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@ -109,7 +109,7 @@ vehicle_attitude_setpoint_s thrustToAttitude(const matrix::Vector3f &thr_sp, con
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return att_sp;
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}
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matrix::Vector2f constrainXY(const matrix::Vector2f &v0, const matrix::Vector2f &v1, const float max)
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matrix::Vector2f constrainXY(const matrix::Vector2f &v0, const matrix::Vector2f &v1, const float &max)
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{
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if (matrix::Vector2f(v0 + v1).norm() <= max) {
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// vector does not exceed maximum magnitude
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@ -63,7 +63,7 @@ vehicle_attitude_setpoint_s thrustToAttitude(const matrix::Vector3f &thr_sp, con
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* @param v1 a 2D vector that less priority given the maximum available magnitude.
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* @return 2D vector
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*/
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matrix::Vector2f constrainXY(const matrix::Vector2f &v0, const matrix::Vector2f &v1, const float max);
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matrix::Vector2f constrainXY(const matrix::Vector2f &v0, const matrix::Vector2f &v1, const float &max);
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/**
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* This method was used for smoothing the corners along two lines.
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