mc_pos_control: pure refactor, reduce one level of indentation in calculate_thrust_setpoint

This commit is contained in:
Matthias Grob 2017-04-25 14:22:54 +02:00
parent 40d058558b
commit f5964ec237
1 changed files with 308 additions and 310 deletions

View File

@ -1800,352 +1800,350 @@ MulticopterPositionControl::calculate_velocity_setpoint(float dt)
void
MulticopterPositionControl::calculate_thrust_setpoint(float dt)
{
{
/* reset integrals if needed */
if (_control_mode.flag_control_climb_rate_enabled) {
if (_reset_int_z) {
_reset_int_z = false;
_thrust_int(2) = 0.0f;
}
} else {
_reset_int_z = true;
/* reset integrals if needed */
if (_control_mode.flag_control_climb_rate_enabled) {
if (_reset_int_z) {
_reset_int_z = false;
_thrust_int(2) = 0.0f;
}
if (_control_mode.flag_control_velocity_enabled) {
if (_reset_int_xy) {
_reset_int_xy = false;
_thrust_int(0) = 0.0f;
_thrust_int(1) = 0.0f;
}
} else {
_reset_int_z = true;
}
} else {
_reset_int_xy = true;
if (_control_mode.flag_control_velocity_enabled) {
if (_reset_int_xy) {
_reset_int_xy = false;
_thrust_int(0) = 0.0f;
_thrust_int(1) = 0.0f;
}
/* velocity error */
math::Vector<3> vel_err = _vel_sp - _vel;
} else {
_reset_int_xy = true;
}
/* thrust vector in NED frame */
math::Vector<3> thrust_sp;
/* velocity error */
math::Vector<3> vel_err = _vel_sp - _vel;
if (_control_mode.flag_control_acceleration_enabled && _pos_sp_triplet.current.acceleration_valid) {
thrust_sp = math::Vector<3>(_pos_sp_triplet.current.a_x, _pos_sp_triplet.current.a_y, _pos_sp_triplet.current.a_z);
/* thrust vector in NED frame */
math::Vector<3> thrust_sp;
} else {
thrust_sp = vel_err.emult(_params.vel_p) + _vel_err_d.emult(_params.vel_d)
+ _thrust_int - math::Vector<3>(0.0f, 0.0f, _params.thr_hover);
if (_control_mode.flag_control_acceleration_enabled && _pos_sp_triplet.current.acceleration_valid) {
thrust_sp = math::Vector<3>(_pos_sp_triplet.current.a_x, _pos_sp_triplet.current.a_y, _pos_sp_triplet.current.a_z);
} else {
thrust_sp = vel_err.emult(_params.vel_p) + _vel_err_d.emult(_params.vel_d)
+ _thrust_int - math::Vector<3>(0.0f, 0.0f, _params.thr_hover);
}
if (_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF
&& !_takeoff_jumped && !_control_mode.flag_control_manual_enabled) {
// for jumped takeoffs use special thrust setpoint calculated above
thrust_sp.zero();
thrust_sp(2) = -_takeoff_thrust_sp;
}
if (!_control_mode.flag_control_velocity_enabled && !_control_mode.flag_control_acceleration_enabled) {
thrust_sp(0) = 0.0f;
thrust_sp(1) = 0.0f;
}
/* if still or already on ground command zero xy velcoity and zero xy thrust_sp in body frame to consider uneven ground */
if (_vehicle_land_detected.ground_contact && !in_auto_takeoff()) {
/* thrust setpoint in body frame*/
math::Vector<3> thrust_sp_body = _R.transposed() * thrust_sp;
/* we dont want to make any correction in body x and y*/
thrust_sp_body(0) = 0.0f;
thrust_sp_body(1) = 0.0f;
/* make sure z component of thrust_sp_body is larger than 0 (positive thrust is downward) */
thrust_sp_body(2) = thrust_sp(2) > 0.0f ? thrust_sp(2) : 0.0f;
/* convert back to local frame (NED) */
thrust_sp = _R * thrust_sp_body;
/* set velocity setpoint to zero and reset position */
_vel_sp(0) = 0.0f;
_vel_sp(1) = 0.0f;
_pos_sp(0) = _pos(0);
_pos_sp(1) = _pos(1);
}
if (!_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_acceleration_enabled) {
thrust_sp(2) = 0.0f;
}
/* limit thrust vector and check for saturation */
bool saturation_xy = false;
bool saturation_z = false;
/* limit min lift */
float thr_min = _params.thr_min;
if (!_control_mode.flag_control_velocity_enabled && thr_min < 0.0f) {
/* don't allow downside thrust direction in manual attitude mode */
thr_min = 0.0f;
}
float tilt_max = _params.tilt_max_air;
float thr_max = _params.thr_max;
/* filter vel_z over 1/8sec */
_vel_z_lp = _vel_z_lp * (1.0f - dt * 8.0f) + dt * 8.0f * _vel(2);
/* filter vel_z change over 1/8sec */
float vel_z_change = (_vel(2) - _vel_prev(2)) / dt;
_acc_z_lp = _acc_z_lp * (1.0f - dt * 8.0f) + dt * 8.0f * vel_z_change;
// We can only run the control if we're already in-air, have a takeoff setpoint,
// or if we're in offboard control.
