270 lines
10 KiB
ReStructuredText
270 lines
10 KiB
ReStructuredText
|
|
||
|
:mod:`asyncore` --- Asynchronous socket handler
|
||
|
===============================================
|
||
|
|
||
|
.. module:: asyncore
|
||
|
:synopsis: A base class for developing asynchronous socket handling services.
|
||
|
.. moduleauthor:: Sam Rushing <rushing@nightmare.com>
|
||
|
.. sectionauthor:: Christopher Petrilli <petrilli@amber.org>
|
||
|
.. sectionauthor:: Steve Holden <sholden@holdenweb.com>
|
||
|
|
||
|
|
||
|
This module provides the basic infrastructure for writing asynchronous socket
|
||
|
service clients and servers.
|
||
|
|
||
|
.. % Heavily adapted from original documentation by Sam Rushing.
|
||
|
|
||
|
There are only two ways to have a program on a single processor do "more than
|
||
|
one thing at a time." Multi-threaded programming is the simplest and most
|
||
|
popular way to do it, but there is another very different technique, that lets
|
||
|
you have nearly all the advantages of multi-threading, without actually using
|
||
|
multiple threads. It's really only practical if your program is largely I/O
|
||
|
bound. If your program is processor bound, then pre-emptive scheduled threads
|
||
|
are probably what you really need. Network servers are rarely processor bound,
|
||
|
however.
|
||
|
|
||
|
If your operating system supports the :cfunc:`select` system call in its I/O
|
||
|
library (and nearly all do), then you can use it to juggle multiple
|
||
|
communication channels at once; doing other work while your I/O is taking place
|
||
|
in the "background." Although this strategy can seem strange and complex,
|
||
|
especially at first, it is in many ways easier to understand and control than
|
||
|
multi-threaded programming. The :mod:`asyncore` module solves many of the
|
||
|
difficult problems for you, making the task of building sophisticated
|
||
|
high-performance network servers and clients a snap. For "conversational"
|
||
|
applications and protocols the companion :mod:`asynchat` module is invaluable.
|
||
|
|
||
|
The basic idea behind both modules is to create one or more network *channels*,
|
||
|
instances of class :class:`asyncore.dispatcher` and
|
||
|
:class:`asynchat.async_chat`. Creating the channels adds them to a global map,
|
||
|
used by the :func:`loop` function if you do not provide it with your own *map*.
|
||
|
|
||
|
Once the initial channel(s) is(are) created, calling the :func:`loop` function
|
||
|
activates channel service, which continues until the last channel (including any
|
||
|
that have been added to the map during asynchronous service) is closed.
|
||
|
|
||
|
|
||
|
.. function:: loop([timeout[, use_poll[, map[,count]]]])
|
||
|
|
||
|
Enter a polling loop that terminates after count passes or all open channels
|
||
|
have been closed. All arguments are optional. The *count* parameter defaults
|
||
|
to None, resulting in the loop terminating only when all channels have been
|
||
|
closed. The *timeout* argument sets the timeout parameter for the appropriate
|
||
|
:func:`select` or :func:`poll` call, measured in seconds; the default is 30
|
||
|
seconds. The *use_poll* parameter, if true, indicates that :func:`poll` should
|
||
|
be used in preference to :func:`select` (the default is ``False``).
|
||
|
|
||
|
The *map* parameter is a dictionary whose items are the channels to watch. As
|
||
|
channels are closed they are deleted from their map. If *map* is omitted, a
|
||
|
global map is used. Channels (instances of :class:`asyncore.dispatcher`,
|
||
|
:class:`asynchat.async_chat` and subclasses thereof) can freely be mixed in the
|
||
|
map.
|
||
|
|
||
|
|
||
|
.. class:: dispatcher()
|
||
|
|
||
|
The :class:`dispatcher` class is a thin wrapper around a low-level socket
|
||
|
object. To make it more useful, it has a few methods for event-handling which
|
||
|
are called from the asynchronous loop. Otherwise, it can be treated as a
|
||
|
normal non-blocking socket object.
|
||
|
|
||
|
Two class attributes can be modified, to improve performance, or possibly even
|
||
|
to conserve memory.
|
||
|
|
||
|
|
||
|
.. data:: ac_in_buffer_size
|
||
|
|
||
|
The asynchronous input buffer size (default ``4096``).
|
||
|
|
||
|
|
||
|
.. data:: ac_out_buffer_size
|
||
|
|
||
|
The asynchronous output buffer size (default ``4096``).
|
||
|
|
||
|
The firing of low-level events at certain times or in certain connection states
|
||
|
tells the asynchronous loop that certain higher-level events have taken place.
|
||
|
For example, if we have asked for a socket to connect to another host, we know
|
||
|
that the connection has been made when the socket becomes writable for the first
|
||
|
time (at this point you know that you may write to it with the expectation of
|
||
|
success). The implied higher-level events are:
|
||
|
|
||
|
+----------------------+----------------------------------------+
|
||
|
| Event | Description |
|
||
|
+======================+========================================+
|
||
|
| ``handle_connect()`` | Implied by the first write event |
|
||
|
+----------------------+----------------------------------------+
|
||
|
| ``handle_close()`` | Implied by a read event with no data |
|
||
|
| | available |
|
||
|
+----------------------+----------------------------------------+
|
||
|
| ``handle_accept()`` | Implied by a read event on a listening |
|
||
|
| | socket |
|
||
|
+----------------------+----------------------------------------+
|
||
|
|
||
|
During asynchronous processing, each mapped channel's :meth:`readable` and
|
||
|
:meth:`writable` methods are used to determine whether the channel's socket
|
||
|
should be added to the list of channels :cfunc:`select`\ ed or :cfunc:`poll`\ ed
|
||
|
for read and write events.
