forked from Archive/PX4-Autopilot
Added more LED state logic and improve code.
The LED will now also indicate when the FMU is ARMED. Switched to using a 16-bit value where each bit indicates what state the LED should be in.
This commit is contained in:
parent
197e573885
commit
03b51c69e0
|
@ -61,14 +61,18 @@ static struct hrt_call failsafe_call;
|
|||
static unsigned counter;
|
||||
|
||||
/*
|
||||
* Used to coordinate a special blink pattern wheb both the FMU and IO are armed.
|
||||
* Define the various LED flash sequences for each system state.
|
||||
*/
|
||||
static unsigned blink_count = 0;
|
||||
#define LED_PATTERN_SAFE 0xffff // always on
|
||||
#define LED_PATTERN_FMU_ARMED 0x4444 // slow blinking
|
||||
#define LED_PATTERN_IO_ARMED 0x5555 // fast blinking
|
||||
#define LED_PATTERN_IO_FMU_ARMED 0x5050 // long off then double blink
|
||||
|
||||
static unsigned blink_counter = 0;
|
||||
|
||||
#define ARM_COUNTER_THRESHOLD 10
|
||||
#define DISARM_COUNTER_THRESHOLD 2
|
||||
|
||||
static bool safety_led_state;
|
||||
static bool safety_button_pressed;
|
||||
|
||||
static void safety_check_button(void *arg);
|
||||
|
@ -125,31 +129,25 @@ safety_check_button(void *arg)
|
|||
counter = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* When the IO is armed, toggle the LED; when IO and FMU armed use aircraft like
|
||||
* pattern (long pause then 2 fast blinks); when safe, leave it on.
|
||||
*/
|
||||
/* Select the appropriate LED flash pattern depending on the current IO/FMU arm state */
|
||||
uint16_t pattern = LED_PATTERN_SAFE;
|
||||
if (system_state.armed) {
|
||||
if (system_state.arm_ok) {
|
||||
/* FMU and IO are armed */
|
||||
if (blink_count > 9) {
|
||||
safety_led_state = !safety_led_state;
|
||||
pattern = LED_PATTERN_IO_FMU_ARMED;
|
||||
} else {
|
||||
safety_led_state = false;
|
||||
pattern = LED_PATTERN_IO_ARMED;
|
||||
}
|
||||
if (blink_count++ == 12) {
|
||||
blink_count = 0;
|
||||
} else if (system_state.arm_ok) {
|
||||
pattern = LED_PATTERN_FMU_ARMED;
|
||||
}
|
||||
} else {
|
||||
/* Only the IO is armed so use a constant blink rate */
|
||||
safety_led_state = !safety_led_state;
|
||||
}
|
||||
} else {
|
||||
safety_led_state = true;
|
||||
}
|
||||
LED_SAFETY(safety_led_state);
|
||||
}
|
||||
|
||||
/* Turn the LED on if we have a 1 at the current bit position */
|
||||
LED_SAFETY(pattern & (1 << blink_counter++));
|
||||
|
||||
if (blink_counter > 15) {
|
||||
blink_counter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
heartbeat_blink(void *arg)
|
||||
|
|
Loading…
Reference in New Issue