1998-10-02 12:58:50 -03:00
|
|
|
|
"""Chip viewer and widget.
|
|
|
|
|
|
|
|
|
|
In the lower left corner of the main Pynche window, you will see two
|
|
|
|
|
ChipWidgets, one for the selected color and one for the nearest color. The
|
|
|
|
|
selected color is the actual RGB value expressed as an X11 #COLOR name. The
|
|
|
|
|
nearest color is the named color from the X11 database that is closest to the
|
|
|
|
|
selected color in 3D space. There may be other colors equally close, but the
|
|
|
|
|
nearest one is the first one found.
|
|
|
|
|
|
|
|
|
|
Clicking on the nearest color chip selects that named color.
|
|
|
|
|
|
|
|
|
|
The ChipViewer class includes the entire lower left quandrant; i.e. both the
|
|
|
|
|
selected and nearest ChipWidgets.
|
|
|
|
|
"""
|
|
|
|
|
|
1998-09-29 12:44:20 -03:00
|
|
|
|
from types import StringType
|
1998-01-29 19:48:55 -04:00
|
|
|
|
from Tkinter import *
|
1998-09-29 12:44:20 -03:00
|
|
|
|
import ColorDB
|
1998-01-29 19:48:55 -04:00
|
|
|
|
|
1998-09-29 12:44:20 -03:00
|
|
|
|
|
|
|
|
|
class ChipWidget:
|
1998-02-11 14:54:23 -04:00
|
|
|
|
_WIDTH = 150
|
|
|
|
|
_HEIGHT = 80
|
1998-01-29 19:48:55 -04:00
|
|
|
|
|
1998-09-29 12:44:20 -03:00
|
|
|
|
def __init__(self,
|
|
|
|
|
parent = None,
|
|
|
|
|
width = _WIDTH,
|
|
|
|
|
height = _HEIGHT,
|
|
|
|
|
text = 'Color',
|
|
|
|
|
initialcolor = 'blue',
|
|
|
|
|
presscmd = None,
|
|
|
|
|
releasecmd = None):
|
|
|
|
|
# create the text label
|
|
|
|
|
self.__label = Label(parent, text=text)
|
|
|
|
|
self.__label.grid(row=0, column=0)
|
|
|
|
|
# create the color chip, implemented as a frame
|
|
|
|
|
self.__chip = Frame(parent, relief=RAISED, borderwidth=2,
|
|
|
|
|
width=width,
|
|
|
|
|
height=height,
|
|
|
|
|
background=initialcolor)
|
|
|
|
|
self.__chip.grid(row=1, column=0)
|
|
|
|
|
# create the color name, ctor argument must be a string
|
|
|
|
|
self.__name = Label(parent, text=initialcolor)
|
|
|
|
|
self.__name.grid(row=2, column=0)
|
|
|
|
|
#
|
|
|
|
|
# set bindings
|
|
|
|
|
if presscmd:
|
|
|
|
|
self.__chip.bind('<ButtonPress-1>', presscmd)
|
|
|
|
|
if releasecmd:
|
|
|
|
|
self.__chip.bind('<ButtonRelease-1>', releasecmd)
|
|
|
|
|
|
|
|
|
|
def set_color(self, color):
|
|
|
|
|
self.__chip.config(background=color)
|
|
|
|
|
self.__name.config(text=color)
|
|
|
|
|
|
|
|
|
|
def get_color(self):
|
|
|
|
|
return self.__chip['background']
|
|
|
|
|
|
|
|
|
|
def press(self):
|
|
|
|
|
self.__chip.configure(relief=SUNKEN)
|
|
|
|
|
|
|
|
|
|
def release(self):
|
|
|
|
|
self.__chip.configure(relief=RAISED)
|
1998-01-29 19:48:55 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1998-09-29 12:44:20 -03:00
|
|
|
|
class ChipViewer:
|
|
|
|
|
def __init__(self, switchboard, parent=None):
|
|
|
|
|
self.__sb = switchboard
|
1998-10-01 11:26:04 -03:00
|
|
|
|
self.__frame = Frame(parent) #, relief=GROOVE, borderwidth=2)
|
|
|
|
|
self.__frame.grid(row=3, column=0)
|
1998-09-29 12:44:20 -03:00
|
|
|
|
# create the chip that will display the currently selected color
|
|
|
|
|
# exactly
|
|
|
|
|
self.__sframe = Frame(self.__frame)
|
|
|
|
|
self.__sframe.grid(row=0, column=0)
|
|
|
|
|
self.__selected = ChipWidget(self.__sframe, text='Selected')
|
|
|
|
|
# create the chip that will display the nearest real X11 color
|
|
|
|
|
# database color name
|
|
|
|
|
self.__nframe = Frame(self.__frame)
|
|
|
|
|
self.__nframe.grid(row=0, column=1)
|
|
|
|
|
self.__nearest = ChipWidget(self.__nframe, text='Nearest',
|
|
|
|
|
presscmd = self.__buttonpress,
|
|
|
|
|
releasecmd = self.__buttonrelease)
|
1998-10-01 11:26:04 -03:00
|
|
|
|
self.__div = Frame(self.__frame,
|
|
|
|
|
width=2,
|
|
|
|
|
borderwidth=2,
|
|
|
|
|
relief=RAISED)
|
|
|
|
|
self.__div.grid(row=0, column=2, sticky='NS', padx=5)
|
1998-09-29 12:44:20 -03:00
|
|
|
|
|
|
|
|
|
def update_yourself(self, red, green, blue):
|
|
|
|
|
# TBD: should exactname default to X11 color name if their is an exact
|
|
|
|
|
# match for the rgb triplet? Part of me says it's nice to see both
|
|
|
|
|
# names for the color, the other part says that it's better to
|
|
|
|
|
# feedback the exact match.
|
|
|
|
|
rgbtuple = (red, green, blue)
|
|
|
|
|
try:
|
|
|
|
|
allcolors = self.__sb.colordb().find_byrgb(rgbtuple)
|
|
|
|
|
exactname = allcolors[0]
|
|
|
|
|
except ColorDB.BadColor:
|
|
|
|
|
exactname = ColorDB.triplet_to_rrggbb(rgbtuple)
|
|
|
|
|
nearest = self.__sb.colordb().nearest(red, green, blue)
|
|
|
|
|
self.__selected.set_color(exactname)
|
|
|
|
|
self.__nearest.set_color(nearest)
|
|
|
|
|
|
|
|
|
|
def __buttonpress(self, event=None):
|
|
|
|
|
self.__nearest.press()
|
|
|
|
|
|
|
|
|
|
def __buttonrelease(self, event=None):
|
|
|
|
|
self.__nearest.release()
|
|
|
|
|
colorname = self.__nearest.get_color()
|
|
|
|
|
red, green, blue = self.__sb.colordb().find_byname(colorname)
|
|
|
|
|
self.__sb.update_views(red, green, blue)
|