forked from Archive/PX4-Autopilot
added quaternion methods for inverse and vector rotation
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@ -115,6 +115,35 @@ public:
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return Vector<3>(&data[1]);
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}
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/**
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* inverse of quaternion
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*/
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math::Quaternion inverse() {
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Quaternion res;
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memcpy(res.data,data,sizeof(res.data));
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res.data[1] = -res.data[1];
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res.data[2] = -res.data[2];
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res.data[3] = -res.data[3];
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return res;
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}
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/**
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* rotate vector by quaternion
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*/
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Vector<3> rotate(const Vector<3> &w) {
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Quaternion q_w; // extend vector to quaternion
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Quaternion q = {data[0],data[1],data[2],data[3]};
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Quaternion q_rotated; // quaternion representation of rotated vector
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q_w(0) = 0;
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q_w(1) = w.data[0];
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q_w(2) = w.data[1];
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q_w(3) = w.data[2];
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q_rotated = q*q_w*q.inverse();
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Vector<3> res = {q_rotated.data[1],q_rotated.data[2],q_rotated.data[3]};
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return res;
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}
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/**
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* set quaternion to rotation defined by euler angles
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*/
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