// Otherwise, we should just bail out
if (_vehicle_land_detected.landed && !in_auto_takeoff()) {
// Keep throttle low while still on ground.
thr_max = 0.0f;
} else if (!_control_mode.flag_control_manual_enabled && _pos_sp_triplet.current.valid &&
_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_LAND) {
/* adjust limits for landing mode */
/* limit max tilt and min lift when landing */
tilt_max = _params.tilt_max_land;
if (thr_min < 0.0f) {
thr_min = 0.0f;
}
if (_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF
&& !_takeoff_jumped && !_control_mode.flag_control_manual_enabled) {
// for jumped takeoffs use special thrust setpoint calculated above
thrust_sp.zero();
thrust_sp(2) = -_takeoff_thrust_sp;
/* descend stabilized, we're landing */
if (!_in_landing && !_lnd_reached_ground
&& (float)fabsf(_acc_z_lp) < 0.1f
&& _vel_z_lp > 0.6f * _params.land_speed) {
_in_landing = true;
}
if (!_control_mode.flag_control_velocity_enabled && !_control_mode.flag_control_acceleration_enabled) {
float land_z_threshold = 0.1f;
/* assume ground, cut thrust */
if (_in_landing
&& _vel_z_lp < land_z_threshold) {
thr_max = 0.0f;
_in_landing = false;
_lnd_reached_ground = true;
} else if (_in_landing
&& _vel_z_lp < math::min(0.3f * _params.land_speed, 2.5f * land_z_threshold)) {
/* not on ground but with ground contact, stop position and velocity control */
thrust_sp(0) = 0.0f;
thrust_sp(1) = 0.0f;
}
/* if still or already on ground command zero xy velcoity and zero xy thrust_sp in body frame to consider uneven ground */
if (_vehicle_land_detected.ground_contact && !in_auto_takeoff()) {
/* thrust setpoint in body frame*/
math::Vector<3> thrust_sp_body = _R.transposed() * thrust_sp;
/* we dont want to make any correction in body x and y*/
thrust_sp_body(0) = 0.0f;
thrust_sp_body(1) = 0.0f;
/* make sure z component of thrust_sp_body is larger than 0 (positive thrust is downward) */
thrust_sp_body(2) = thrust_sp(2) > 0.0f ? thrust_sp(2) : 0.0f;
/* convert back to local frame (NED) */
thrust_sp = _R * thrust_sp_body;
/* set velocity setpoint to zero and reset position */
_vel_sp(0) = 0.0f;
_vel_sp(1) = 0.0f;
_vel_sp(0) = _vel(0);
_vel_sp(1) = _vel(1);
_pos_sp(0) = _pos(0);
_pos_sp(1) = _pos(1);
}
if (!_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_acceleration_enabled) {
thrust_sp(2) = 0.0f;
}
/* limit thrust vector and check for saturation */
bool saturation_xy = false;
bool saturation_z = false;
/* limit min lift */
float thr_min = _params.thr_min;
if (!_control_mode.flag_control_velocity_enabled && thr_min < 0.0f) {
/* don't allow downside thrust direction in manual attitude mode */
thr_min = 0.0f;
}
float tilt_max = _params.tilt_max_air;
float thr_max = _params.thr_max;
/* filter vel_z over 1/8sec */
_vel_z_lp = _vel_z_lp * (1.0f - dt * 8.0f) + dt * 8.0f * _vel(2);
/* filter vel_z change over 1/8sec */
float vel_z_change = (_vel(2) - _vel_prev(2)) / dt;
_acc_z_lp = _acc_z_lp * (1.0f - dt * 8.0f) + dt * 8.0f * vel_z_change;
// We can only run the control if we're already in-air, have a takeoff setpoint,
// or if we're in offboard control.
