forked from Archive/PX4-Autopilot
533 lines
19 KiB
C
533 lines
19 KiB
C
/****************************************************************************
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* graphics/nxglib/nxglib_splitline.c
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*
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* Copyright (C) 2011-2012 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <string.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <debug.h>
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#include <nuttx/nx/nxglib.h>
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Private Types
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****************************************************************************/
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struct b16point_s
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{
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b16_t x;
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b16_t y;
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};
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/****************************************************************************
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* Private Data
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****************************************************************************/
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/****************************************************************************
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* Public Data
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****************************************************************************/
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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static b16_t nxgl_interpolate(b16_t x, b16_t dy, b16_t dxdy)
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{
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b16_t dx = b16mulb16(dy, dxdy);
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return x + dx;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxgl_splitline
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*
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* Description:
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* In the general case, a line with width can be represented as a
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* parallelogram with a triangle at the top and bottom. Triangles and
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* parallelograms are both degenerate versions of a trapeziod. This
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* function breaks a wide line into triangles and trapezoids. This
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* function also detects other degenerate cases:
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*
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* 1. If y1 == y2 then the line is horizontal and is better represented
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* as a rectangle.
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* 2. If x1 == x2 then the line is vertical and also better represented
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* as a rectangle.
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* 3. If the width of the line is 1, then there are no triangles at the
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* top and bottome (this may also be the case if the width is narrow
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* and the line is near vertical).
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* 4. If the line is oriented is certain angles, it may consist only of
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* the upper and lower triangles with no trapezoid in between. In
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* this case, 3 trapezoids will be returned, but traps[1] will be
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* degenerate.
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*
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* Input parameters:
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* vector - A pointer to the vector described the line to be drawn.
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* traps - A pointer to a array of trapezoids (size 3).
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* rect - A pointer to a rectangle.
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*
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* Returned value:
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* 0: Line successfully broken up into three trapezoids. Values in
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* traps[0], traps[1], and traps[2] are valid.
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* 1: Line successfully represented by one trapezoid. Value in traps[1]
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* is valid.
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* 2: Line successfully represented by one rectangle. Value in rect is
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* valid
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* <0: On errors, a negated errno value is returned.
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*
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****************************************************************************/
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int nxgl_splitline(FAR struct nxgl_vector_s *vector,
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FAR struct nxgl_trapezoid_s *traps,
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FAR struct nxgl_rect_s *rect,
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nxgl_coord_t linewidth)
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{
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struct nxgl_vector_s line;
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nxgl_coord_t iheight;
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nxgl_coord_t iwidth;
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nxgl_coord_t iyoffset;
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struct b16point_s quad[4];
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b16_t b16xoffset;
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b16_t b16yoffset;
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b16_t b16dxdy;
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b16_t angle;
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b16_t cosangle;
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b16_t sinangle;
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b16_t b16x;
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b16_t b16y;
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gvdbg("vector: (%d,%d)->(%d,%d) linewidth: %d\n",
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vector->pt1.x, vector->pt1.y, vector->pt2.x, vector->pt2.y, linewidth);
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/* First, check the linewidth */
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if (linewidth < 1)
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{
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return -EINVAL;
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}
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/* Then make sure that the start position of the line is above the end
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* position of the line... in raster order.
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*/
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if (vector->pt1.y < vector->pt2.y)
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{
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/* Vector is already in raster order */
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memcpy(&line, vector, sizeof(struct nxgl_vector_s));
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}
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else if (vector->pt1.y > vector->pt2.y)
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{
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/* Swap the top and bottom */
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line.pt1.x = vector->pt2.x;
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line.pt1.y = vector->pt2.y;
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line.pt2.x = vector->pt1.x;
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line.pt2.y = vector->pt1.y;
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}
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else /* if (vector->pt1.y == vector->pt2.y) */
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{
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/* First degenerate case: The line is horizontal. */
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if (vector->pt1.x < vector->pt2.x)
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{
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rect->pt1.x = vector->pt1.x;
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rect->pt2.x = vector->pt2.x;
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}
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else
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{
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rect->pt1.x = vector->pt2.x;
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rect->pt2.x = vector->pt1.x;
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}
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/* The height of the rectangle is the width of the line, half above
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* and half below.
