Jetpack/kernel/nvidia/include/linux/arm-smmu-suspend.h

30 lines
964 B
C

/*
* Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property
* and proprietary rights in and to this software and related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA Corporation is strictly prohibited.
*/
#ifndef _ARM_SMMU_SUSPEND_H
#define _ARM_SMMU_SUSPEND_H
#ifdef CONFIG_PM_SLEEP
int arm_smmu_suspend_init(void __iomem **smmu_base, u32 *smmu_base_pa,
int num_smmus, unsigned long smmu_size,
unsigned long smmu_pgshift, u32 scratch_reg_pa);
void arm_smmu_suspend_exit(void);
#else
int arm_smmu_suspend_init(void __iomem **smmu_base, u32 *smmu_base_pa,
int num_smmus, unsigned long smmu_size,
unsigned long smmu_pgshift, u32 scratch_reg_pa)
{
return 0;
}
void arm_smmu_suspend_exit(void) {}
#endif
#endif