// Otherwise, we should just bail out
if (_vehicle_land_detected.landed && !in_auto_takeoff()) {
// Keep throttle low while still on ground.
/* once we assumed to have reached the ground always cut the thrust.
Only free fall detection below can revoke this
*/
if (!_in_landing && _lnd_reached_ground) {
thr_max = 0.0f;
}
} else if (!_control_mode.flag_control_manual_enabled && _pos_sp_triplet.current.valid &&
_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_LAND) {
/* adjust limits for landing mode */
/* limit max tilt and min lift when landing */
tilt_max = _params.tilt_max_land;
if (thr_min < 0.0f) {
thr_min = 0.0f;
}
/* descend stabilized, we're landing */
if (!_in_landing && !_lnd_reached_ground
&& (float)fabsf(_acc_z_lp) < 0.1f
&& _vel_z_lp > 0.6f * _params.land_speed) {
_in_landing = true;
}
float land_z_threshold = 0.1f;
/* assume ground, cut thrust */
if (_in_landing
&& _vel_z_lp < land_z_threshold) {
thr_max = 0.0f;
_in_landing = false;
_lnd_reached_ground = true;
} else if (_in_landing
&& _vel_z_lp < math::min(0.3f * _params.land_speed, 2.5f * land_z_threshold)) {
/* not on ground but with ground contact, stop position and velocity control */
thrust_sp(0) = 0.0f;
thrust_sp(1) = 0.0f;
_vel_sp(0) = _vel(0);
_vel_sp(1) = _vel(1);
_pos_sp(0) = _pos(0);
_pos_sp(1) = _pos(1);
}
/* once we assumed to have reached the ground always cut the thrust.
Only free fall detection below can revoke this
*/
if (!_in_landing && _lnd_reached_ground) {
thr_max = 0.0f;
}
/* if we suddenly fall, reset landing logic and remove thrust limit */
if (_lnd_reached_ground
/* XXX: magic value, assuming free fall above 4m/s2 acceleration */
&& (_acc_z_lp > 4.0f
|| _vel_z_lp > 2.0f * _params.land_speed)) {
thr_max = _params.thr_max;
_in_landing = true;
_lnd_reached_ground = false;
}
} else {
_in_landing = false;
/* if we suddenly fall, reset landing logic and remove thrust limit */
if (_lnd_reached_ground
/* XXX: magic value, assuming free fall above 4m/s2 acceleration */
&& (_acc_z_lp > 4.0f
|| _vel_z_lp > 2.0f * _params.land_speed)) {
thr_max = _params.thr_max;
_in_landing = true;
_lnd_reached_ground = false;
}
/* limit min lift */
if (-thrust_sp(2) < thr_min) {
thrust_sp(2) = -thr_min;
/* Don't freeze altitude integral if it wants to throttle up */
saturation_z = vel_err(2) > 0.0f ? true : saturation_z;
}
} else {
_in_landing = false;
_lnd_reached_ground = false;
}
if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) {
/* limit min lift */
if (-thrust_sp(2) < thr_min) {
thrust_sp(2) = -thr_min;
/* Don't freeze altitude integral if it wants to throttle up */
saturation_z = vel_err(2) > 0.0f ? true : saturation_z;
}
/* limit max tilt */
if (thr_min >= 0.0f && tilt_max < M_PI_F / 2 - 0.05f) {
/* absolute horizontal thrust */
float thrust_sp_xy_len = math::Vector<2>(thrust_sp(0), thrust_sp(1)).length();
if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) {
if (thrust_sp_xy_len > 0.01f) {
/* max horizontal thrust for given vertical thrust*/
float thrust_xy_max = -thrust_sp(2) * tanf(tilt_max);
/* limit max tilt */
if (thr_min >= 0.0f && tilt_max < M_PI_F / 2 - 0.05f) {
/* absolute horizontal thrust */
float thrust_sp_xy_len = math::Vector<2>(thrust_sp(0), thrust_sp(1)).length();
if (thrust_sp_xy_len > thrust_xy_max) {
float k = thrust_xy_max / thrust_sp_xy_len;