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*/
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rect->pt1.y = vector->pt1.y - (linewidth >> 1);
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rect->pt2.y = rect->pt1.y + linewidth - 1;
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gvdbg("Horizontal rect: (%d,%d),(%d,%d)\n",
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rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y);
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return 2;
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}
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/* Check if the line is vertical */
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if (line.pt1.x == line.pt2.x)
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{
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/* Second degenerate case: The line is vertical. */
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rect->pt1.y = line.pt1.y;
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rect->pt2.y = line.pt2.y;
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rect->pt1.x = line.pt1.x - (linewidth >> 1);
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rect->pt2.x = rect->pt1.x + linewidth - 1;
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gvdbg("Vertical rect: (%d,%d),(%d,%d)\n",
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rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y);
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return 2;
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}
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/* The final degenerate case */
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if (linewidth == 1 &&
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abs(line.pt2.x - line.pt1.x) < (line.pt2.y - line.pt1.y))
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{
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/* A close to vertical line of width 1 is basically
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* a single parallelogram of width 1.
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*/
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traps[1].top.x1 = itob16(line.pt1.x);
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traps[1].top.x2 = traps[1].top.x1;
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traps[1].top.y = line.pt1.y;
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traps[1].bot.x1 = itob16(line.pt2.x);
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traps[1].bot.x2 = traps[1].bot.x1;
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traps[1].bot.y = line.pt2.y;
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gvdbg("Vertical traps[1]: (%08x,%08x,%d),(%08x,%08x, %d)\n",
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traps[1].top.x1, traps[1].top.x2, traps[1].top.y,
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traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y);
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return 1;
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}
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/* Okay, then what remains is interesting.
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*
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* iheight = |y2 - y1|
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* iwidth = |x2 - x1|
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*/
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iheight = line.pt2.y - line.pt1.y + 1;
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if (line.pt1.x < line.pt2.x)
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{
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iwidth = line.pt2.x - line.pt1.x + 1;
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}
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else
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{
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iwidth = line.pt1.x - line.pt2.x + 1;
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}
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/* Applying the line width to the line results in a rotated, rectangle.
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* Get the Y offset from an end of the original thin line to a corner of the fat line.
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*
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* Angle of line: angle = atan2(iheight, iwidth)
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* Y offset from line: b16yoffset = linewidth * cos(angle)
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*
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* For near verical lines, b16yoffset is be nearly zero. For near horizontal
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* lines, b16yOffset is be about the same as linewidth.
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*/
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angle = b16atan2(itob16(iheight), itob16(iwidth));
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cosangle = b16cos(angle);
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b16yoffset = (linewidth * cosangle + 1) >> 1;
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/* Get the X offset from an end of the original thin line to a corner of the fat line.
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*
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* For near vertical lines, b16xoffset is about the same as linewidth. For near
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* horizontal lines, b16xoffset is nearly zero.
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*/
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sinangle = b16sin(angle);
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b16xoffset = (linewidth * sinangle + 1) >> 1;
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gvdbg("height: %d width: %d angle: %08x b16yoffset: %08x b16xoffset: %08x\n",
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iheight, iwidth, angle, b16yoffset, b16xoffset);
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/* Now we know all four points of the rotated rectangle */
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iyoffset = b16toi(b16yoffset + b16HALF);
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if (iyoffset > 0)
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{
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/* Get the Y positions of each point */
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b16y = itob16(line.pt1.y);
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quad[0].y = b16y - b16yoffset;
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quad[1].y = b16y + b16yoffset;
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b16y = itob16(line.pt2.y);
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quad[2].y = b16y - b16yoffset;
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quad[3].y = b16y + b16yoffset;
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if (line.pt1.x < line.pt2.x)
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{
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/* Line is going "south east". Get the X positions of each point */
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b16x = itob16(line.pt1.x);
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quad[0].x = b16x + b16xoffset;
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quad[1].x = b16x - b16xoffset;
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b16x = itob16(line.pt2.x);
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quad[2].x = b16x + b16xoffset;
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quad[3].x = b16x - b16xoffset;
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gvdbg("Southeast: quad (%08x,%08x),(%08x,%08x),(%08x,%08x),(%08x,%08x)\n",
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quad[0].x, quad[0].y, quad[1].x, quad[1].y,
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quad[2].x, quad[2].y, quad[3].x, quad[3].y);
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/* Now we can form the trapezoids. The top of the first trapezoid
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* (triangle) is at quad[0]
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*/
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traps[0].top.x1 = quad[0].x;
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traps[0].top.x2 = quad[0].x;
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traps[0].top.y = b16toi(quad[0].y + b16HALF);
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/* The bottom of the first trapezoid (triangle) may be either at
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* quad[1] or quad[2], depending upon orientation.
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*/
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if (quad[1]. y < quad[2].y)
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{
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/* quad[1] is at the bottom left of the triangle. Interpolate
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* to get the corresponding point on the right side.
