Gazebo_simulation-Frontend/node_modules/.cache/babel-loader/6f31d9575c1a366aa7070cab0ed...

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{"ast":null,"code":"'use strict';\n\nvar inherits = require('inherits'),\n EventEmitter = require('events').EventEmitter;\n\nvar debug = function debug() {};\n\nif (process.env.NODE_ENV !== 'production') {\n debug = require('debug')('sockjs-client:buffered-sender');\n}\n\nfunction BufferedSender(url, sender) {\n debug(url);\n EventEmitter.call(this);\n this.sendBuffer = [];\n this.sender = sender;\n this.url = url;\n}\n\ninherits(BufferedSender, EventEmitter);\n\nBufferedSender.prototype.send = function (message) {\n debug('send', message);\n this.sendBuffer.push(message);\n\n if (!this.sendStop) {\n this.sendSchedule();\n }\n}; // For polling transports in a situation when in the message callback,\n// new message is being send. If the sending connection was started\n// before receiving one, it is possible to saturate the network and\n// timeout due to the lack of receiving socket. To avoid that we delay\n// sending messages by some small time, in order to let receiving\n// connection be started beforehand. This is only a halfmeasure and\n// does not fix the big problem, but it does make the tests go more\n// stable on slow networks.\n\n\nBufferedSender.prototype.sendScheduleWait = function () {\n debug('sendScheduleWait');\n var self = this;\n var tref;\n\n this.sendStop = function () {\n debug('sendStop');\n self.sendStop = null;\n clearTimeout(tref);\n };\n\n tref = setTimeout(function () {\n debug('timeout');\n self.sendStop = null;\n self.sendSchedule();\n }, 25);\n};\n\nBufferedSender.prototype.sendSchedule = function () {\n debug('sendSchedule', this.sendBuffer.length);\n var self = this;\n\n if (this.sendBuffer.length > 0) {\n var payload = '[' + this.sendBuffer.join(',') + ']';\n this.sendStop = this.sender(this.url, payload, function (err) {\n self.sendStop = null;\n\n if (err) {\n debug('error', err);\n self.emit('close', err.code || 1006, 'Sending error: ' + err);\n self.close();\n } else {\n self.sendScheduleWait();\n }\n });\n this.sendBuffer = [];\n }\n};\n\nBufferedSender.prototype._cleanup = function () {\n debug('_cleanup');\n this.removeAllListeners();\n};\n\nBufferedSender.prototype.close = function () {\n debug('close');\n\n this._cleanup();\n\n if (this.sendStop) {\n this.sendStop();\n this.sendStop = null;\n }\n};\n\nmodule.exports = BufferedSender;","map":null,"metadata":{},"sourceType":"script"}