forked from Archive/PX4-Autopilot
Remove useless modulo throttling, which is a nice source of potential non-trivial non-determinism / timing issues.
This commit is contained in:
parent
bc880a3ff9
commit
1512bf727c
|
@ -517,53 +517,49 @@ BottleDrop::task_main()
|
|||
case DROP_STATE_TARGET_VALID:
|
||||
{
|
||||
|
||||
// Update drop point at 10 Hz
|
||||
if (counter % 10 == 0) {
|
||||
|
||||
az = g; // acceleration in z direction[m/s^2]
|
||||
vz = 0; // velocity in z direction [m/s]
|
||||
z = 0; // fallen distance [m]
|
||||
h_0 = _global_pos.alt - _target_position.alt; // height over target at start[m]
|
||||
h = h_0; // height over target [m]
|
||||
ax = 0; // acceleration in x direction [m/s^2]
|
||||
vx = groundspeed_body;// XXX project // ground speed in x direction [m/s]
|
||||
x = 0; // traveled distance in x direction [m]
|
||||
vw = 0; // wind speed [m/s]
|
||||
vrx = 0; // relative velocity in x direction [m/s]
|
||||
v = groundspeed_body; // relative speed vector [m/s]
|
||||
Fd = 0; // Drag force [N]
|
||||
Fdx = 0; // Drag force in x direction [N]
|
||||
Fdz = 0; // Drag force in z direction [N]
|
||||
az = g; // acceleration in z direction[m/s^2]
|
||||
vz = 0; // velocity in z direction [m/s]
|
||||
z = 0; // fallen distance [m]
|
||||
h_0 = _global_pos.alt - _target_position.alt; // height over target at start[m]
|
||||
h = h_0; // height over target [m]
|
||||
ax = 0; // acceleration in x direction [m/s^2]
|
||||
vx = groundspeed_body;// XXX project // ground speed in x direction [m/s]
|
||||
x = 0; // traveled distance in x direction [m]
|
||||
vw = 0; // wind speed [m/s]
|
||||
vrx = 0; // relative velocity in x direction [m/s]
|
||||
v = groundspeed_body; // relative speed vector [m/s]
|
||||
Fd = 0; // Drag force [N]
|
||||
Fdx = 0; // Drag force in x direction [N]
|
||||
Fdz = 0; // Drag force in z direction [N]
|
||||
|
||||
|
||||
// Compute the distance the bottle will travel after it is dropped in body frame coordinates --> x
|
||||
while (h > 0.05f) {
|
||||
// z-direction
|
||||
vz = vz + az * dt_freefall_prediction;
|
||||
z = z + vz * dt_freefall_prediction;
|
||||
h = h_0 - z;
|
||||
// Compute the distance the bottle will travel after it is dropped in body frame coordinates --> x
|
||||
while (h > 0.05f) {
|
||||
// z-direction
|
||||
vz = vz + az * dt_freefall_prediction;
|
||||
z = z + vz * dt_freefall_prediction;
|
||||
h = h_0 - z;
|
||||
|
||||
// x-direction
|
||||
vw = windspeed_norm * logf(h / z_0) / logf(ground_distance / z_0);
|
||||
vx = vx + ax * dt_freefall_prediction;
|
||||
x = x + vx * dt_freefall_prediction;
|
||||
vrx = vx + vw;
|
||||
// x-direction
|
||||
vw = windspeed_norm * logf(h / z_0) / logf(ground_distance / z_0);
|
||||
vx = vx + ax * dt_freefall_prediction;
|
||||
x = x + vx * dt_freefall_prediction;
|
||||
vrx = vx + vw;
|
||||
|
||||
// drag force
|
||||
v = sqrtf(vz * vz + vrx * vrx);
|
||||
Fd = 0.5f * rho * A * cd * (v * v);
|
||||
Fdx = Fd * vrx / v;
|
||||
Fdz = Fd * vz / v;
|
||||
// drag force
|
||||
v = sqrtf(vz * vz + vrx * vrx);
|
||||
Fd = 0.5f * rho * A * cd * (v * v);
|
||||
Fdx = Fd * vrx / v;
|
||||
Fdz = Fd * vz / v;
|
||||
|
||||
// acceleration
|
||||
az = g - Fdz / m;
|
||||
ax = -Fdx / m;
|
||||
}
|
||||
|
||||
// compute drop vector
|
||||
x = groundspeed_body * t_signal + x;
|
||||
// acceleration
|
||||
az = g - Fdz / m;
|
||||
ax = -Fdx / m;
|
||||
}
|
||||
|
||||
// compute drop vector
|
||||
x = groundspeed_body * t_signal + x;
|
||||
|
||||
x_t = 0.0f;
|
||||
y_t = 0.0f;
|
||||
|
||||
|
|
Loading…
Reference in New Issue