forked from Archive/PX4-Autopilot
326 lines
9.3 KiB
C++
326 lines
9.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// NxWidgets/UnitTests/CButton/cbuttontest.cxx
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//
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// Copyright (C) 2012 Gregory Nutt. All rights reserved.
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// Author: Gregory Nutt <gnutt@nuttx.org>
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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// me be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <nuttx/config.h>
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#include <nuttx/init.h>
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#include <cstdio>
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#include <cerrno>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include <nuttx/nx/nxfonts.h>
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#include "nxconfig.hxx"
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#include "cbuttontest.hxx"
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#include "cbgwindow.hxx"
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/////////////////////////////////////////////////////////////////////////////
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// Definitions
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Classes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Function Prototypes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// CButtonTest Method Implementations
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/////////////////////////////////////////////////////////////////////////////
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// CButtonTest Constructor
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CButtonTest::CButtonTest()
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{
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m_bgWindow = (CBgWindow *)NULL;
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m_nxFont = (CNxFont *)NULL;
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m_text = (CNxString *)NULL;
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}
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// CButtonTest Descriptor
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CButtonTest::~CButtonTest()
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{
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disconnect();
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}
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// Connect to the NX server
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bool CButtonTest::connect(void)
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{
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// Connect to the server
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bool nxConnected = CNxServer::connect();
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if (nxConnected)
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{
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// Create the default font instance
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m_nxFont = new CNxFont(NXFONT_DEFAULT,
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CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR,
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CONFIG_NXWIDGETS_TRANSPARENT_COLOR);
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if (!m_nxFont)
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{
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printf("CButtonTest::connect: Failed to create the default font\n");
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}
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// Set the background color
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if (!setBackgroundColor(CONFIG_CBUTTONTEST_BGCOLOR))
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{
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printf("CButtonTest::connect: setBackgroundColor failed\n");
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}
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}
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return nxConnected;
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}
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// Disconnect from the NX server
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void CButtonTest::disconnect(void)
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{
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// Close the window
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if (m_bgWindow)
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{
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delete m_bgWindow;
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}
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// Free the display string
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if (m_text)
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{
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delete m_text;
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m_text = (CNxString *)NULL;
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}
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// Free the default font
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if (m_nxFont)
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{
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delete m_nxFont;
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m_nxFont = (CNxFont *)NULL;
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}
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// And disconnect from the server
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CNxServer::disconnect();
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}
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// Create the background window instance. This function illustrates
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// the basic steps to instantiate any window:
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//
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// 1) Create a dumb CWigetControl instance
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// 2) Pass the dumb CWidgetControl instance to the window constructor
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// that inherits from INxWindow. This will "smarten" the CWidgetControl
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// instance with some window knowlede
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// 3) Call the open() method on the window to display the window.
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// 4) After that, the fully smartened CWidgetControl instance can
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// be used to generate additional widgets by passing it to the
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// widget constructor
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bool CButtonTest::createWindow(void)
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{
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// Initialize the widget control using the default style
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m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
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// Get an (uninitialized) instance of the background window as a class
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// that derives from INxWindow.
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m_bgWindow = getBgWindow(m_widgetControl);
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if (!m_bgWindow)
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{
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printf("CButtonTest::createGraphics: Failed to create CBgWindow instance\n");
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delete m_widgetControl;
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return false;
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}
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// Open (and initialize) the window
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bool success = m_bgWindow->open();
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if (!success)
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{
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printf("CButtonTest::createGraphics: Failed to open background window\n");
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delete m_bgWindow;
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m_bgWindow = (CBgWindow*)0;
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return false;
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}
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return true;
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}
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// Create a CButton instance
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CButton *CButtonTest::createButton(FAR const char *text)
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{
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// Get the width of the display
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struct nxgl_size_s windowSize;
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if (!m_bgWindow->getSize(&windowSize))
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{
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printf("CButtonTest::createGraphics: Failed to get window size\n");
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return (CButton *)NULL;
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}
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// Create a CNxString instance to contain the C string
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m_text = new CNxString(text);
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// Get the height and width of the text display area
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nxgl_coord_t stringWidth = m_nxFont->getStringWidth(*m_text);
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nxgl_coord_t stringHeight = (nxgl_coord_t)m_nxFont->getHeight();
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// The default CButton has borders enabled with thickness of the border
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// width. Add twice the thickness of the borderto the width and height. (We
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// could let CButton do this for us by calling CButton::getPreferredDimensions())
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stringWidth += 2 * 1;
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stringHeight += 2 * 1;
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// Pick an X/Y position such that the button will be centered in the display
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nxgl_coord_t buttonX;
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if (stringWidth >= windowSize.w)
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{
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buttonX = 0;
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}
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else
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{
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buttonX = (windowSize.w - stringWidth) >> 1;
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}
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nxgl_coord_t buttonY;
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if (stringHeight >= windowSize.h)
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{
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buttonY = 0;
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}
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else
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{
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buttonY = (windowSize.h - stringHeight) >> 1;
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}
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// Save the center position of the button for use by click and release
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m_center.x = buttonX + (stringWidth >> 1);
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m_center.y = buttonY + (stringHeight >> 1);
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// Now we have enough information to create the button
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return new CButton(m_widgetControl, buttonX, buttonY, stringWidth, stringHeight, *m_text);
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}
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// Draw the button
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void CButtonTest::showButton(CButton *button)
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{
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button->enable(); // Un-necessary, the widget is enabled by default
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button->enableDrawing();
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button->redraw();
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}
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// Perform a simulated mouse click on the button. This method injects
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// the mouse click through the NX heirarchy just as would real mouse
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// hardward.
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void CButtonTest::click(void)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// Then inject the mouse click
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(void)nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_LEFTBUTTON);
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}
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// The counterpart to click. This simulates a button release through
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// the same mechanism.
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void CButtonTest::release(void)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// Then inject the mouse click
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(void)nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_NOBUTTONS);
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}
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// Widget events are normally handled in a modal loop.
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// However, for this case we know when there should be press and release
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// events so we don't have to poll. We can just perform a one pass poll
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// then check if the event was processed corredly.
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bool CButtonTest::poll(CButton *button)
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{
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// Poll for mouse events
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m_widgetControl->pollEvents(button);
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// And return the button clicked state
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return button->isClicked();
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}
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