forked from Archive/PX4-Autopilot
338 lines
11 KiB
C
338 lines
11 KiB
C
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/****************************************************************************
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* graphics/nxglib/nxglib_splitline.c
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*
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* Copyright (C) 2011 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <spudmonkey@racsa.co.cr>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <string.h>
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#include <errno.h>
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#include <nuttx/nx/nxglib.h>
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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#define SMALL_SIN 1966 /* 1966/65536 = 0.03 */
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/****************************************************************************
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* Private Types
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****************************************************************************/
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/****************************************************************************
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* Private Data
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****************************************************************************/
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/****************************************************************************
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* Public Data
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****************************************************************************/
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxgl_splitline
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*
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* Description:
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* In the general case, a line with width can be represented as a
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* parallelogram with a triangle at the top and bottom. Triangles and
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* parallelograms are both degenerate versions of a trapeziod. This
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* function breaks a wide line into triangles and trapezoids. This
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* function also detects other degenerate cases:
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*
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* 1. If y1 == y2 then the line is horizontal and is better represented
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* as a rectangle.
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* 2. If x1 == x2 then the line is vertical and also better represented
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* as a rectangle.
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* 3. If the width of the line is 1, then there are no triangles at the
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* top and bottome (this may also be the case if the width is narrow
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* and the line is near vertical).
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* 4. If the line is oriented is certain angles, it may consist only of
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* the upper and lower triangles with no trapezoid in between. In
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* this case, 3 trapezoids will be returned, but traps[1] will be
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* degenerate.
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*
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* Input parameters:
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* vector - A pointer to the vector described the line to be drawn.
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* traps - A pointer to a array of trapezoids (size 3).
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* rect - A pointer to a rectangle.
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*
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* Returned value:
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* 0: Line successfully broken up into three trapezoids. Values in
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* traps[0], traps[1], and traps[2] are valid.
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* 1: Line successfully represented by one trapezoid. Value in traps[1]
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* is valid.
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* 2: Line successfully represented by one rectangle. Value in rect is
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* valid
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* <0: On errors, a negated errno value is returned.
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*
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****************************************************************************/
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int nxgl_splitline(FAR struct nxgl_vector_s *vector,
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FAR struct nxgl_trapezoid_s *traps,
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FAR struct nxgl_rect_s *rect,
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nxgl_coord_t linewidth)
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{
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struct nxgl_vector_s line;
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nxgl_coord_t iheight;
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nxgl_coord_t iwidth;
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nxgl_coord_t iy;
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nxgl_coord_t triheight;
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nxgl_coord_t halfheight;
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b16_t adjwidth;
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b16_t xoffset;
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b16_t halfoffset;
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b16_t angle;
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b16_t sinangle;
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b16_t b16x;
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/* First, check the linewidth */
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if (linewidth < 1)
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{
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return -EINVAL;
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}
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/* Then make sure that the start position of the line is above the end
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* position of the line... in raster order.
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*/
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if (vector->pt1.y < vector->pt2.y)
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{
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/* Vector is already in raster order */
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memcpy(&line, vector, sizeof(struct nxgl_vector_s));
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}
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else if (vector->pt1.y > vector->pt2.y)
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{
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/* Swap the top and bottom */
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line.pt1.x = vector->pt2.x;
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line.pt1.y = vector->pt2.y;
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line.pt2.x = vector->pt1.x;
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line.pt2.y = vector->pt1.y;
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}
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else
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{
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/* First degenerate case: The line is horizontal. */
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if (vector->pt1.x < vector->pt2.x)
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{
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rect->pt1.x = vector->pt1.x;
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rect->pt2.x = vector->pt2.x;
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}
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else
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{
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rect->pt1.x = vector->pt2.x;
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rect->pt2.x = vector->pt1.x;
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}
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/* The height of the rectangle is the width of the line, half above
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* and half below.
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*/
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rect->pt1.y = vector->pt1.y - (linewidth >> 1);
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rect->pt2.y = rect->pt1.y + linewidth - 1;
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return 2;
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}
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/* Check if the line is vertical */
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if (line.pt1.x == line.pt2.x)
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{
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/* Second degenerate case: The line is vertical. */
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rect->pt1.y = line.pt1.y;
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rect->pt2.y = line.pt2.y;
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rect->pt1.x = line.pt1.x - (linewidth >> 1);
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rect->pt2.x = rect->pt1.x + linewidth - 1;
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return 2;
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}
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/* The final degenerate case */
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if (linewidth == 1)
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{
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/* A line of width 1 is basically a single parallelogram of width 1 */
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traps[1].top.x1 = itob16(line.pt1.x);
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traps[1].top.x2 = traps[1].top.x1;
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traps[1].top.y = line.pt1.y;
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traps[1].bot.x1 = itob16(line.pt2.x);
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traps[1].bot.x2 = traps[1].bot.x1;
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traps[1].bot.y = line.pt2.y;
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return 1;
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}
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/* Okay, then what remains is interesting.
