forked from Archive/PX4-Autopilot
Navigator: Provide better feedback if no mission present, enforce minimum altitude in loiter and in auto modes
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6c0539c243
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05993bee6f
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@ -55,7 +55,8 @@
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#include "navigator.h"
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Loiter::Loiter(Navigator *navigator, const char *name) :
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MissionBlock(navigator, name)
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MissionBlock(navigator, name),
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_param_min_alt(this, "MIS_TAKEOFF_ALT", false)
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{
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/* load initial params */
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updateParams();
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@ -74,7 +75,7 @@ void
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Loiter::on_activation()
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{
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/* set current mission item to loiter */
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set_loiter_item(&_mission_item);
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set_loiter_item(&_mission_item, _param_min_alt.get());
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/* convert mission item to current setpoint */
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struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
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@ -59,6 +59,9 @@ public:
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virtual void on_activation();
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virtual void on_active();
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private:
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control::BlockParamFloat _param_min_alt;
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};
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#endif
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@ -377,6 +377,7 @@ Mission::set_mission_items()
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/* if mission type changed, notify */
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if (_mission_type != MISSION_TYPE_ONBOARD) {
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mavlink_log_critical(_navigator->get_mavlink_fd(), "onboard mission now running");
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user_feedback_done = true;
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}
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_mission_type = MISSION_TYPE_ONBOARD;
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@ -385,6 +386,7 @@ Mission::set_mission_items()
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/* if mission type changed, notify */
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if (_mission_type != MISSION_TYPE_OFFBOARD) {
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mavlink_log_info(_navigator->get_mavlink_fd(), "offboard mission now running");
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user_feedback_done = true;
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}
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_mission_type = MISSION_TYPE_OFFBOARD;
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} else {
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@ -392,21 +394,17 @@ Mission::set_mission_items()
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if (_mission_type != MISSION_TYPE_NONE) {
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/* https://en.wikipedia.org/wiki/Loiter_(aeronautics) */
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mavlink_log_critical(_navigator->get_mavlink_fd(), "mission finished, loitering");
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user_feedback_done = true;
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/* use last setpoint for loiter */
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_navigator->set_can_loiter_at_sp(true);
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} else if (!user_feedback_done) {
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/* only tell users that we got no mission if there has not been any
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* better, more specific feedback yet
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* https://en.wikipedia.org/wiki/Loiter_(aeronautics)
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*/
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mavlink_log_critical(_navigator->get_mavlink_fd(), "no valid mission available, loitering");
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}
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_mission_type = MISSION_TYPE_NONE;
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/* set loiter mission item */
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set_loiter_item(&_mission_item);
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/* set loiter mission item and ensure that there is a minimum clearance from home */
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set_loiter_item(&_mission_item, _param_takeoff_alt.get());
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/* update position setpoint triplet */
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pos_sp_triplet->previous.valid = false;
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@ -418,6 +416,24 @@ Mission::set_mission_items()
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set_mission_finished();
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if (!user_feedback_done) {
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/* only tell users that we got no mission if there has not been any
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* better, more specific feedback yet
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* https://en.wikipedia.org/wiki/Loiter_(aeronautics)
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*/
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if (_navigator->get_vstatus()->condition_landed) {
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/* landed, refusing to take off without a mission */
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mavlink_log_critical(_navigator->get_mavlink_fd(), "no valid mission available, refusing takeoff");
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} else {
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mavlink_log_critical(_navigator->get_mavlink_fd(), "no valid mission available, loitering");
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}
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user_feedback_done = true;
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}
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_navigator->set_position_setpoint_triplet_updated();
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return;
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}
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@ -228,7 +228,7 @@ MissionBlock::set_previous_pos_setpoint()
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}
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void
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MissionBlock::set_loiter_item(struct mission_item_s *item)
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MissionBlock::set_loiter_item(struct mission_item_s *item, float min_clearance)
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{
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if (_navigator->get_vstatus()->condition_landed) {
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/* landed, don't takeoff, but switch to IDLE mode */
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@ -246,10 +246,14 @@ MissionBlock::set_loiter_item(struct mission_item_s *item)
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item->altitude = pos_sp_triplet->current.alt;
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} else {
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/* use current position */
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/* use current position and use return altitude as clearance */
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item->lat = _navigator->get_global_position()->lat;
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item->lon = _navigator->get_global_position()->lon;
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item->altitude = _navigator->get_global_position()->alt;
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if (min_clearance > 0.0f && item->altitude < _navigator->get_home_position()->alt + min_clearance) {
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item->altitude = _navigator->get_home_position()->alt + min_clearance;
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}
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}
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item->altitude_is_relative = false;
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@ -91,7 +91,7 @@ protected:
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/**
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* Set a loiter mission item, if possible reuse the position setpoint, otherwise take the current position
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*/
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void set_loiter_item(struct mission_item_s *item);
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void set_loiter_item(struct mission_item_s *item, float min_clearance = -1.0f);
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mission_item_s _mission_item;
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bool _waypoint_position_reached;
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