forked from Archive/PX4-Autopilot
landdetector: add additional landdetection state
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529def11e8
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f8e9f380d0
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@ -1,4 +1,5 @@
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bool landed # true if vehicle is currently landed on the ground
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bool freefall # true if vehicle is currently in free-fall
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bool ground_contact # true if vehicle has ground contact but is not landed
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float32 alt_max # maximum altitude in [m] that can be reached
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bool maybe_landed # true if the vehicle might have landed
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float32 alt_max # maximum altitude in [m] that can be reached
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@ -112,6 +112,13 @@ bool FixedwingLandDetector::_get_ground_contact_state()
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return false;
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}
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bool FixedwingLandDetector::_get_maybe_landed_state()
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{
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// TODO
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return false;
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}
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bool FixedwingLandDetector::_get_landed_state()
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{
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// only trigger flight conditions if we are armed
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@ -65,6 +65,8 @@ protected:
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virtual bool _get_landed_state() override;
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virtual bool _get_maybe_landed_state() override;
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virtual bool _get_ground_contact_state() override;
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virtual bool _get_freefall_state() override;
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@ -57,6 +57,7 @@ LandDetector::LandDetector() :
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_state{},
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_freefall_hysteresis(false),
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_landed_hysteresis(true),
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_maybe_landed_hysteresis(true),
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_ground_contact_hysteresis(true),
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_total_flight_time{0},
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_takeoff_time{0},
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@ -64,6 +65,7 @@ LandDetector::LandDetector() :
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{
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// Use Trigger time when transitioning from in-air (false) to landed (true) / ground contact (true).
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_landed_hysteresis.set_hysteresis_time_from(false, LAND_DETECTOR_TRIGGER_TIME_US);
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_maybe_landed_hysteresis.set_hysteresis_time_from(false, MAYBE_LAND_DETECTOR_TRIGGER_TIME_US);
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_ground_contact_hysteresis.set_hysteresis_time_from(false, GROUND_CONTACT_TRIGGER_TIME_US);
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}
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@ -93,6 +95,7 @@ void LandDetector::_cycle()
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_landDetected.freefall = false;
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_landDetected.landed = false;
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_landDetected.ground_contact = false;
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_landDetected.maybe_landed = false;
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_p_total_flight_time_high = param_find("LND_FLIGHT_T_HI");
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_p_total_flight_time_low = param_find("LND_FLIGHT_T_LO");
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@ -117,6 +120,7 @@ void LandDetector::_cycle()
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bool freefallDetected = (_state == LandDetectionState::FREEFALL);
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bool landDetected = (_state == LandDetectionState::LANDED);
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bool maybe_landedDetected = (_state == LandDetectionState::MAYBE_LANDED);
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bool ground_contactDetected = (_state == LandDetectionState::GROUND_CONTACT);
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// Only publish very first time or when the result has changed.
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@ -124,6 +128,7 @@ void LandDetector::_cycle()
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(_landDetected.freefall != freefallDetected) ||
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(_landDetected.landed != landDetected) ||
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(_landDetected.ground_contact != ground_contactDetected) ||
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(_landDetected.maybe_landed != maybe_landedDetected) ||
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(fabsf(_landDetected.alt_max - alt_max_prev) > FLT_EPSILON)) {
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if (!landDetected && _landDetected.landed) {
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@ -144,6 +149,7 @@ void LandDetector::_cycle()
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_landDetected.freefall = (_state == LandDetectionState::FREEFALL);
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_landDetected.landed = (_state == LandDetectionState::LANDED);
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_landDetected.ground_contact = (_state == LandDetectionState::GROUND_CONTACT);
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_landDetected.maybe_landed = (_state == LandDetectionState::MAYBE_LANDED);
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_landDetected.alt_max = _altitude_max;
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int instance;
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@ -188,6 +194,7 @@ void LandDetector::_update_state()
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* with higher priority for landed */
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_freefall_hysteresis.set_state_and_update(_get_freefall_state());
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_landed_hysteresis.set_state_and_update(_get_landed_state());
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_maybe_landed_hysteresis.set_state_and_update(_get_maybe_landed_state());
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_ground_contact_hysteresis.set_state_and_update(_landed_hysteresis.get_state() || _get_ground_contact_state());
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if (_freefall_hysteresis.get_state()) {
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@ -196,6 +203,9 @@ void LandDetector::_update_state()
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} else if (_landed_hysteresis.get_state()) {
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_state = LandDetectionState::LANDED;
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} else if (_maybe_landed_hysteresis.get_state()) {
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_state = LandDetectionState::MAYBE_LANDED;
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} else if (_ground_contact_hysteresis.get_state()) {
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_state = LandDetectionState::GROUND_CONTACT;
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@ -60,7 +60,8 @@ public:
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FLYING = 0,
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LANDED = 1,
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FREEFALL = 2,
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GROUND_CONTACT = 3
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GROUND_CONTACT = 3,
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MAYBE_LANDED = 4
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};
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LandDetector();
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@ -115,6 +116,11 @@ protected:
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*/
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virtual bool _get_landed_state() = 0;
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/**
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* @return true if UAV is in almost landed state
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*/
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virtual bool _get_maybe_landed_state() = 0;
