forked from Archive/PX4-Autopilot
PositionControl: calculate velocity PID once using Vector3f
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@ -277,11 +277,10 @@ void PositionControl::_velocityControl(const float dt)
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// consideration of the desired thrust in D-direction. In addition, the thrust in
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// NE-direction is also limited by the maximum tilt.
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const Vector3f vel_err = _vel_sp - _vel;
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// Consider thrust in D-direction.
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float thrust_desired_D = _gain_vel_p(2) * vel_err(2) + _gain_vel_d(2) * _vel_dot(2) + _vel_int(
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2) - _hover_thrust;
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// PID velocity control
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Vector3f vel_error = _vel_sp - _vel;
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Vector3f thr_sp_velocity = vel_error.emult(_gain_vel_p) + _vel_int + _vel_dot.emult(_gain_vel_d);
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thr_sp_velocity -= Vector3f(0.f, 0.f, _hover_thrust);
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// The Thrust limits are negated and swapped due to NED-frame.
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float uMax = -_lim_thr_min;
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@ -291,23 +290,18 @@ void PositionControl::_velocityControl(const float dt)
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uMax = math::min(uMax, -10e-4f);
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// Apply Anti-Windup in D-direction.
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bool stop_integral_D = (thrust_desired_D >= uMax && vel_err(2) >= 0.0f) ||
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(thrust_desired_D <= uMin && vel_err(2) <= 0.0f);
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bool stop_integral_D = (thr_sp_velocity(2) >= uMax && vel_error(2) >= 0.0f) ||
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(thr_sp_velocity(2) <= uMin && vel_error(2) <= 0.0f);
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if (!stop_integral_D) {
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_vel_int(2) += vel_err(2) * _gain_vel_i(2) * dt;
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_vel_int(2) += vel_error(2) * _gain_vel_i(2) * dt;
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// limit thrust integral
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_vel_int(2) = math::min(fabsf(_vel_int(2)), _lim_thr_max) * math::sign(_vel_int(2));
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}
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// Saturate thrust setpoint in D-direction.
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_thr_sp(2) = math::constrain(thrust_desired_D, uMin, uMax);
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// PID-velocity controller for NE-direction.
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Vector2f thrust_desired_NE;
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thrust_desired_NE(0) = _gain_vel_p(0) * vel_err(0) + _gain_vel_d(0) * _vel_dot(0) + _vel_int(0);
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thrust_desired_NE(1) = _gain_vel_p(1) * vel_err(1) + _gain_vel_d(1) * _vel_dot(1) + _vel_int(1);
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_thr_sp(2) = math::constrain(thr_sp_velocity(2), uMin, uMax);
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// Get maximum allowed thrust in NE based on tilt and excess thrust.
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float thrust_max_NE_tilt = fabsf(_thr_sp(2)) * tanf(_constraints.tilt);
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@ -315,13 +309,15 @@ void PositionControl::_velocityControl(const float dt)
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thrust_max_NE = math::min(thrust_max_NE_tilt, thrust_max_NE);
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// Saturate thrust in NE-direction.
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_thr_sp(0) = thrust_desired_NE(0);
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_thr_sp(1) = thrust_desired_NE(1);
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_thr_sp(0) = thr_sp_velocity(0);
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_thr_sp(1) = thr_sp_velocity(1);
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if (thrust_desired_NE * thrust_desired_NE > thrust_max_NE * thrust_max_NE) {
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float mag = thrust_desired_NE.length();
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_thr_sp(0) = thrust_desired_NE(0) / mag * thrust_max_NE;
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_thr_sp(1) = thrust_desired_NE(1) / mag * thrust_max_NE;
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Vector2f thrust_sp_xy(thr_sp_velocity);
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if (thrust_sp_xy.norm_squared() > thrust_max_NE * thrust_max_NE) {
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float mag = thrust_sp_xy.length();
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_thr_sp(0) = thr_sp_velocity(0) / mag * thrust_max_NE;
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_thr_sp(1) = thr_sp_velocity(1) / mag * thrust_max_NE;
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}
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// Use tracking Anti-Windup for NE-direction: during saturation, the integrator is used to unsaturate the output
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@ -329,8 +325,8 @@ void PositionControl::_velocityControl(const float dt)
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float arw_gain = 2.f / _gain_vel_p(0);
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Vector2f vel_err_lim;
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vel_err_lim(0) = vel_err(0) - (thrust_desired_NE(0) - _thr_sp(0)) * arw_gain;
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vel_err_lim(1) = vel_err(1) - (thrust_desired_NE(1) - _thr_sp(1)) * arw_gain;
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vel_err_lim(0) = vel_error(0) - (thr_sp_velocity(0) - _thr_sp(0)) * arw_gain;
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vel_err_lim(1) = vel_error(1) - (thr_sp_velocity(1) - _thr_sp(1)) * arw_gain;
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// Update integral
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_vel_int(0) += _gain_vel_i(0) * vel_err_lim(0) * dt;
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@ -198,7 +198,8 @@ TEST_F(PositionControlBasicTest, ThrustLimit)
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TEST_F(PositionControlBasicTest, FailsafeInput)
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{
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_input_setpoint.vz = .7f;
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_input_setpoint.vz = .1f;
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_input_setpoint.thrust[0] = _input_setpoint.thrust[1] = 0.f;
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_input_setpoint.acceleration[0] = _input_setpoint.acceleration[1] = 0.f;
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runController();
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