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*
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* Interpolation is from quad[0] along the line quad[0]->quad[2]
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* which as the same slope as the line (positive)
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*/
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b16dxdy = itob16(iwidth) / iheight;
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traps[0].bot.x1 = quad[1].x;
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traps[0].bot.x2 = nxgl_interpolate(quad[0].x, quad[1].y - quad[0].y, b16dxdy);
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traps[0].bot.y = b16toi(quad[1].y + b16HALF);
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/* quad[1] is at the top left of the second trapezoid. quad[2} is
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* at the bottom right of the second trapezoid. Interpolate to get
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* corresponding point on the left side.
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*
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* Interpolation is from quad[1] along the line quad[1]->quad[3]
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* which as the same slope as the line (positive)
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*/
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traps[1].top.x1 = traps[0].bot.x1;
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traps[1].top.x2 = traps[0].bot.x2;
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traps[1].top.y = traps[0].bot.y;
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traps[1].bot.x1 = nxgl_interpolate(traps[1].top.x1, quad[2].y - quad[1].y, b16dxdy);
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traps[1].bot.x2 = quad[2].x;
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traps[1].bot.y = b16toi(quad[2].y + b16HALF);
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}
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else
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{
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/* quad[2] is at the bottom right of the triangle. Interpolate
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* to get the corresponding point on the left side.
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*
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* Interpolation is from quad[0] along the line quad[0]->quad[1]
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* which orthogonal to the slope of the line (and negative)
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*/
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b16dxdy = -itob16(iheight) / iwidth;
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traps[0].bot.x1 = nxgl_interpolate(quad[0].x, quad[2].y - quad[0].y, b16dxdy);
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traps[0].bot.x2 = quad[2].x;
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traps[0].bot.y = b16toi(quad[2].y + b16HALF);
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/* quad[2] is at the top right of the second trapezoid. quad[1} is
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* at the bottom left of the second trapezoid. Interpolate to get
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* corresponding point on the right side.
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*
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* Interpolation is from quad[2] along the line quad[2]->quad[3]
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* which as the same slope as the previous interpolation.
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*/
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traps[1].top.x1 = traps[0].bot.x1;
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traps[1].top.x2 = traps[0].bot.x2;
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traps[1].top.y = traps[0].bot.y;
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traps[1].bot.x1 = quad[1].x;
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traps[1].bot.x2 = nxgl_interpolate(traps[1].top.x2, quad[1].y - quad[2].y, b16dxdy);
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traps[1].bot.y = b16toi(quad[1].y + b16HALF);
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}
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/* The final trapezond (triangle) at the bottom is new well defined */
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traps[2].top.x1 = traps[1].bot.x1;
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traps[2].top.x2 = traps[1].bot.x2;
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traps[2].top.y = traps[1].bot.y;
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traps[2].bot.x1 = quad[3].x;
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traps[2].bot.x2 = quad[3].x;
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traps[2].bot.y = b16toi(quad[3].y + b16HALF);
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}
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else
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{
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/* Get the X positions of each point */
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b16x = itob16(line.pt1.x);
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quad[0].x = b16x - b16xoffset;
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quad[1].x = b16x + b16xoffset;
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b16x = itob16(line.pt2.x);
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quad[2].x = b16x - b16xoffset;
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quad[3].x = b16x + b16xoffset;
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gvdbg("Southwest: quad (%08x,%08x),(%08x,%08x),(%08x,%08x),(%08x,%08x)\n",
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quad[0].x, quad[0].y, quad[1].x, quad[1].y,
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quad[2].x, quad[2].y, quad[3].x, quad[3].y);
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/* Now we can form the trapezoids. The top of the first trapezoid
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* (triangle) is at quad[0]
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*/
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traps[0].top.x1 = quad[0].x;
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traps[0].top.x2 = quad[0].x;
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traps[0].top.y = b16toi(quad[0].y + b16HALF);
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/* The bottom of the first trapezoid (triangle) may be either at
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* quad[1] or quad[2], depending upon orientation.
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*/
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if (quad[1].y < quad[2].y)
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{
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/* quad[1] is at the bottom right of the triangle. Interpolate
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* to get the corresponding point on the left side.
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*
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* Interpolation is from quad[0] along the line quad[0]->quad[2]
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* which as the same slope as the line (negative)
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*/
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b16dxdy = -itob16(iwidth) / iheight;
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traps[0].bot.x1 = nxgl_interpolate(traps[0].top.x1, quad[1].y - quad[0].y, b16dxdy);
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traps[0].bot.x2 = quad[1].x;
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traps[0].bot.y = b16toi(quad[1].y + b16HALF);
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/* quad[1] is at the top right of the second trapezoid. quad[2} is
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* at the bottom left of the second trapezoid. Interpolate to get
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* corresponding point on the right side.
