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<html>
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<title>NX Graphics Subsystem</title>
<meta name="author" content="Gregory Nutt">
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<h1><big><font color="#3c34ec">
<i>NX Graphics Subsystem</i>
</font></big></h1>
<p>Last Updated: May 7, 2012</p>
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<h1>Table of Contents</h1>
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<table width="100%">
<tr>
<td align="left" valign="top">
<p>
<big><b>1.0</b> <a href="#Introduction">Introduction</a></big>
</p>
<ul>
<p>
<i><b>1.1</b> <a href="#Overview">Overview</a><br></i>
<i><b>1.2</b> <a href="#Objectives">Objectives</a></i><br>
<i><b>1.3</b> <a href="#Organization">Organization</a></i>
</p>
<p>
<ul>
<i>1.3.1 <a href="#nxgl1">NX Graphics Library (<code>NXGL</code>)</a></i><br>
<i>1.3.2 <a href="#nx1">NX (NXSU and NXMU)</a></i><br>
<i>1.3.3 <a href="#nxtk1">NX Tool Kit (<code>NXTK</code>)</a></i><br>
<i>1.3.4 <a href="#nxfonts1">NX Fonts Support (<code>NXFONTS</code>)</a></i><br>
<i>1.3.5 <a href="#nxwidgets1">NX Widgets (<code>NxWidgets</code>)</a></i><br>
<i>1.3.6 <a href="#nxconsole1">NX Console Driver (<code>NxConsole</code>)</a></i>
</ul>
</p>
</ul>
<p>
<big><b>2.0</b> <a href="#nxapis">NX User APIs</a></big>
</p>
<ul>
<p>
<i><b>2.1</b> <a href="#nxheaders">NX Header Files</a></i><br>
<i><b>2.2</b> <a href="#nxgl2">NX Graphics Library (<code>NXGL</code>)</a></i>
</p>
<p>
<ul>
<i>2.2.1 <a href="#nxgltypes">NXGL Types</a></i><br>
<i>2.2.1 <a href="#nxglrgb2yuv"><code>nxgl_rgb2yuv()</code></a></i><br>
<i>2.2.2 <a href="#nxglyuv2rgb"><code>nxgl_yuv2rgb()</code></a></i><br>
<i>2.2.3 <a href="#nxglrectcopy"><code>nxgl_rectcopy()</code></a></i><br>
<i>2.2.4 <a href="#nxglrectoffset"><code>nxgl_rectoffset()</code></a></i><br>
<i>2.2.5 <a href="#nxglvectoradd"><code>nxgl_vectoradd()</code></a></i><br>
<i>2.2.6 <a href="#nxglvectorsubtract"><code>nxgl_vectorsubtract()</code></a></i><br>
<i>2.2.7 <a href="#nxglrectintersect"><code>nxgl_rectintersect()</code></a></i><br>
<i>2.2.8 <a href="#nxglrectunion"><code>nxgl_rectunion()</code></a></i><br>
<i>2.2.9 <a href="#nxglnonintersecting"><code>nxgl_nonintersecting()</code></a></i><br>
<i>2.2.10 <a href="#nxglrectoverlap"><code>nxgl_rectoverlap()</code></a></i><br>
<i>2.2.11 <a href="#nxglrectinside"><code>nxgl_rectinside()</code></a></i><br>
<i>2.2.12 <a href="#nxglrectsize"><code>nxgl_rectsize()</code></a></i><br>
<i>2.2.13 <a href="#nxglnullrect"><code>nxgl_nullrect()</code></a></i><br>
<i>2.2.14 <a href="#nxglrunoffset"><code>nxgl_runoffset()</code></a></i><br>
<i>2.2.15 <a href="#nxglruncopy"><code>nxgl_runcopy()</code></a></i><br>
<i>2.2.16 <a href="#nxgltrapoffset"><code>nxgl_trapoffset()</code></a></i><br>
<i>2.2.17 <a href="#nxgltrapcopy"><code>nxgl_trapcopy()</code></a></i><br>
<i>2.2.18 <a href="#nxglcolorcopy"><code>nxgl_colorcopy</code></a></i><br>
<i>2.2.19 <a href="#nxglsplitline"><code>nxgl_splitline()</code></a></i><br>
<i>2.2.20 <a href="#nxglcirclepts"><code>nxgl_circlepts()</code></a></i><br>
<i>2.2.21 <a href="#nxglcircletraps"><code>nxgl_circletraps()</code></a></i>
</ul>
</p>
<p>
<i><b>2.3</b> <a href="#nx2">NX</a></i>
</p>
<p>
<ul>
<i>2.3.1 <a href="#nxppdefs">Pre-Processor Definitions</a></i><br>
<i>2.3.2 <a href="#nxtypes">NX Types</a></i><br>
