Gazebo_simulation-Frontend/node_modules/react-dom/cjs/react-dom-unstable-flight-server.node.development.js
2020-12-21 10:29:31 -05:00

416 lines
10 KiB
JavaScript

/** @license React v16.12.0
* react-dom-unstable-flight-server.node.development.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
if (process.env.NODE_ENV !== "production") {
(function() {
'use strict';
var ReactDOMServer = require('react-dom/server');
function scheduleWork(callback) {
setImmediate(callback);
}
function flushBuffered(destination) {
// If we don't have any more data to send right now.
// Flush whatever is in the buffer to the wire.
if (typeof destination.flush === 'function') {
// http.createServer response have flush(), but it has a different meaning and
// is deprecated in favor of flushHeaders(). Detect to avoid a warning.
if (typeof destination.flushHeaders !== 'function') {
// By convention the Zlib streams provide a flush function for this purpose.
destination.flush();
}
}
}
function beginWriting(destination) {
// Older Node streams like http.createServer don't have this.
if (typeof destination.cork === 'function') {
destination.cork();
}
}
function writeChunk(destination, buffer) {
var nodeBuffer = buffer; // close enough
return destination.write(nodeBuffer);
}
function completeWriting(destination) {
// Older Node streams like http.createServer don't have this.
if (typeof destination.uncork === 'function') {
destination.uncork();
}
}
function close(destination) {
destination.end();
}
function convertStringToBuffer(content) {
return Buffer.from(content, 'utf8');
}
function renderHostChildrenToString(children) {
// TODO: This file is used to actually implement a server renderer
// so we can't actually reference the renderer here. Instead, we
// should replace this method with a reference to Fizz which
// then uses this file to implement the server renderer.
return ReactDOMServer.renderToStaticMarkup(children);
}
// The Symbol used to tag the ReactElement-like types. If there is no native Symbol
// nor polyfill, then a plain number is used for performance.
var hasSymbol = typeof Symbol === 'function' && Symbol.for;
var REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;
// TODO: We don't use AsyncMode or ConcurrentMode anymore. They were temporary
// (unstable) APIs that have been removed. Can we remove the symbols?
/*
FLIGHT PROTOCOL GRAMMAR
Response
- JSONData RowSequence
- JSONData
RowSequence
- Row RowSequence
- Row
Row
- "J" RowID JSONData
- "H" RowID HTMLData
- "B" RowID BlobData
- "U" RowID URLData
- "E" RowID ErrorData
RowID
- HexDigits ":"
HexDigits
- HexDigit HexDigits
- HexDigit
HexDigit
- 0-F
URLData
- (UTF8 encoded URL) "\n"
ErrorData
- (UTF8 encoded JSON: {message: "...", stack: "..."}) "\n"
JSONData
- (UTF8 encoded JSON) "\n"
- String values that begin with $ are escaped with a "$" prefix.
- References to other rows are encoding as JSONReference strings.
JSONReference
- "$" HexDigits
HTMLData
- ByteSize (UTF8 encoded HTML)
BlobData
- ByteSize (Binary Data)
ByteSize
- (unsigned 32-bit integer)
*/
// TODO: Implement HTMLData, BlobData and URLData.
var stringify = JSON.stringify;
function createRequest(model, destination) {
var pingedSegments = [];
var request = {
destination: destination,
nextChunkId: 0,
pendingChunks: 0,
pingedSegments: pingedSegments,
completedJSONChunks: [],
completedErrorChunks: [],
flowing: false,
toJSON: function (key, value) {
return resolveModelToJSON(request, value);
}
};
request.pendingChunks++;
var rootSegment = createSegment(request, model);
pingedSegments.push(rootSegment);
return request;
}
function attemptResolveModelComponent(element) {
var type = element.type;
var props = element.props;
if (typeof type === 'function') {
// This is a nested view model.
return type(props);
} else if (typeof type === 'string') {
// This is a host element. E.g. HTML.
return renderHostChildrenToString(element);
} else {
throw new Error('Unsupported type.');
}
}
function pingSegment(request, segment) {
var pingedSegments = request.pingedSegments;
pingedSegments.push(segment);
if (pingedSegments.length === 1) {
scheduleWork(function () {
return performWork(request);
});
}
}
function createSegment(request, model) {
var id = request.nextChunkId++;
var segment = {
id: id,
model: model,
ping: function () {
return pingSegment(request, segment);
}
};
return segment;
}
function serializeIDRef(id) {
return '$' + id.toString(16);
}
function serializeRowHeader(tag, id) {
return tag + id.toString(16) + ':';
}
function escapeStringValue(value) {
if (value[0] === '$') {
// We need to escape $ prefixed strings since we use that to encode
// references to IDs.
