forked from Archive/PX4-Autopilot
mc att multi: style fixes to be consistent with old controller
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@ -96,11 +96,11 @@ void MulticopterAttitudeControlBase::control_attitude(float dt)
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/* all input data is ready, run controller itself */
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/* try to move thrust vector shortest way, because yaw response is slower than roll/pitch */
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math::Vector < 3 > R_z(R(0, 2), R(1, 2), R(2, 2));
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math::Vector < 3 > R_sp_z(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2));
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math::Vector <3> R_z(R(0, 2), R(1, 2), R(2, 2));
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math::Vector <3> R_sp_z(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2));
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/* axis and sin(angle) of desired rotation */
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math::Vector < 3 > e_R = R.transposed() * (R_z % R_sp_z);
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math::Vector <3> e_R = R.transposed() * (R_z % R_sp_z);
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/* calculate angle error */
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float e_R_z_sin = e_R.length();
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@ -115,7 +115,7 @@ void MulticopterAttitudeControlBase::control_attitude(float dt)
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if (e_R_z_sin > 0.0f) {
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/* get axis-angle representation */
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float e_R_z_angle = atan2f(e_R_z_sin, e_R_z_cos);
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math::Vector < 3 > e_R_z_axis = e_R / e_R_z_sin;
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math::Vector <3> e_R_z_axis = e_R / e_R_z_sin;
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e_R = e_R_z_axis * e_R_z_angle;
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@ -130,9 +130,7 @@ void MulticopterAttitudeControlBase::control_attitude(float dt)
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e_R_cp(2, 1) = e_R_z_axis(0);
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/* rotation matrix for roll/pitch only rotation */
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R_rp = R
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* (_I + e_R_cp * e_R_z_sin
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+ e_R_cp * e_R_cp * (1.0f - e_R_z_cos));
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R_rp = R * (_I + e_R_cp * e_R_z_sin + e_R_cp * e_R_cp * (1.0f - e_R_z_cos));
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} else {
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/* zero roll/pitch rotation */
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@ -140,8 +138,8 @@ void MulticopterAttitudeControlBase::control_attitude(float dt)
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}
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/* R_rp and R_sp has the same Z axis, calculate yaw error */
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math::Vector < 3 > R_sp_x(R_sp(0, 0), R_sp(1, 0), R_sp(2, 0));
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math::Vector < 3 > R_rp_x(R_rp(0, 0), R_rp(1, 0), R_rp(2, 0));
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math::Vector <3> R_sp_x(R_sp(0, 0), R_sp(1, 0), R_sp(2, 0));
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math::Vector <3> R_rp_x(R_rp(0, 0), R_rp(1, 0), R_rp(2, 0));
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e_R(2) = atan2f((R_rp_x % R_sp_x) * R_sp_z, R_rp_x * R_sp_x) * yaw_w;
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if (e_R_z_cos < 0.0f) {
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@ -149,7 +147,7 @@ void MulticopterAttitudeControlBase::control_attitude(float dt)
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* calculate angle and axis for R -> R_sp rotation directly */
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math::Quaternion q;
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q.from_dcm(R.transposed() * R_sp);
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math::Vector < 3 > e_R_d = q.imag();
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math::Vector <3> e_R_d = q.imag();
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e_R_d.normalize();
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e_R_d *= 2.0f * atan2f(e_R_d.length(), q(0));
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