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*
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* Interpolation is from quad[1] along the line quad[1]->quad[3]
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* which as the same slope as the line (negative)
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*/
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traps[1].top.x1 = traps[0].bot.x1;
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traps[1].top.x2 = traps[0].bot.x2;
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traps[1].top.y = traps[0].bot.y;
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traps[1].bot.x1 = quad[2].x;
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traps[1].bot.x2 = nxgl_interpolate(traps[1].top.x2, quad[2].y - quad[1].y, b16dxdy);
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traps[1].bot.y = b16toi(quad[2].y + b16HALF);
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}
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else
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{
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/* quad[2] is at the bottom left of the triangle. Interpolate
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* to get the corresponding point on the right side.
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*
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* Interpolation is from quad[0] along the line quad[0]->quad[1]
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* which orthogonal to the slope of the line (and positive)
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*/
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b16dxdy = itob16(iheight) / iwidth;
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traps[0].bot.x1 = quad[2].x;
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traps[0].bot.x2 = nxgl_interpolate(traps[0].top.x2, quad[2].y - quad[0].y, b16dxdy);
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traps[0].bot.y = b16toi(quad[2].y + b16HALF);
|
|
|
|
/* quad[2] is at the top left of the second trapezoid. quad[1} is
|
|
* at the bottom right of the second trapezoid. Interpolate to get
|
|
* corresponding point on the left side.
|
|
*
|
|
* Interpolation is from quad[2] along the line quad[2]->quad[3]
|
|
* which as the same slope as the previous interpolation.
|
|
*/
|
|
|
|
traps[1].top.x1 = traps[0].bot.x1;
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traps[1].top.x2 = traps[0].bot.x2;
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|
traps[1].top.y = traps[0].bot.y;
|
|
|
|
traps[1].bot.x1 = nxgl_interpolate(traps[1].top.x1, quad[1].y - quad[2].y, b16dxdy);
|
|
traps[1].bot.x2 = quad[1].x;
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|
traps[1].bot.y = b16toi(quad[1].y + b16HALF);
|
|
}
|
|
|
|
/* The final trapezond (triangle) at the bottom is new well defined */
|
|
|
|
traps[2].top.x1 = traps[1].bot.x1;
|
|
traps[2].top.x2 = traps[1].bot.x2;
|
|
traps[2].top.y = traps[1].bot.y;
|
|
|
|
traps[2].bot.x1 = quad[3].x;
|
|
traps[2].bot.x2 = quad[3].x;
|
|
traps[2].bot.y = b16toi(quad[3].y + b16HALF);
|
|
}
|
|
|
|
gvdbg("traps[0]: (%08x,%08x,%d),(%08x,%08x,%d)\n",
|
|
traps[0].top.x1, traps[0].top.x2, traps[0].top.y,
|
|
traps[0].bot.x1, traps[0].bot.x2, traps[0].bot.y);
|
|
gvdbg("traps[1]: (%08x,%08x,%d),(%08x,%08x,%d)\n",
|
|
traps[1].top.x1, traps[1].top.x2, traps[1].top.y,
|
|
traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y);
|
|
gvdbg("traps[2]: (%08x,%08x,%d),(%08x,%08x,%d)\n",
|
|
traps[2].top.x1, traps[2].top.x2, traps[2].top.y,
|
|
traps[2].bot.x1, traps[2].bot.x2, traps[2].bot.y);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* The line is too vertical to have any significant triangular top or
|
|
* bottom. Just return the center parallelogram.
|
|
*/
|
|
|
|
traps[1].top.x1 = itob16(line.pt1.x - (linewidth >> 1));
|
|
traps[1].top.x2 = traps[1].top.x1 + itob16(linewidth - 1);
|
|
traps[1].top.y = line.pt1.y;
|
|
|
|
traps[1].bot.x1 = itob16(line.pt2.x - (linewidth >> 1));
|
|
traps[1].bot.x2 = traps[1].bot.x1 + itob16(linewidth - 1);
|
|
traps[1].bot.y = line.pt2.y;
|
|
|
|
gvdbg("Horizontal traps[1]: (%08x,%08x,%d),(%08x,%08x, %d)\n",
|
|
traps[1].top.x1, traps[1].top.x2, traps[1].top.y,
|
|
traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y);
|
|
|
|
return 1;
|
|
}
|
|
|