forked from Archive/PX4-Autopilot
add circle intersection unit tests
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@ -48,3 +48,4 @@ px4_add_unit_gtest(SRC math/FunctionsTest.cpp)
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px4_add_unit_gtest(SRC math/test/UtilitiesTest.cpp)
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px4_add_unit_gtest(SRC math/WelfordMeanTest.cpp)
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px4_add_unit_gtest(SRC math/WelfordMeanVectorTest.cpp)
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px4_add_unit_gtest(SRC math/MaxDistanceToCircleTest.cpp)
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@ -0,0 +1,122 @@
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/****************************************************************************
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*
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* Copyright (C) 2023 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#include <gtest/gtest.h>
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#include <matrix/matrix/math.hpp>
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#include "Functions.hpp"
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#include "TrajMath.hpp"
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using namespace math;
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using matrix::Vector2f;
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TEST(MaxDistanceToCircle, noDirection)
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{
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Vector2f pos;
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Vector2f circle_center;
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float radius = 3.f;
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Vector2f direction;
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float distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_TRUE(isnan(distance));
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}
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TEST(MaxDistanceToCircle, insideCircle)
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{
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// North position, South direction
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Vector2f pos(1.f, 0.f);
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Vector2f circle_center;
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float radius = 3.f;
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Vector2f direction(-1.f, 0.f);
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float distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, 4.f);
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// North position, West direction (direction doesn't need to be unit length)
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direction = Vector2f(0.f, -3.42f);
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distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, sqrtf(radius * radius - 1.f));
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// SE position, directed towards the center
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pos = Vector2f(-2.f, 1.f);
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direction = Vector2f(2.f, -1.f);
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distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, pos.norm() + radius);
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}
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TEST(MaxDistanceToCircle, outsideCircle)
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{
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// North position, South direction
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Vector2f pos(4.f, 0.f);
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Vector2f circle_center;
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float radius = 3.f;
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Vector2f direction(-1.f, 0.f);
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float distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, pos(0) + radius);
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// looking away from the circle
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direction = Vector2f(0.f, -3.42f);
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distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_TRUE(isnan(distance));
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// SE position, directed towards the center
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pos = Vector2f(-4.f, 2.f);
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direction = Vector2f(2.f, -1.f);
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distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, pos.norm() + radius);
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}
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TEST(MaxDistanceToCircle, onCircle)
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{
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// South, looking North
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Vector2f pos(-4.f, 1.f);
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Vector2f circle_center(-1.f, 1.f);
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float radius = 3.f;
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Vector2f direction(1.f, 0.f);
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float distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, 2.f * radius);
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// looking tangent to the circle
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direction = Vector2f(0.f, -3.42f);
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distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, 0.f);
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// looking away from the circle
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direction = Vector2f(-10.f, -3.42f);
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distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, 0.f);
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// SE position, directed towards the center
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pos = Vector2f(-sqrtf(2.f) / 2.f, sqrtf(2.f) / 2.f) * radius + circle_center;
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direction = -pos;
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distance = trajectory::getMaxDistanceToCircle(pos, circle_center, radius, direction);
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EXPECT_FLOAT_EQ(distance, 2.f * radius);
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}
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