thrust_sp(0) *= k;
thrust_sp(1) *= k;
/* Don't freeze x,y integrals if they both want to throttle down */
saturation_xy = ((vel_err(0) * _vel_sp(0) < 0.0f) && (vel_err(1) * _vel_sp(1) < 0.0f)) ? saturation_xy : true;
}
}
}
}
if (thrust_sp_xy_len > 0.01f) {
/* max horizontal thrust for given vertical thrust*/
float thrust_xy_max = -thrust_sp(2) * tanf(tilt_max);
if (_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_velocity_enabled) {
/* thrust compensation when vertical velocity but not horizontal velocity is controlled */
float att_comp;
const float tilt_cos_max = 0.7f;
if (_R(2, 2) > tilt_cos_max) {
att_comp = 1.0f / _R(2, 2);
} else if (_R(2, 2) > 0.0f) {
att_comp = ((1.0f / tilt_cos_max - 1.0f) / tilt_cos_max) * _R(2, 2) + 1.0f;
saturation_z = true;
} else {
att_comp = 1.0f;
saturation_z = true;
}
thrust_sp(2) *= att_comp;
}
/* Calculate desired total thrust amount in body z direction. */
/* To compensate for excess thrust during attitude tracking errors we
* project the desired thrust force vector F onto the real vehicle's thrust axis in NED:
* body thrust axis [0,0,-1]' rotated by R is: R*[0,0,-1]' = -R_z */
matrix::Vector3f R_z(_R(0, 2), _R(1, 2), _R(2, 2));
matrix::Vector3f F(thrust_sp.data);
float thrust_body_z = F.dot(-R_z); /* recalculate because it might have changed */
/* limit max thrust */
if (fabsf(thrust_body_z) > thr_max) {
if (thrust_sp(2) < 0.0f) {
if (-thrust_sp(2) > thr_max) {
/* thrust Z component is too large, limit it */
thrust_sp(0) = 0.0f;
thrust_sp(1) = 0.0f;
thrust_sp(2) = -thr_max;
saturation_xy = true;
/* Don't freeze altitude integral if it wants to throttle down */
saturation_z = vel_err(2) < 0.0f ? true : saturation_z;
} else {
/* preserve thrust Z component and lower XY, keeping altitude is more important than position */
float thrust_xy_max = sqrtf(thr_max * thr_max - thrust_sp(2) * thrust_sp(2));
float thrust_xy_abs = math::Vector<2>(thrust_sp(0), thrust_sp(1)).length();
float k = thrust_xy_max / thrust_xy_abs;
if (thrust_sp_xy_len > thrust_xy_max) {
float k = thrust_xy_max / thrust_sp_xy_len;
thrust_sp(0) *= k;
thrust_sp(1) *= k;
/* Don't freeze x,y integrals if they both want to throttle down */
saturation_xy = ((vel_err(0) * _vel_sp(0) < 0.0f) && (vel_err(1) * _vel_sp(1) < 0.0f)) ? saturation_xy : true;
}
} else {
/* Z component is positive, going down (Z is positive down in NED), simply limit thrust vector */
float k = thr_max / fabsf(thrust_body_z);
thrust_sp *= k;
saturation_xy = true;
saturation_z = true;
}
thrust_body_z = thr_max;
}
_att_sp.thrust = math::max(thrust_body_z, thr_min);
/* update integrals */
if (_control_mode.flag_control_velocity_enabled && !saturation_xy) {
_thrust_int(0) += vel_err(0) * _params.vel_i(0) * dt;
_thrust_int(1) += vel_err(1) * _params.vel_i(1) * dt;
}
if (_control_mode.flag_control_climb_rate_enabled && !saturation_z) {
_thrust_int(2) += vel_err(2) * _params.vel_i(2) * dt;
}
/* calculate attitude setpoint from thrust vector */
if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) {
/* desired body_z axis = -normalize(thrust_vector) */
math::Vector<3> body_x;
math::Vector<3> body_y;
math::Vector<3> body_z;
if (thrust_sp.length() > FLT_EPSILON) {
body_z = -thrust_sp.normalized();
} else {
/* no thrust, set Z axis to safe value */
body_z.zero();