<i>2.3.3 <a href="#nxtypes">NX Server Callbacks</a></i>
<p>
<ul>
<i>2.3.3.1 <a href="#nxcbredraw"><code>redraw()</code></a></i><br>
<i>2.3.3.2 <a href="#nxcbposition"><code>position()</code></a></i><br>
<i>2.3.3.3 <a href="#nxcbmousein"><code>mousein()</code></a></i><br>
<i>2.3.3.4 <a href="#nxcbkbdin"><code>kbdin()</code></a></i>
</ul>
<p>
<i>2.3.4 <a href="#nxruninstance"><code>nx_runinstance()</code> (and <code>nx_run()<code> macro)</a></i><br>
<i>2.3.5 <a href="#nxconnectinstance"><code>nx_connectinstance()</code> (and <code>nx_connect()</code> macro)</a></i><br>
<i>2.3.6 <a href="#nxopen"><code>nx_open()</code></a></i><br>
<i>2.3.7 <a href="#nxdisconnect"><code>nx_disconnect()</code></a></i><br>
<i>2.3.8 <a href="#nxclose"><code>nx_close()</code></a></i><br>
<i>2.3.9 <a href="#nxeventhandler"><code>nx_eventhandler()</code></a></i><br>
<i>2.3.10 <a href="#nxeventnotify"><code>nx_eventnotify()</code></a></i><br>
<i>2.3.11 <a href="#nxopenwindow"><code>nx_openwindow()</code></a></i><br>
<i>2.3.12 <a href="#nxclosewindow"><code>nx_closewindow()</code></a></i><br>
<i>2.3.13 <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a></i><br>
<i>2.3.14 <a href="#nxreleasebkgd"><code>nx_releasebkgd()</code></a></i><br>
<i>2.3.15 <a href="#nxgetposition"><code>nx_getposition()</code></a></i><br>
<i>2.3.16 <a href="#nxsetposition"><code>nx_setposition()</code></a></i><br>
<i>2.3.17 <a href="#nxsetsize"><code>nx_setsize()</code></a></i><br>
<i>2.3.18 <a href="#nxraise"><code>nx_raise()</code></a></i><br>
<i>2.3.19 <a href="#nxlower"><code>nx_lower()</code></a></i><br>
<i>2.3.20 <a href="#nxfill"><code>nx_fill()</code></a></i><br>
<i>2.3.21 <a href="#nxgetrectangle"><code>nx_getrectangle()</code></a></i><br>
<i>2.3.22 <a href="#nxfilltrapezoid"><code>nx_filltrapezoid()</code></a></i><br>
<i>2.3.23 <a href="#nxdrawline"><code>nx_drawline()</code></a></i><br>
<i>2.3.24 <a href="#nxdrawcircle"><code>nx_drawcircle()</code></a></i><br>
<i>2.3.25 <a href="#nxfillcircle"><code>nx_fillcircle()</code></a></i><br>
<i>2.3.26 <a href="#nxglrgb2yuv"><code>nx_setbgcolor()</code></a></i><br>
<i>2.3.27 <a href="#nxmove"><code>nx_move()</code></a></i><br>
<i>2.3.28 <a href="#nxbitmap"><code>nx_bitmap()</code></a></i><br>
<i>2.3.29 <a href="#nxkbdin"><code>nx_kbdin()</code></a></i><br>
<i>2.3.30 <a href="#nxmousein"><code>nx_mousein()</code></a></i><br>
</ul>
</p>
</td>
<td align="left" valign="top">
<p>
<i><b>2.4</b> <a href="#nxtk2">NX Tool Kit (<code>NXTK</code>)</a></i>
</p>
<p>
<ul>
<i>2.4.1 <a href="#nxtktypes"><code>NXTK Types()</code></a></i><br>
<i>2.4.2 <a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a></i><br>
<i>2.4.3 <a href="#nxtkclosewindow"><code>nxtk_closewindow()</code></a></i><br>
<i>2.4.4 <a href="#nxtkgetposition"><code>nxtk_getposition()</code></a></i><br>
<i>2.4.5 <a href="#nxtksetposition"><code>nxtk_setposition()</code></a></i><br>
<i>2.4.6 <a href="#nxtksetsize"><code>nxtk_setsize()</code></a></i><br>
<i>2.4.7 <a href="#nxtkraise"><code>nxtk_raise()</code></a></i><br>
<i>2.4.8 <a href="#nxtklower"><code>nxtk_lower()</code></a></i><br>
<i>2.4.9 <a href="#nxtkfillwindow"><code>nxtk_fillwindow()</code></a></i><br>
<i>2.4.10 <a href="#nxtkgetwindow"><code>nxtk_getwindow()</code></a></i><br>
<i>2.4.11 <a href="#nxtkfilltrapwindow"><code>nxtk_filltrapwindow()</code></a></i><br>
<i>2.4.12 <a href="#nxtkdrawlinewindow"><code>nxtk_drawlinewindow()</code></a></i><br>
