px4-firmware/platforms/common/px4_work_queue/WorkQueue.cpp

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/****************************************************************************
*
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#include <px4_platform_common/px4_work_queue/WorkQueue.hpp>
#include <px4_platform_common/px4_work_queue/WorkItem.hpp>
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#include <string.h>
#include <px4_platform_common/log.h>
#include <px4_platform_common/tasks.h>
#include <px4_platform_common/time.h>
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#include <drivers/drv_hrt.h>
namespace px4
{
WorkQueue::WorkQueue(const wq_config_t &config) :
_config(config)
{
// set the threads name
#ifdef __PX4_DARWIN
pthread_setname_np(_config.name);
#else
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pthread_setname_np(pthread_self(), _config.name);
#endif
#ifndef __PX4_NUTTX
px4_sem_init(&_qlock, 0, 1);
#endif /* __PX4_NUTTX */
px4_sem_init(&_process_lock, 0, 0);
px4_sem_setprotocol(&_process_lock, SEM_PRIO_NONE);
px4_sem_init(&_exit_lock, 0, 1);
px4_sem_setprotocol(&_exit_lock, SEM_PRIO_NONE);
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}
WorkQueue::~WorkQueue()
{
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work_lock();
// Synchronize with ::Detach
px4_sem_wait(&_exit_lock);
px4_sem_destroy(&_exit_lock);
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px4_sem_destroy(&_process_lock);
work_unlock();
#ifndef __PX4_NUTTX
px4_sem_destroy(&_qlock);
#endif /* __PX4_NUTTX */
}
bool WorkQueue::Attach(WorkItem *item)
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{
work_lock();
if (!should_exit()) {
_work_items.add(item);
work_unlock();
return true;
}
work_unlock();
return false;
}
void WorkQueue::Detach(WorkItem *item)
{
bool exiting = false;
work_lock();
_work_items.remove(item);
if (_work_items.size() == 0) {
// shutdown, no active WorkItems
PX4_DEBUG("stopping: %s, last active WorkItem closing", _config.name);
// Deletion of this work queue might happen right after request_stop or
// SignalWorkerThread. Use a separate lock to prevent premature deletion
px4_sem_wait(&_exit_lock);
exiting = true;
request_stop();
SignalWorkerThread();
}
work_unlock();
// In case someone is deleting this wq already, signal
// that it is now allowed
if (exiting) {
px4_sem_post(&_exit_lock);
}
}
void WorkQueue::Add(WorkItem *item)
{
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work_lock();
#if defined(ENABLE_LOCKSTEP_SCHEDULER)
if (_lockstep_component == -1) {
_lockstep_component = px4_lockstep_register_component();
}
#endif // ENABLE_LOCKSTEP_SCHEDULER
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_q.push(item);
work_unlock();
SignalWorkerThread();
}
void WorkQueue::SignalWorkerThread()
{
int sem_val;
if (px4_sem_getvalue(&_process_lock, &sem_val) == 0 && sem_val <= 0) {
px4_sem_post(&_process_lock);
}
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}
void WorkQueue::Remove(WorkItem *item)
{
work_lock();
_q.remove(item);
work_unlock();
}
void WorkQueue::Clear()
{
work_lock();
while (!_q.empty()) {
_q.pop();
}
work_unlock();
}
void WorkQueue::Run()
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{
while (!should_exit()) {
// loop as the wait may be interrupted by a signal
do {} while (px4_sem_wait(&_process_lock) != 0);
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work_lock();
// process queued work
while (!_q.empty()) {
WorkItem *work = _q.pop();
work_unlock(); // unlock work queue to run (item may requeue itself)
work->RunPreamble();
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work->Run();
// Note: after Run() we cannot access work anymore, as it might have been deleted
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work_lock(); // re-lock
}
#if defined(ENABLE_LOCKSTEP_SCHEDULER)
if (_q.empty()) {
px4_lockstep_unregister_component(_lockstep_component);
_lockstep_component = -1;
}
#endif // ENABLE_LOCKSTEP_SCHEDULER
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work_unlock();
}
PX4_DEBUG("%s: exiting", _config.name);
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}
void WorkQueue::print_status(bool last)
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{
const size_t num_items = _work_items.size();
PX4_INFO_RAW("%-16s\n", get_name());
unsigned i = 0;
for (WorkItem *item : _work_items) {
i++;
if (last) {
PX4_INFO_RAW(" ");
} else {
PX4_INFO_RAW("| ");
}
if (i < num_items) {
PX4_INFO_RAW("|__%2d) ", i);
} else {
PX4_INFO_RAW("\\__%2d) ", i);
}
item->print_run_status();
}
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}
} // namespace px4