body_z(2) = 1.0f;
}
/* vector of desired yaw direction in XY plane, rotated by PI/2 */
math::Vector<3> y_C(-sinf(_att_sp.yaw_body), cosf(_att_sp.yaw_body), 0.0f);
if (fabsf(body_z(2)) > FLT_EPSILON) {
/* desired body_x axis, orthogonal to body_z */
body_x = y_C % body_z;
/* keep nose to front while inverted upside down */
if (body_z(2) < 0.0f) {
body_x = -body_x;
}
body_x.normalize();
} else {
/* desired thrust is in XY plane, set X downside to construct correct matrix,
* but yaw component will not be used actually */
body_x.zero();
body_x(2) = 1.0f;
}
/* desired body_y axis */
body_y = body_z % body_x;
/* fill rotation matrix */
for (int i = 0; i < 3; i++) {
_R_setpoint(i, 0) = body_x(i);
_R_setpoint(i, 1) = body_y(i);
_R_setpoint(i, 2) = body_z(i);
}
/* copy quaternion setpoint to attitude setpoint topic */
matrix::Quatf q_sp = _R_setpoint;
q_sp.copyTo(_att_sp.q_d);
_att_sp.q_d_valid = true;
/* calculate euler angles, for logging only, must not be used for control */
matrix::Eulerf euler = _R_setpoint;
_att_sp.roll_body = euler(0);
_att_sp.pitch_body = euler(1);
/* yaw already used to construct rot matrix, but actual rotation matrix can have different yaw near singularity */
} else if (!_control_mode.flag_control_manual_enabled) {
/* autonomous altitude control without position control (failsafe landing),
* force level attitude, don't change yaw */
_R_setpoint = matrix::Eulerf(0.0f, 0.0f, _att_sp.yaw_body);
/* copy quaternion setpoint to attitude setpoint topic */
matrix::Quatf q_sp = _R_setpoint;
q_sp.copyTo(_att_sp.q_d);
_att_sp.q_d_valid = true;
_att_sp.roll_body = 0.0f;
_att_sp.pitch_body = 0.0f;
}
/* save thrust setpoint for logging */
_local_pos_sp.acc_x = thrust_sp(0) * CONSTANTS_ONE_G;
_local_pos_sp.acc_y = thrust_sp(1) * CONSTANTS_ONE_G;
_local_pos_sp.acc_z = thrust_sp(2) * CONSTANTS_ONE_G;
_att_sp.timestamp = hrt_absolute_time();
}
if (_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_velocity_enabled) {
/* thrust compensation when vertical velocity but not horizontal velocity is controlled */
float att_comp;
const float tilt_cos_max = 0.7f;
if (_R(2, 2) > tilt_cos_max) {
att_comp = 1.0f / _R(2, 2);
} else if (_R(2, 2) > 0.0f) {
att_comp = ((1.0f / tilt_cos_max - 1.0f) / tilt_cos_max) * _R(2, 2) + 1.0f;
saturation_z = true;
} else {
att_comp = 1.0f;
saturation_z = true;
}
thrust_sp(2) *= att_comp;
}
/* Calculate desired total thrust amount in body z direction. */
/* To compensate for excess thrust during attitude tracking errors we
* project the desired thrust force vector F onto the real vehicle's thrust axis in NED:
* body thrust axis [0,0,-1]' rotated by R is: R*[0,0,-1]' = -R_z */
matrix::Vector3f R_z(_R(0, 2), _R(1, 2), _R(2, 2));
matrix::Vector3f F(thrust_sp.data);
float thrust_body_z = F.dot(-R_z); /* recalculate because it might have changed */
/* limit max thrust */
if (fabsf(thrust_body_z) > thr_max) {
if (thrust_sp(2) < 0.0f) {
if (-thrust_sp(2) > thr_max) {
/* thrust Z component is too large, limit it */
thrust_sp(0) = 0.0f;
thrust_sp(1) = 0.0f;
thrust_sp(2) = -thr_max;
saturation_xy = true;
/* Don't freeze altitude integral if it wants to throttle down */
saturation_z = vel_err(2) < 0.0f ? true : saturation_z;
} else {
/* preserve thrust Z component and lower XY, keeping altitude is more important than position */