<i>2.4.13 <a href="#nxtkdrawcirclewindow"><code>nxtk_drawcirclewindow()</code></a></i><br>
<i>2.4.14 <a href="#nxtkfillcirclewindow"><code>nxtk_fillcirclewindow()</code></a></i><br>
<i>2.4.15 <a href="#nxtkmovewindow"><code>nxtk_movewindow()</code></a></i><br>
<i>2.4.16 <a href="#nxtkbitmapwindow"><code>nxtk_bitmapwindow()</code></a></i><br>
<i>2.4.17 <a href="#nxtkopentoolbar"><code>nxtk_opentoolbar()</code></a></i><br>
<i>2.4.18 <a href="#nxtkclosetoolbar"><code>nxtk_closetoolbar()</code></a></i><br>
<i>2.4.19 <a href="#nxtkfilltoolbar"><code>nxtk_filltoolbar()</code></a></i><br>
<i>2.4.20 <a href="#nxtkgettoolbar"><code>nxtk_gettoolbar()</code></a></i><br>
<i>2.4.21 <a href="#nxtkfilltraptoolbar"><code>nxtk_filltraptoolbar()</code></a></i><br>
<i>2.4.22 <a href="#nxtkdrawlinetoolbar"><code>nxtk_drawlinetoolbar()</code></a></i><br>
<i>2.4.23 <a href="#nxtkdrawcircletoolbar"><code>nxtk_drawcircletoolbar()</code></a></i><br>
<i>2.4.24 <a href="#nxtkfillcircletoolbar"><code>nxtk_fillcircletoolbar()</code></a></i><br>
<i>2.4.25 <a href="#nxtkmovetoolbar"><code>nxtk_movetoolbar()</code></a></i><br>
<i>2.4.26 <a href="#nxtkbitmaptoolbar"><code>nxtk_bitmaptoolbar()</code></a></i>
</ul>
</p>
<p>
<i><b>2.5</b> <a href="#nxfonts2">NX Fonts Support (<code>NXFONTS</code>)</a></i>
</p>
<p>
<ul>
<i>2.5.1 <a href="#nxfontstypes"><code>NXFONTS Types()</code></a></i><br>
<i>2.5.2 <a href="#nxfgetfonthandle"><code>nxf_getfonthandle()</code></a></i><br>
<i>2.5.3 <a href="#nxfgetfontset"><code>nxf_getfontset()</code></a></i><br>
<i>2.5.4 <a href="#nxfgetbitmap"><code>nxf_getbitmap()</code></a></i><br>
<i>2.5.5 <a href="#nxfconvertbpp"><code>nxf_convert_*bpp()</code></a></i>
</ul>
</p>
<p>
<i><b>2.6</b> <a href="#samplecode">Sample Code</a></i>
</p>
</ul>
<p>
<big><b>Appendix A</b> <a href="#grapicsdirs"><code>graphics/</code> Directory Structure</a></big><br>
<big><b>Appendix B</b> <a href="#nxconfigs">NX Configuration Options</a></big>
</p>
<p>
<ul>
<i><b>B.1</b> <a href="#nxgenconfig">General Configuration Settings</a></i><br>
<i><b>B.2</b> <a href="#nxglconfig">NXGL Configuration Settings</a></i><br>
<i><b>B.3</b> <a href="#nxconfig">NX Configuration Settings</a></i><br>
<i><b>B.4</b> <a href="#nxmuconfig">NX Multi-User (Only) Configuration Settings</a></i><br>
<i><b>B.5</b> <a href="#nxtkconfig">NXTK Configuration Settings</a></i><br>
<i><b>B.6</b> <a href="#nxfpmtsconfig">NXFONTS Configuration Settings</a></i><br>
<i><b>B.7</b> <a href="#nxconsoleconfig">NxConsole Configuration Settings</a></i>
</ul>
</p>
<p>
<big><b>Appendix C</b> <a href="#installnewfonts">Installing New Fonts</a></big>
</p>
<p>
<big><b>Appendix D</b> <a href="#testcoverage">NX Test Coverage</a></big>
</p>
<ul>
<i><b>Table D.1:</b> <a href="#nxglibcoverage">NXGLIB API Test Coverage</a></i><br>
<i><b>Table D.2:</b> <a href="#nxcbcoverage">NX Server Callbacks Test Coverage</a></i><br>
<i><b>Table D.3:</b> <a href="#nxcoverage">NX API Test Coverage</a></i><br>
<i><b>Table D.4:</b> <a href="#nxtkcoverage">NXTK API Test Coverage</a></i><br>
<i><b>Table D.5:</b> <a href="#nxfontscoverage">NXFONTS API Test Coverage</a></i><br>
</ul>
</td>
</tr>
</table>
<table width ="100%">
<tr bgcolor="#e4e4e4">
<td>
<h1>1.0 <a name="Introduction">Introduction</a></h1>
</td>
</tr>
</table>
<h2>1.1 <a name="Overview">Overview</a></h2>
<p>
This document describes the tiny graphics support included in NuttX.