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/**
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* @return true if UAV is touching ground but not landed
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*/
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@ -141,7 +147,10 @@ protected:
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static constexpr uint32_t LAND_DETECTOR_UPDATE_RATE_HZ = 50;
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/** Time in us that landing conditions have to hold before triggering a land. */
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static constexpr uint64_t LAND_DETECTOR_TRIGGER_TIME_US = 1500000;
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static constexpr uint64_t LAND_DETECTOR_TRIGGER_TIME_US = 500000;
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/** Time in us that almost landing conditions have to hold before triggering almost landed . */
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static constexpr uint64_t MAYBE_LAND_DETECTOR_TRIGGER_TIME_US = 1500000;
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/** Time in us that ground contact condition have to hold before triggering contact ground */
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static constexpr uint64_t GROUND_CONTACT_TRIGGER_TIME_US = 1000000;
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@ -158,6 +167,7 @@ protected:
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systemlib::Hysteresis _freefall_hysteresis;
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systemlib::Hysteresis _landed_hysteresis;
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systemlib::Hysteresis _maybe_landed_hysteresis;
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systemlib::Hysteresis _ground_contact_hysteresis;
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float _altitude_max;
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@ -186,10 +186,15 @@ bool MulticopterLandDetector::_get_ground_contact_state()
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// If pilots commands down or in auto mode and we are already below minimal thrust and we do not move down we assume ground contact
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// TODO: we need an accelerometer based check for vertical movement for flying without GPS
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return manual_control_idle_or_auto && _has_minimal_thrust() && (!verticalMovement || !_has_altitude_lock());
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if (manual_control_idle_or_auto && _has_low_thrust() &&
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(!verticalMovement || !_has_altitude_lock())) {
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return true;
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}
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return false;
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}
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bool MulticopterLandDetector::_get_landed_state()
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bool MulticopterLandDetector::_get_maybe_landed_state()
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{
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// Time base for this function
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const uint64_t now = hrt_absolute_time();
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@ -257,6 +262,17 @@ bool MulticopterLandDetector::_get_landed_state()
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return false;
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}
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bool MulticopterLandDetector::_get_landed_state()
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{
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// if we have maybe_landed, the mc_pos_control goes into idle (thrust_sp = 0.0)
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// therefore check if all other condition of the landed state remain true
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if (_maybe_landed_hysteresis.get_state()) {
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return true;
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}
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return false;
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}
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float MulticopterLandDetector::_get_takeoff_throttle()
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{
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/* Position mode */
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@ -314,9 +330,21 @@ bool MulticopterLandDetector::_has_manual_control_present()
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return _control_mode.flag_control_manual_enabled && _manual.timestamp > 0;
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}
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bool MulticopterLandDetector::_has_low_thrust()
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{
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// 30% of throttle range between min and hover
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float sys_min_throttle = _params.minThrottle + (_params.hoverThrottle - _params.minThrottle) * 0.3f;
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PX4_INFO("_actuatl control 3: %.5f, sys_min_throttle: %.5f", (double)_actuators.control[3], (double)sys_min_throttle);
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// Check if thrust output is less than the minimum auto throttle param.
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return _actuators.control[3] <= sys_min_throttle;
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}
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bool MulticopterLandDetector::_has_minimal_thrust()
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{
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// 10% of throttle range between min and hover
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// 10% of throttle range between min and hover once we entered ground contact
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float sys_min_throttle = _params.minThrottle + (_params.hoverThrottle - _params.minThrottle) * _params.throttleRange;
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// Determine the system min throttle based on flight mode
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@ -328,5 +356,4 @@ bool MulticopterLandDetector::_has_minimal_thrust()
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return _actuators.control[3] <= sys_min_throttle;
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}
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}
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@ -74,6 +74,8 @@ protected:
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virtual bool _get_ground_contact_state() override;
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virtual bool _get_maybe_landed_state() override;
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virtual bool _get_freefall_state() override;
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virtual float _get_max_altitude() override;
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@ -139,6 +141,7 @@ private:
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bool _has_position_lock();
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bool _has_manual_control_present();
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bool _has_minimal_thrust();
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bool _has_low_thrust();
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};
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@ -76,6 +76,13 @@ bool VtolLandDetector::_get_ground_contact_state()
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return MulticopterLandDetector::_get_ground_contact_state();
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}
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bool VtolLandDetector::_get_maybe_landed_state()
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{
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// TODO
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return false;
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}
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bool VtolLandDetector::_get_landed_state()
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{
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// this is returned from the mutlicopter land detector
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@ -62,6 +62,8 @@ protected:
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virtual bool _get_landed_state() override;
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virtual bool _get_maybe_landed_state() override;
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virtual bool _get_ground_contact_state() override;
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virtual bool _get_freefall_state() override;
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