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*
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* iheight = |y2 - y1|
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* iwidth = |x2 - x1|
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*/
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iheight = line.pt2.y - line.pt1.y + 1;
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if (line.pt1.x < line.pt2.x)
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{
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iwidth = line.pt2.x - line.pt1.x + 1;
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}
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else
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{
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iwidth = line.pt1.x - line.pt2.x + 1;
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}
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/* Triangle height: linewidth * cosA
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* Adjusted width: triheight / sinA
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* X offset : linewidth * linewidth / adjusted line width
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*/
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angle = b16atan2(itob16(iheight), itob16(iwidth));
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triheight = b16toi(linewidth * b16cos(angle) + b16HALF);
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halfheight = (triheight >> 1);
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/* If the sine of the angle is tiny (i.e., the line is nearly horizontal),
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* then we cannot compute the adjusted width. In this case, just use
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* the width of the line bounding box.
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*/
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sinangle = b16sin(angle);
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if (sinangle < SMALL_SIN)
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{
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adjwidth = itob16(iwidth);
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xoffset = 0;
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}
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else
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{
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adjwidth = b16divb16(itob16(linewidth), sinangle);
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xoffset = itob16(linewidth * linewidth);
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xoffset = b16divb16(xoffset, adjwidth);
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}
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halfoffset = (xoffset >> 1);
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/* Return the top triangle (if there is one). NOTE that the horizontal
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* (z) positions are represented with 16 bits of fraction. The vertical
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* (y) positions, on the other hand, are integer.
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*/
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if (triheight > 0)
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{
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if (line.pt1.x < line.pt2.x)
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{
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/* Line is going "south east" */
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b16x = itob16(line.pt1.x) - halfoffset;
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iy = line.pt1.y + halfheight;
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traps[0].top.x1 = b16x + xoffset;
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traps[0].top.x2 = traps[0].top.x1;
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traps[0].top.y = iy - triheight + 1;
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traps[0].bot.x1 = b16x;
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traps[0].bot.x2 = b16x + adjwidth - b16ONE;
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traps[0].bot.y = iy;
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b16x = itob16(line.pt2.x) + halfoffset;
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iy = line.pt2.y - halfheight;
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traps[2].top.x1 = b16x - adjwidth + b16ONE;
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traps[2].top.x2 = b16x;
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traps[2].top.y = iy;
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traps[2].bot.x1 = b16x - xoffset;
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traps[2].bot.x2 = traps[2].bot.x1;
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traps[2].bot.y = iy + triheight - 1;
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}
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else
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{
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/* Line is going "south west" */
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b16x = itob16(line.pt1.x) + halfoffset;
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iy = line.pt1.y + halfheight;
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traps[0].top.x1 = b16x - xoffset;
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traps[0].top.x2 = traps[0].top.x1;
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traps[0].top.y = iy - triheight + 1;
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traps[0].bot.x1 = b16x - adjwidth + b16ONE;
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traps[0].bot.x2 = b16x;
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traps[0].bot.y = iy;
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b16x = itob16(line.pt2.x) - halfoffset;
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iy = line.pt2.y - halfheight;
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traps[2].top.x1 = b16x;
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traps[2].top.x2 = b16x + adjwidth - b16ONE;
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traps[2].top.y = iy;
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traps[2].bot.x1 = b16x + xoffset;
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traps[2].bot.x2 = traps[2].bot.x1;
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traps[2].bot.y = iy + triheight - 1;
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}
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/* The center parallelogram is the horizontal edge of each triangle.
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* Note the minor inefficency: that horizontal edges are drawn twice.
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*/
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traps[1].top.x1 = traps[0].bot.x1;
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traps[1].top.x2 = traps[0].bot.x2;
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traps[1].top.y = traps[0].bot.y;
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traps[1].bot.x1 = traps[2].top.x1;
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traps[1].bot.x2 = traps[2].top.x2;
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traps[1].bot.y = traps[2].top.y;
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return 0;
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}
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/* The line is too vertical to have any significant triangular top or
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* bottom. Just return the center parallelogram.
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*/
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traps[1].top.x1 = itob16(line.pt1.x) - halfoffset;
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traps[1].top.x2 = traps[1].top.x1 + adjwidth - 1;
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traps[1].top.y = line.pt1.y;
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traps[1].bot.x1 = itob16(line.pt2.x) - halfoffset;
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traps[1].bot.x2 = traps[1].bot.x1 + adjwidth - 1;
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traps[1].bot.y = line.pt2.y;
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return 1;
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}
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