forked from Archive/PX4-Autopilot
ThrowLaunch changes after PR
Signed-off-by: Michał Barciś <mbarcis@mbarcis.net>
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@ -1776,7 +1776,7 @@ void Commander::run()
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_actuator_armed.ready_to_arm = _vehicle_status.pre_flight_checks_pass || isArmed();
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_actuator_armed.lockdown = ((_vehicle_status.nav_state == _vehicle_status.NAVIGATION_STATE_TERMINATION)
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|| (_vehicle_status.hil_state == vehicle_status_s::HIL_STATE_ON)
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|| !(_throw_launch_state == ThrowLaunchState::DISABLED || _throw_launch_state == ThrowLaunchState::FLYING));
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|| isThrowLaunchInProgress());
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// _actuator_armed.manual_lockdown // action_request_s::ACTION_KILL
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_actuator_armed.force_failsafe = (_vehicle_status.nav_state == _vehicle_status.NAVIGATION_STATE_TERMINATION);
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// _actuator_armed.in_esc_calibration_mode // VEHICLE_CMD_PREFLIGHT_CALIBRATION
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@ -2030,6 +2030,11 @@ void Commander::safetyButtonUpdate()
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}
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}
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bool Commander::isThrowLaunchInProgress() const
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{
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return !(_throw_launch_state == ThrowLaunchState::DISABLED || _throw_launch_state == ThrowLaunchState::FLYING);
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}
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void Commander::throwLaunchUpdate()
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{
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if (_param_com_throw_en.get()) {
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@ -2042,27 +2047,36 @@ void Commander::throwLaunchUpdate()
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_throw_launch_state = ThrowLaunchState::IDLE;
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}
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if (_throw_launch_state == ThrowLaunchState::IDLE && isArmed()) {
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mavlink_log_info(&_mavlink_log_pub, "The vehicle is ARMED with throw launch enabled. Throw the vehicle now.\t");
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_throw_launch_state = ThrowLaunchState::ARMED;
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}
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switch (_throw_launch_state) {
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case ThrowLaunchState::IDLE:
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if (isArmed()) {
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mavlink_log_info(&_mavlink_log_pub, "The vehicle is ARMED with throw launch enabled. Throw the vehicle now.\t");
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_throw_launch_state = ThrowLaunchState::ARMED;
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}
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float vehicle_speed_squared = (
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_vehicle_local_position.vx * _vehicle_local_position.vx +
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_vehicle_local_position.vy * _vehicle_local_position.vy +
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_vehicle_local_position.vz * _vehicle_local_position.vz
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);
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float min_launch_speed = _param_com_throw_min_speed.get();
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break;
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if (_throw_launch_state == ThrowLaunchState::ARMED &&
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vehicle_speed_squared >= min_launch_speed * min_launch_speed) {
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PX4_INFO("Minimum throw speed exceeded; the motors will start when the vehicle starts falling down.");
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_throw_launch_state = ThrowLaunchState::UNSAFE;
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}
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case ThrowLaunchState::ARMED:
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if (matrix::Vector3f(
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_vehicle_local_position.vx, _vehicle_local_position.vy, _vehicle_local_position.vz
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).longerThan(_param_com_throw_min_speed.get())) {
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PX4_INFO("Minimum throw speed exceeded; the motors will start when the vehicle starts falling down.");
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_throw_launch_state = ThrowLaunchState::UNSAFE;
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}
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if (_throw_launch_state == ThrowLaunchState::UNSAFE && _vehicle_local_position.vz > 0) {
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PX4_INFO("Throw successful, starting motors.");
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_throw_launch_state = ThrowLaunchState::FLYING;
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break;
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case ThrowLaunchState::UNSAFE:
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if (_vehicle_local_position.vz > 0) {
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PX4_INFO("Throw successful, starting motors.");
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_throw_launch_state = ThrowLaunchState::FLYING;
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}
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break;
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default:
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break;
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}
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} else if (_throw_launch_state != ThrowLaunchState::DISABLED) {
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@ -2188,10 +2202,7 @@ void Commander::handleAutoDisarm()
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_auto_disarm_landed.set_state_and_update(true, hrt_absolute_time());
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}
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const bool throw_launch_in_progress = (_throw_launch_state == ThrowLaunchState::ARMED
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|| _throw_launch_state == ThrowLaunchState::UNSAFE);
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if (_auto_disarm_landed.get_state() && !throw_launch_in_progress) {
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if (_auto_disarm_landed.get_state() && !isThrowLaunchInProgress()) {
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if (_have_taken_off_since_arming) {
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disarm(arm_disarm_reason_t::auto_disarm_land);
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@ -2210,14 +2221,16 @@ void Commander::handleAutoDisarm()
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auto_disarm |= _actuator_armed.lockdown;
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}
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//don't disarm if throw launch is in progress
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auto_disarm &= !isThrowLaunchInProgress();
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_auto_disarm_killed.set_state_and_update(auto_disarm, hrt_absolute_time());
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if (_auto_disarm_killed.get_state()) {
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if (_actuator_armed.manual_lockdown) {
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disarm(arm_disarm_reason_t::kill_switch, true);
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} else if (!_param_com_throw_en.get()) { // don't disarm if throw
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// launch is enabled
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} else {
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disarm(arm_disarm_reason_t::lockdown, true);
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}
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}
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@ -174,6 +174,8 @@ private:
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void safetyButtonUpdate();
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bool isThrowLaunchInProgress() const;
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void throwLaunchUpdate();
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void vtolStatusUpdate();
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