|
||
|
|
||
|
Thus, the set of channel events is larger than the basic socket events. The full
|
||
|
set of methods that can be overridden in your subclass follows:
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.handle_read()
|
||
|
|
||
|
Called when the asynchronous loop detects that a :meth:`read` call on the
|
||
|
channel's socket will succeed.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.handle_write()
|
||
|
|
||
|
Called when the asynchronous loop detects that a writable socket can be written.
|
||
|
Often this method will implement the necessary buffering for performance. For
|
||
|
example::
|
||
|
|
||
|
def handle_write(self):
|
||
|
sent = self.send(self.buffer)
|
||
|
self.buffer = self.buffer[sent:]
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.handle_expt()
|
||
|
|
||
|
Called when there is out of band (OOB) data for a socket connection. This will
|
||
|
almost never happen, as OOB is tenuously supported and rarely used.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.handle_connect()
|
||
|
|
||
|
Called when the active opener's socket actually makes a connection. Might send a
|
||
|
"welcome" banner, or initiate a protocol negotiation with the remote endpoint,
|
||
|
for example.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.handle_close()
|
||
|
|
||
|
Called when the socket is closed.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.handle_error()
|
||
|
|
||
|
Called when an exception is raised and not otherwise handled. The default
|
||
|
version prints a condensed traceback.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.handle_accept()
|
||
|
|
||
|
Called on listening channels (passive openers) when a connection can be
|
||
|
established with a new remote endpoint that has issued a :meth:`connect` call
|
||
|
for the local endpoint.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.readable()
|
||
|
|
||
|
Called each time around the asynchronous loop to determine whether a channel's
|
||
|
socket should be added to the list on which read events can occur. The default
|
||
|
method simply returns ``True``, indicating that by default, all channels will
|
||
|
be interested in read events.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.writable()
|
||
|
|
||
|
Called each time around the asynchronous loop to determine whether a channel's
|
||
|
socket should be added to the list on which write events can occur. The default
|
||
|
method simply returns ``True``, indicating that by default, all channels will
|
||
|
be interested in write events.
|
||
|
|
||
|
In addition, each channel delegates or extends many of the socket methods. Most
|
||
|
of these are nearly identical to their socket partners.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.create_socket(family, type)
|
||
|
|
||
|
This is identical to the creation of a normal socket, and will use the same
|
||
|
options for creation. Refer to the :mod:`socket` documentation for information
|
||
|
on creating sockets.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.connect(address)
|
||
|
|
||
|
As with the normal socket object, *address* is a tuple with the first element
|
||
|
the host to connect to, and the second the port number.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.send(data)
|
||
|
|
||
|
Send *data* to the remote end-point of the socket.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.recv(buffer_size)
|
||
|
|
||
|
Read at most *buffer_size* bytes from the socket's remote end-point. An empty
|
||
|
string implies that the channel has been closed from the other end.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.listen(backlog)
|
||
|
|
||
|
Listen for connections made to the socket. The *backlog* argument specifies the
|
||
|
maximum number of queued connections and should be at least 1; the maximum value
|
||
|
is system-dependent (usually 5).
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.bind(address)
|
||
|
|
||
|
Bind the socket to *address*. The socket must not already be bound. (The
|
||
|
format of *address* depends on the address family --- see above.) To mark the
|
||
|
socket as re-usable (setting the :const:`SO_REUSEADDR` option), call the
|
||
|
:class:`dispatcher` object's :meth:`set_reuse_addr` method.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.accept()
|
||
|
|
||
|
Accept a connection. The socket must be bound to an address and listening for
|
||
|
connections. The return value is a pair ``(conn, address)`` where *conn* is a
|
||
|
*new* socket object usable to send and receive data on the connection, and
|
||
|
*address* is the address bound to the socket on the other end of the connection.
|
||
|
|
||
|
|
||
|
.. method:: dispatcher.close()
|
||
|
|
||
|
Close the socket. All future operations on the socket object will fail. The
|
||
|
remote end-point will receive no more data (after queued data is flushed).
|
||
|
Sockets are automatically closed when they are garbage-collected.
|
||
|
|
||
|
|
||
|
.. _asyncore-example:
|
||
|
|
||
|
asyncore Example basic HTTP client
|
||
|
----------------------------------
|
||
|
|
||
|
Here is a very basic HTTP client that uses the :class:`dispatcher` class to
|
||
|
implement its socket handling::
|
||
|
|
||
|
import asyncore, socket
|
||
|
|
||
|
class http_client(asyncore.dispatcher):
|
||
|
|
||
|
def __init__(self, host, path):
|
||
|
asyncore.dispatcher.__init__(self)
|
||
|
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
|
||
|
self.connect( (host, 80) )
|
||
|
self.buffer = 'GET %s HTTP/1.0\r\n\r\n' % path
|
||
|
|
||
|
def handle_connect(self):
|
||
|
pass
|
||
|
|
||
|
def handle_close(self):
|
||
|
self.close()
|
||
|
|
||
|
def handle_read(self):
|
||
|
print self.recv(8192)
|
||
|
|
||
|
def writable(self):
|
||
|
return (len(self.buffer) > 0)
|
||
|
|
||
|
def handle_write(self):
|
||
|
sent = self.send(self.buffer)
|
||
|
self.buffer = self.buffer[sent:]
|
||
|
|
||
|
c = http_client('www.python.org', '/')
|
||
|
|
||
|
asyncore.loop()
|
||
|
|