forked from Archive/PX4-Autopilot
FWPositionControl: navigateWaypoints: fix logic if already past waypoint and need to turn back (#21642)
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
This commit is contained in:
parent
bb0f2875a9
commit
4b7da42a6e
|
@ -2847,31 +2847,36 @@ void FixedwingPositionControl::navigateWaypoints(const Vector2f &waypoint_A, con
|
|||
// BUT no arbitrary max approach angle, approach entirely determined by generated
|
||||
// bearing vectors
|
||||
|
||||
Vector2f vector_A_to_B = waypoint_B - waypoint_A;
|
||||
Vector2f vector_A_to_vehicle = vehicle_pos - waypoint_A;
|
||||
const Vector2f vector_A_to_B = waypoint_B - waypoint_A;
|
||||
const Vector2f vector_B_to_A = -vector_A_to_B;
|
||||
const Vector2f vector_A_to_vehicle = vehicle_pos - waypoint_A;
|
||||
const Vector2f vector_B_to_vehicle = vehicle_pos - waypoint_B;
|
||||
Vector2f desired_path = vector_A_to_B; // this is the default path tangent, but is overridden below
|
||||
|
||||
if (vector_A_to_B.norm() < FLT_EPSILON) {
|
||||
// the waypoints are on top of each other and should be considered as a
|
||||
// single waypoint, fly directly to it
|
||||
if (vector_A_to_vehicle.norm() > FLT_EPSILON) {
|
||||
vector_A_to_B = -vector_A_to_vehicle;
|
||||
desired_path = -vector_A_to_vehicle;
|
||||
|
||||
} else {
|
||||
// Fly to a point and on it. Stay to the current control. Do not update the npfg library to get last output.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
} else if ((vector_A_to_B.dot(vector_A_to_vehicle) < -FLT_EPSILON)) {
|
||||
// we are in front of waypoint A, fly directly to it until we are within switch distance.
|
||||
|
||||
if (vector_A_to_vehicle.norm() > _npfg.switchDistance(500.0f)) {
|
||||
vector_A_to_B = -vector_A_to_vehicle;
|
||||
desired_path = -vector_A_to_vehicle;
|
||||
}
|
||||
|
||||
} else if (vector_B_to_A.dot(vector_B_to_vehicle) < -FLT_EPSILON) {
|
||||
// we are behind waypoint B, fly directly to it
|
||||
desired_path = -vector_B_to_vehicle;
|
||||
}
|
||||
|
||||
// track the line segment
|
||||
Vector2f unit_path_tangent{vector_A_to_B.normalized()};
|
||||
Vector2f unit_path_tangent{desired_path.normalized()};
|
||||
_target_bearing = atan2f(unit_path_tangent(1), unit_path_tangent(0));
|
||||
_closest_point_on_path = waypoint_A + vector_A_to_vehicle.dot(unit_path_tangent) * unit_path_tangent;
|
||||
_npfg.guideToPath(vehicle_pos, ground_vel, wind_vel, unit_path_tangent, waypoint_A, 0.0f);
|
||||
|
|
Loading…
Reference in New Issue