
or capturing mouse events from an xterm instance. But the Python
|
|
|
|
library page for the curses modules is now pretty complete. You
|
|
|
|
should browse it next.
|
|
|
|
|
|
|
|
If you're in doubt about the detailed behavior of any of the ncurses
|
|
|
|
entry points, consult the manual pages for your curses implementation,
|
|
|
|
whether it's ncurses or a proprietary Unix vendor's. The manual pages
|
|
|
|
will document any quirks, and provide complete lists of all the
|
|
|
|
functions, attributes, and \constant{ACS_*} characters available to
|
|
|
|
you.
|
|
|
|
|
|
|
|
Because the curses API is so large, some functions aren't supported in
|
|
|
|
the Python interface, not because they're difficult to implement, but
|
|
|
|
because no one has needed them yet. Feel free to add them and then
|
|
|
|
submit a patch. Also, we don't yet have support for the menus or
|
|
|
|
panels libraries associated with ncurses; feel free to add that.
|
|
|
|
|
|
|
|
If you write an interesting little program, feel free to contribute it
|
|
|
|
as another demo. We can always use more of them!
|
|
|
|
|
|
|
|
The ncurses FAQ: \url{http://dickey.his.com/ncurses/ncurses.faq.html}
|
|
|
|
|
|
|
|
\end{document}
|