forked from Archive/PX4-Autopilot
140 lines
5.5 KiB
C++
140 lines
5.5 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2022 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#pragma once
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#include "autopilot_tester.h"
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#include <mavsdk/mavsdk.h>
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#include <mavsdk/plugins/action/action.h>
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#include <mavsdk/plugins/follow_me/follow_me.h>
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// Simulate a target moving on a straight line in X+ direction
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class FollowTargetSimulator
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{
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public:
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FollowTargetSimulator(std::array<float, 3> initial_position_ned, mavsdk::Telemetry::GroundTruth home);
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~FollowTargetSimulator();
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// Integrate simulator by one time step
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// This moves the target on a line
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void update(float delta_t_s);
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// Retrieve noisy version of position state in NED coordinate frame
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// The noise is deterministic and changes whenever the update() function is called
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std::array<float, 3> get_position_ned_noisy();
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// Retrieve ground truth of position state in NED coordinate frame
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std::array<float, 3> get_position_ground_truth_ned();
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// Retrieve noisy version of velocity state in NED coordinate frame
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// The noise is deterministic and changes whenever the update() function is called
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std::array<float, 3> get_velocity_ned_noisy();
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// Retrieve ground truth of velocity state in NED coordinate frame
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std::array<float, 3> get_velocity_ned_ground_truth();
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// Retrieve noisy version of position state in global coordinate frame (lat, lon, alt)
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// The noise is deterministic and changes whenever the update() function is called
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std::array<double, 3> get_position_global_noisy();
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// Retrieve ground truth of position state in global coordinate frame (lat, lon, alt)
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std::array<double, 3> get_position_global_ground_truth();
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// Run checks whether the drone has the correct angle towards the target, specified by the follow-me configuration
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void check_follow_angle(FollowMe::Config config, std::array<float, 3> drone_pos_ned,
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std::array<float, 3> target_pos_ned, float tolerance);
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private:
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// Retrieve estimate with the option to add deterministic gaussian noise
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//
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// @param add_noise: Add gaussian noise to the state. Noise is deterministic and changes with each inokation of update()
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std::array<double, 3> get_position_global(bool add_noise);
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// Retrieve estimate with the option to add deterministic gaussian noise
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//
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// @param add_noise: Add gaussian noise to the state. Noise is deterministic and changes with each inokation of update()
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std::array<float, 3> get_position_ned(bool add_noise);
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// Retrieve estimate with the option to add deterministic gaussian noise
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//
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// @param add_noise: Add gaussian noise to the state. Noise is deterministic and changes with each inokation of update()
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std::array<float, 3> get_velocity_ned(bool add_noise);
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std::array<float, 3> _position_ned;
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std::array<float, 3> _velocity_ned;
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mavsdk::Telemetry::GroundTruth _home;
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size_t _udpate_count = 0;
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const double pos_noise_std = 0.3;
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const double vel_noise_std = 0.1;
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std::unique_ptr<mavsdk::Telemetry> _telemetry{};
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};
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class AutopilotTesterFollowMe : public AutopilotTester
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{
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public:
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AutopilotTesterFollowMe() = default;
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~AutopilotTesterFollowMe() = default;
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void connect(const std::string uri);
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/**
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* @brief Moves the Target in X+ direction and check the behavior
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*
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* @param stream_velocity [bool] Whether Target's FollowMe message includes velocity info or not
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*/
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void straight_line_test(const bool stream_velocity);
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/**
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* @brief Sends Target Velocity data only with invalid Position Data
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*
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* This case should be considered as an 'invalid' Target movement, and the vehicle
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* therefore shouldn't move even when the target data is sent
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*/
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void stream_velocity_only();
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/**
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* @brief Test to check if RC adjustments work
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*
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* Simulates moving throttle up and down for Follow Height Control
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* Simulates moving roll left and right for Follow Angle Control
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* Simulates moving pitch up and down for Follow Distance Control
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*/
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void rc_adjustment_test();
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private:
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std::unique_ptr<mavsdk::FollowMe> _follow_me{};
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};
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