forked from Archive/PX4-Autopilot
loiter: set loiter position to current position setpoint, if it is a loiter item
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@ -94,7 +94,21 @@ Loiter::set_loiter_position()
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_mission_item.nav_cmd = NAV_CMD_IDLE;
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} else {
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if (_navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
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// Check if we already loiter on a circle and are on the loiter pattern.
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bool on_loiter{false};
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if (pos_sp_triplet->current.valid && pos_sp_triplet->current.type == position_setpoint_s::SETPOINT_TYPE_LOITER
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&& pos_sp_triplet->current.loiter_pattern == position_setpoint_s::LOITER_TYPE_ORBIT) {
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const float d_current = get_distance_to_next_waypoint(pos_sp_triplet->current.lat, pos_sp_triplet->current.lon,
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_navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
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on_loiter = d_current <= (_navigator->get_acceptance_radius() + pos_sp_triplet->current.loiter_radius);
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}
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if (on_loiter) {
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setLoiterItemFromCurrentPositionSetpoint(&_mission_item);
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} else if (_navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
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setLoiterItemFromCurrentPositionWithBreaking(&_mission_item);
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} else {
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@ -747,7 +747,8 @@ MissionBlock::setLoiterItemFromCurrentPositionSetpoint(struct mission_item_s *it
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item->lat = pos_sp_triplet->current.lat;
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item->lon = pos_sp_triplet->current.lon;
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item->altitude = pos_sp_triplet->current.alt;
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item->loiter_radius = pos_sp_triplet->current.loiter_radius;
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item->loiter_radius = pos_sp_triplet->current.loiter_direction_counter_clockwise ?
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-pos_sp_triplet->current.loiter_radius : pos_sp_triplet->current.loiter_radius;
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}
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void
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