Gazebo_simulation-Frontend/node_modules/recompose/withStateHandlers.js

97 lines
4.3 KiB
JavaScript

'use strict';
exports.__esModule = true;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _react = require('react');
var _setDisplayName = require('./setDisplayName');
var _setDisplayName2 = _interopRequireDefault(_setDisplayName);
var _wrapDisplayName = require('./wrapDisplayName');
var _wrapDisplayName2 = _interopRequireDefault(_wrapDisplayName);
var _shallowEqual = require('./shallowEqual');
var _shallowEqual2 = _interopRequireDefault(_shallowEqual);
var _mapValues = require('./utils/mapValues');
var _mapValues2 = _interopRequireDefault(_mapValues);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var withStateHandlers = function withStateHandlers(initialState, stateUpdaters) {
return function (BaseComponent) {
var factory = (0, _react.createFactory)(BaseComponent);
var WithStateHandlers = function (_Component) {
_inherits(WithStateHandlers, _Component);
function WithStateHandlers() {
var _temp, _this, _ret;
_classCallCheck(this, WithStateHandlers);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return _ret = (_temp = (_this = _possibleConstructorReturn(this, _Component.call.apply(_Component, [this].concat(args))), _this), _initialiseProps.call(_this), _temp), _possibleConstructorReturn(_this, _ret);
}
WithStateHandlers.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps, nextState) {
var propsChanged = nextProps !== this.props;
// the idea is to skip render if stateUpdater handler return undefined
// this allows to create no state update handlers with access to state and props
var stateChanged = !(0, _shallowEqual2.default)(nextState, this.state);
return propsChanged || stateChanged;
};
WithStateHandlers.prototype.render = function render() {
return factory(_extends({}, this.props, this.state, this.stateUpdaters));
};
return WithStateHandlers;
}(_react.Component);
var _initialiseProps = function _initialiseProps() {
var _this2 = this;
this.state = typeof initialState === 'function' ? initialState(this.props) : initialState;
this.stateUpdaters = (0, _mapValues2.default)(stateUpdaters, function (handler) {
return function (mayBeEvent) {
for (var _len2 = arguments.length, args = Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
args[_key2 - 1] = arguments[_key2];
}
// Having that functional form of setState can be called async
// we need to persist SyntheticEvent
if (mayBeEvent && typeof mayBeEvent.persist === 'function') {
mayBeEvent.persist();
}
_this2.setState(function (state, props) {
return handler(state, props).apply(undefined, [mayBeEvent].concat(args));
});
};
});
};
if (process.env.NODE_ENV !== 'production') {
return (0, _setDisplayName2.default)((0, _wrapDisplayName2.default)(BaseComponent, 'withStateHandlers'))(WithStateHandlers);
}
return WithStateHandlers;
};
};
exports.default = withStateHandlers;