return '$' + value;
} else {
return value;
}
}
function resolveModelToJSON(request, value) {
if (typeof value === 'string') {
return escapeStringValue(value);
}
while (typeof value === 'object' && value !== null && value.$$typeof === REACT_ELEMENT_TYPE) {
var element = value;
try {
value = attemptResolveModelComponent(element);
} catch (x) {
if (typeof x === 'object' && x !== null && typeof x.then === 'function') {
// Something suspended, we'll need to create a new segment and resolve it later.
request.pendingChunks++;
var newSegment = createSegment(request, element);
var ping = newSegment.ping;
x.then(ping, ping);
return serializeIDRef(newSegment.id);
} else {
request.pendingChunks++;
var errorId = request.nextChunkId++;
emitErrorChunk(request, errorId, x);
return serializeIDRef(errorId);
}
}
}
return value;
}
function emitErrorChunk(request, id, error) {
// TODO: We should not leak error messages to the client in prod.
// Give this an error code instead and log on the server.
// We can serialize the error in DEV as a convenience.
var message;
var stack = '';
try {
if (error instanceof Error) {
message = '' + error.message;
stack = '' + error.stack;
} else {
message = 'Error: ' + error;
}
} catch (x) {
message = 'An error occurred but serializing the error message failed.';
}
var errorInfo = {
message: message,
stack: stack
};
var row = serializeRowHeader('E', id) + stringify(errorInfo) + '\n';
request.completedErrorChunks.push(convertStringToBuffer(row));
}
function retrySegment(request, segment) {
var value = segment.model;
try {
while (typeof value === 'object' && value !== null && value.$$typeof === REACT_ELEMENT_TYPE) {
// If this is a nested model, there's no need to create another chunk,
// we can reuse the existing one and try again.
var element = value;
segment.model = element;
value = attemptResolveModelComponent(element);
}
var json = stringify(value, request.toJSON);
var row;
var id = segment.id;
if (id === 0) {
row = json + '\n';
} else {
row = serializeRowHeader('J', id) + json + '\n';
}
request.completedJSONChunks.push(convertStringToBuffer(row));
} catch (x) {
if (typeof x === 'object' && x !== null && typeof x.then === 'function') {
// Something suspended again, let's pick it back up later.
var ping = segment.ping;
x.then(ping, ping);
return;
} else {
// This errored, we need to serialize this error to the
emitErrorChunk(request, segment.id, x);
}
}
}
function performWork(request) {
var pingedSegments = request.pingedSegments;
request.pingedSegments = [];
for (var i = 0; i < pingedSegments.length; i++) {
var segment = pingedSegments[i];
retrySegment(request, segment);
}
if (request.flowing) {
flushCompletedChunks(request);
}
}
var reentrant = false;
function flushCompletedChunks(request) {
if (reentrant) {
return;
}
reentrant = true;
var destination = request.destination;
beginWriting(destination);
try {
var jsonChunks = request.completedJSONChunks;
var i = 0;
for (; i < jsonChunks.length; i++) {
request.pendingChunks--;
var chunk = jsonChunks[i];
if (!writeChunk(destination, chunk)) {
request.flowing = false;
i++;
break;
}
}
jsonChunks.splice(0, i);
var errorChunks = request.completedErrorChunks;
i = 0;
for (; i < errorChunks.length; i++) {
request.pendingChunks--;
var _chunk = errorChunks[i];
if (!writeChunk(destination, _chunk)) {
request.flowing = false;
i++;
break;
}
}
errorChunks.splice(0, i);
} finally {
reentrant = false;
completeWriting(destination);
}
flushBuffered(destination);
if (request.pendingChunks === 0) {
// We're done.
close(destination);
}
}
function startWork(request) {
request.flowing = true;
scheduleWork(function () {
return performWork(request);
});
}
function startFlowing(request) {
request.flowing = true;
flushCompletedChunks(request);
}
// This file intentionally does *not* have the Flow annotation.
// Don't add it. See `./inline-typed.js` for an explanation.
function createDrainHandler(destination, request) {
return function () {
return startFlowing(request);
};
}
function pipeToNodeWritable(model, destination) {
var request = createRequest(model, destination);
destination.on('drain', createDrainHandler(destination, request));
startWork(request);
}
var ReactFlightDOMServerNode = {
pipeToNodeWritable: pipeToNodeWritable
};
var ReactFlightDOMServerNode$1 = Object.freeze({
default: ReactFlightDOMServerNode
});
var ReactFlightDOMServerNode$2 = ( ReactFlightDOMServerNode$1 && ReactFlightDOMServerNode ) || ReactFlightDOMServerNode$1;
// TODO: decide on the top-level export form.
// This is hacky but makes it work with both Rollup and Jest
var unstableFlightServer_node = ReactFlightDOMServerNode$2.default || ReactFlightDOMServerNode$2;
module.exports = unstableFlightServer_node;
})();
}