forked from Archive/PX4-Autopilot
fw pos ctrl: lower underspeed detection bound for landing airspeed
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@ -1631,6 +1631,12 @@ FixedwingPositionControl::control_auto_landing(const hrt_abstime &now, const flo
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const Vector2f landing_approach_vector = calculateLandingApproachVector();
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const Vector2f landing_approach_vector = calculateLandingApproachVector();
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const float airspeed_land = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
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const float airspeed_land = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
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if (airspeed_land < _param_fw_airspd_min.get()) {
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// adjust underspeed detection bounds for landing airspeed
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_tecs.set_equivalent_airspeed_min(airspeed_land);
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}
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float target_airspeed = get_auto_airspeed_setpoint(control_interval, airspeed_land, ground_speed);
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float target_airspeed = get_auto_airspeed_setpoint(control_interval, airspeed_land, ground_speed);
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// calculate the altitude setpoint based on the landing glide slope
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// calculate the altitude setpoint based on the landing glide slope
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@ -1788,6 +1794,8 @@ FixedwingPositionControl::control_auto_landing(const hrt_abstime &now, const flo
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_att_sp.thrust_body[0] = (_landed) ? 0.0f : get_tecs_thrust();
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_att_sp.thrust_body[0] = (_landed) ? 0.0f : get_tecs_thrust();
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}
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}
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_tecs.set_equivalent_airspeed_min(_param_fw_airspd_min.get()); // reset after TECS calculation
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_att_sp.roll_body = constrainRollNearGround(_att_sp.roll_body, _current_altitude, terrain_alt);
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_att_sp.roll_body = constrainRollNearGround(_att_sp.roll_body, _current_altitude, terrain_alt);
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// Apply flaps and spoilers for landing. Amount of deflection is handled in the FW attitdue controller
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// Apply flaps and spoilers for landing. Amount of deflection is handled in the FW attitdue controller
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