forked from Archive/PX4-Autopilot
Improved mode mapping for fixedwing_backside.
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ea156f556f
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2138a1c816
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@ -156,7 +156,8 @@ void BlockMultiModeBacksideAutopilot::update()
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_actuators.control[i] = 0.0f;
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// only update guidance in auto mode
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if (_status.navigation_state == NAVIGATION_STATE_AUTO_MISSION) { // TODO use vehicle_control_mode here?
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if (_status.main_state == MAIN_STATE_AUTO) {
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// TODO use vehicle_control_mode here?
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// update guidance
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_guide.update(_pos, _att, _posCmd.current, _lastPosCmd.current);
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}
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@ -166,14 +167,11 @@ void BlockMultiModeBacksideAutopilot::update()
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// the setpoint should update to loitering around this position
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// handle autopilot modes
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if (_status.navigation_state == NAVIGATION_STATE_AUTO_MISSION ||
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_status.navigation_state == NAVIGATION_STATE_STABILIZE) { // TODO use vehicle_control_mode here?
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if (_status.main_state != MAIN_STATE_AUTO) {
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// update guidance
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_guide.update(_pos, _att, _posCmd.current, _lastPosCmd.current);
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// calculate velocity, XXX should be airspeed, but using ground speed for now
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// for the purpose of control we will limit the velocity feedback between
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// calculate velocity, XXX should be airspeed,
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// but using ground speed for now for the purpose
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// of control we will limit the velocity feedback between
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// the min/max velocity
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float v = _vLimit.update(sqrtf(
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_pos.vx * _pos.vx +
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@ -218,19 +216,22 @@ void BlockMultiModeBacksideAutopilot::update()
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// a first binary release can be targeted.
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// This is not a hack, but a design choice.
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/* do not limit in HIL */
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// do not limit in HIL
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if (_status.hil_state != HIL_STATE_ON) {
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/* limit to value of manual throttle */
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_actuators.control[CH_THR] = (_actuators.control[CH_THR] < _manual.throttle) ?
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_actuators.control[CH_THR] : _manual.throttle;
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}
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} else if (_status.navigation_state == NAVIGATION_STATE_DIRECT) { // TODO use vehicle_control_mode here?
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} else if (_status.main_state == MAIN_STATE_MANUAL) {
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_actuators.control[CH_AIL] = _manual.roll;
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_actuators.control[CH_ELV] = _manual.pitch;
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_actuators.control[CH_RDR] = _manual.yaw;
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_actuators.control[CH_THR] = _manual.throttle;
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} else if (_status.navigation_state == NAVIGATION_STATE_STABILIZE) { // TODO use vehicle_control_mode here?
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} else if (_status.main_state == MAIN_STATE_SEATBELT ||
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_status.main_state == MAIN_STATE_EASY /* TODO, implement easy */) {
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// calculate velocity, XXX should be airspeed, but using ground speed for now
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// for the purpose of control we will limit the velocity feedback between
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// the min/max velocity
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