float thrust_xy_max = sqrtf(thr_max * thr_max - thrust_sp(2) * thrust_sp(2));
float thrust_xy_abs = math::Vector<2>(thrust_sp(0), thrust_sp(1)).length();
float k = thrust_xy_max / thrust_xy_abs;
thrust_sp(0) *= k;
thrust_sp(1) *= k;
/* Don't freeze x,y integrals if they both want to throttle down */
saturation_xy = ((vel_err(0) * _vel_sp(0) < 0.0f) && (vel_err(1) * _vel_sp(1) < 0.0f)) ? saturation_xy : true;
}
} else {
/* Z component is positive, going down (Z is positive down in NED), simply limit thrust vector */
float k = thr_max / fabsf(thrust_body_z);
thrust_sp *= k;
saturation_xy = true;
saturation_z = true;
}
thrust_body_z = thr_max;
}
_att_sp.thrust = math::max(thrust_body_z, thr_min);
/* update integrals */
if (_control_mode.flag_control_velocity_enabled && !saturation_xy) {
_thrust_int(0) += vel_err(0) * _params.vel_i(0) * dt;
_thrust_int(1) += vel_err(1) * _params.vel_i(1) * dt;
}
if (_control_mode.flag_control_climb_rate_enabled && !saturation_z) {
_thrust_int(2) += vel_err(2) * _params.vel_i(2) * dt;
}
/* calculate attitude setpoint from thrust vector */
if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) {
/* desired body_z axis = -normalize(thrust_vector) */
math::Vector<3> body_x;
math::Vector<3> body_y;
math::Vector<3> body_z;
if (thrust_sp.length() > FLT_EPSILON) {
body_z = -thrust_sp.normalized();
} else {
/* no thrust, set Z axis to safe value */
body_z.zero();
body_z(2) = 1.0f;
}
/* vector of desired yaw direction in XY plane, rotated by PI/2 */
math::Vector<3> y_C(-sinf(_att_sp.yaw_body), cosf(_att_sp.yaw_body), 0.0f);
if (fabsf(body_z(2)) > FLT_EPSILON) {
/* desired body_x axis, orthogonal to body_z */
body_x = y_C % body_z;
/* keep nose to front while inverted upside down */
if (body_z(2) < 0.0f) {
body_x = -body_x;
}
body_x.normalize();
} else {
/* desired thrust is in XY plane, set X downside to construct correct matrix,
* but yaw component will not be used actually */
body_x.zero();
body_x(2) = 1.0f;
}
/* desired body_y axis */
body_y = body_z % body_x;
/* fill rotation matrix */
for (int i = 0; i < 3; i++) {
_R_setpoint(i, 0) = body_x(i);
_R_setpoint(i, 1) = body_y(i);
_R_setpoint(i, 2) = body_z(i);
}
/* copy quaternion setpoint to attitude setpoint topic */
matrix::Quatf q_sp = _R_setpoint;
q_sp.copyTo(_att_sp.q_d);
_att_sp.q_d_valid = true;
/* calculate euler angles, for logging only, must not be used for control */
matrix::Eulerf euler = _R_setpoint;
_att_sp.roll_body = euler(0);
_att_sp.pitch_body = euler(1);
/* yaw already used to construct rot matrix, but actual rotation matrix can have different yaw near singularity */
} else if (!_control_mode.flag_control_manual_enabled) {
/* autonomous altitude control without position control (failsafe landing),
* force level attitude, don't change yaw */
_R_setpoint = matrix::Eulerf(0.0f, 0.0f, _att_sp.yaw_body);
/* copy quaternion setpoint to attitude setpoint topic */
matrix::Quatf q_sp = _R_setpoint;
q_sp.copyTo(_att_sp.q_d);
_att_sp.q_d_valid = true;
_att_sp.roll_body = 0.0f;
_att_sp.pitch_body = 0.0f;
}
/* save thrust setpoint for logging */
_local_pos_sp.acc_x = thrust_sp(0) * CONSTANTS_ONE_G;
_local_pos_sp.acc_y = thrust_sp(1) * CONSTANTS_ONE_G;
_local_pos_sp.acc_z = thrust_sp(2) * CONSTANTS_ONE_G;
_att_sp.timestamp = hrt_absolute_time();
}
void