2007-08-15 11:28:01 -03:00
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:mod:`turtle` --- Turtle graphics for Tk
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========================================
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.. module:: turtle
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:platform: Tk
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:synopsis: An environment for turtle graphics.
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.. moduleauthor:: Guido van Rossum <guido@python.org>
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.. sectionauthor:: Moshe Zadka <moshez@zadka.site.co.il>
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The :mod:`turtle` module provides turtle graphics primitives, in both an
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object-oriented and procedure-oriented ways. Because it uses :mod:`Tkinter` for
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the underlying graphics, it needs a version of python installed with Tk support.
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The procedural interface uses a pen and a canvas which are automagically created
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when any of the functions are called.
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The :mod:`turtle` module defines the following functions:
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.. function:: degrees()
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Set angle measurement units to degrees.
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.. function:: radians()
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Set angle measurement units to radians.
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.. function:: setup(**kwargs)
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Sets the size and position of the main window. Keywords are:
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* ``width``: either a size in pixels or a fraction of the screen. The default is
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50% of the screen.
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* ``height``: either a size in pixels or a fraction of the screen. The default
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is 50% of the screen.
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* ``startx``: starting position in pixels from the left edge of the screen.
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``None`` is the default value and centers the window horizontally on screen.
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* ``starty``: starting position in pixels from the top edge of the screen.
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``None`` is the default value and centers the window vertically on screen.
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Examples::
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# Uses default geometry: 50% x 50% of screen, centered.
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setup()
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# Sets window to 200x200 pixels, in upper left of screen
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setup (width=200, height=200, startx=0, starty=0)
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# Sets window to 75% of screen by 50% of screen, and centers it.
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setup(width=.75, height=0.5, startx=None, starty=None)
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.. function:: title(title_str)
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Set the window's title to *title*.
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.. function:: done()
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Enters the Tk main loop. The window will continue to be displayed until the
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user closes it or the process is killed.
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.. function:: reset()
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Clear the screen, re-center the pen, and set variables to the default values.
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.. function:: clear()
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Clear the screen.
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.. function:: tracer(flag)
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Set tracing on/off (according to whether flag is true or not). Tracing means
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line are drawn more slowly, with an animation of an arrow along the line.
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.. function:: speed(speed)
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Set the speed of the turtle. Valid values for the parameter *speed* are
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``'fastest'`` (no delay), ``'fast'``, (delay 5ms), ``'normal'`` (delay 10ms),
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``'slow'`` (delay 15ms), and ``'slowest'`` (delay 20ms).
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.. versionadded:: 2.5
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.. function:: delay(delay)
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Set the speed of the turtle to *delay*, which is given in ms.
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.. versionadded:: 2.5
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.. function:: forward(distance)
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Go forward *distance* steps.
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.. function:: backward(distance)
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Go backward *distance* steps.
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.. function:: left(angle)
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Turn left *angle* units. Units are by default degrees, but can be set via the
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:func:`degrees` and :func:`radians` functions.
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.. function:: right(angle)
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Turn right *angle* units. Units are by default degrees, but can be set via the
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:func:`degrees` and :func:`radians` functions.
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.. function:: up()
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Move the pen up --- stop drawing.
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.. function:: down()
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Move the pen down --- draw when moving.
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.. function:: width(width)
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Set the line width to *width*.
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.. function:: color(s)
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color((r, g, b))
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color(r, g, b)
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Set the pen color. In the first form, the color is specified as a Tk color
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specification as a string. The second form specifies the color as a tuple of
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the RGB values, each in the range [0..1]. For the third form, the color is
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specified giving the RGB values as three separate parameters (each in the range
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[0..1]).
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.. function:: write(text[, move])
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Write *text* at the current pen position. If *move* is true, the pen is moved to
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the bottom-right corner of the text. By default, *move* is false.
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.. function:: fill(flag)
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The complete specifications are rather complex, but the recommended usage is:
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call ``fill(1)`` before drawing a path you want to fill, and call ``fill(0)``
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when you finish to draw the path.
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.. function:: begin_fill()
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Switch turtle into filling mode; Must eventually be followed by a corresponding
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end_fill() call. Otherwise it will be ignored.
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.. versionadded:: 2.5
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.. function:: end_fill()
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End filling mode, and fill the shape; equivalent to ``fill(0)``.
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.. versionadded:: 2.5
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.. function:: circle(radius[, extent])
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Draw a circle with radius *radius* whose center-point is *radius* units left of
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the turtle. *extent* determines which part of a circle is drawn: if not given it
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defaults to a full circle.
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If *extent* is not a full circle, one endpoint of the arc is the current pen
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position. The arc is drawn in a counter clockwise direction if *radius* is
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positive, otherwise in a clockwise direction. In the process, the direction of
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the turtle is changed by the amount of the *extent*.
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.. function:: goto(x, y)
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goto((x, y))
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Go to co-ordinates *x*, *y*. The co-ordinates may be specified either as two
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separate arguments or as a 2-tuple.
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.. function:: towards(x, y)
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Return the angle of the line from the turtle's position to the point *x*, *y*.
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The co-ordinates may be specified either as two separate arguments, as a
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2-tuple, or as another pen object.
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.. versionadded:: 2.5
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.. function:: heading()
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Return the current orientation of the turtle.
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.. versionadded:: 2.3
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.. function:: setheading(angle)
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Set the orientation of the turtle to *angle*.
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.. versionadded:: 2.3
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.. function:: position()
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Return the current location of the turtle as an ``(x,y)`` pair.
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.. versionadded:: 2.3
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.. function:: setx(x)
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Set the x coordinate of the turtle to *x*.
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.. versionadded:: 2.3
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.. function:: sety(y)
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Set the y coordinate of the turtle to *y*.
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.. versionadded:: 2.3
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.. function:: window_width()
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Return the width of the canvas window.
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.. versionadded:: 2.3
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.. function:: window_height()
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Return the height of the canvas window.
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.. versionadded:: 2.3
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This module also does ``from math import *``, so see the documentation for the
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:mod:`math` module for additional constants and functions useful for turtle
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graphics.
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.. function:: demo()
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Exercise the module a bit.
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.. exception:: Error
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Exception raised on any error caught by this module.
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For examples, see the code of the :func:`demo` function.
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This module defines the following classes:
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.. class:: Pen()
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Define a pen. All above functions can be called as a methods on the given pen.
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The constructor automatically creates a canvas do be drawn on.
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.. class:: Turtle()
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Define a pen. This is essentially a synonym for ``Pen()``; :class:`Turtle` is an
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empty subclass of :class:`Pen`.
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.. class:: RawPen(canvas)
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Define a pen which draws on a canvas *canvas*. This is useful if you want to
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use the module to create graphics in a "real" program.
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.. _pen-rawpen-objects:
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Turtle, Pen and RawPen Objects
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------------------------------
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Most of the global functions available in the module are also available as
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methods of the :class:`Turtle`, :class:`Pen` and :class:`RawPen` classes,
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affecting only the state of the given pen.
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The only method which is more powerful as a method is :func:`degrees`, which
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takes an optional argument letting you specify the number of units
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corresponding to a full circle:
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.. method:: Turtle.degrees([fullcircle])
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*fullcircle* is by default 360. This can cause the pen to have any angular units
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whatever: give *fullcircle* ``2*pi`` for radians, or 400 for gradians.
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