It includes an overview description of that graphics support, detailed
descriptions of the NuttX graphics APIs, and discussion of code organization,
and OS configuration options.
</p>
<center><table width="480">
<tr>
<td><a name="screenshot"><img src="NuttXScreenShot.jpg"></a></td>
</tr>
<tr>
<td><small>Figure 1.
This scren shot shows the final frame for the NuttX example at <code>apps/examples/nx</code>
running on the simulated, Linux x86 platform with simulated framebuffer output to
an X window.
This picture shows to framed windows with (blank) toolbars.
Each window has displayed text as received from the NX keyboard interface
The second window has just been raised to the top of the display.
</small>
</tr>
</table></center>
<h2>1.2 <a name="Objectives">Objectives</a></h2>
<p>
The objective of this development was to provide a tiny windowing system in the
spirit of X, but greatly scaled down and appropriate for most resource-limited
embedded environments.
The current NX implementation supports the general following, high-level features:
</p>
<ul>
<li><b>Virtual Vertical Graphics Space</b>.
Windows that reside in a virtual, <i>vertical</i> space so that it makes
sense to talk about one window being on top of another and obcuring the
window below it.
</li>
<li><b>Client/Server Model</b>.
A standard client server/model was adopted. NX may be considered a server
and other logic that presents the windows are NX clients.
</li>
<li><b>Single- and Multi-User Support</b>.
NX includes <i>front-end</i> logic to either a simple single-thread/single-user
architecture or a separate NX server thread that can serve multiple NX client threads.
In the single-user case, the NX <i>server</i> is simply a set of library
calls; in the multi-user case, NX is a server thread/daemon the serializes
graphics operations from multiple clients.
Other some unique start-up/connection logic, the APIs supported by the single-user
and multi-user front-ends are identical.
Providing both front-ends is consistent with the NuttX commitment to scalability.
</li>
<li><b>Minimal Graphics Toolset</b>.
The actual implementation of the graphics operations is performed by common,
<i>back-end</i> logic. This back-end supports only a primitive set of graphic
and rendering operations.
</li>
<li><b>Device Interface</b>.
NX supports any graphics device either of two device interfaces:
<ul>
<li>
Any device with random accesss video memory using the NuttX framebuffer driver interface
(see <code>include/nuttx/fb.h</code>).
</li>
<li>
Any LCD-like device than can accept raster line <i>runs</i> through a parallel or serial interface
(see <code>include/nuttx/lcd/lcd.h</code>).
By default, NX is configured to use the frame buffer driver unless <code>CONFIG_NX_LCDDRIVER</code> is defined =y in your NuttX configuration file.
</li>
</ul>
</li>
<li><b>Transparent to NX Client</b>.
The window client on &quot;sees&quot; the sub-window that is operates in
and does not need to be concerned with the virtual, vertical space (other
that to respond to <i>redraw</i> requests from NX when needed).
</li>
<li><b>Framed Windows and Toolbars</b>.
NX also adds the capability to support windows with frames and toolbars on
top of the basic windowing support.
These are windows such as those shown in the
<a href="#screenshot">screenshot</a> above.
These framed windows sub-divide one one window into three relatively independent
subwindows: A frame, the contained window and an (optional) toolbar window.
</li>
<li><b>Mouse Support</b>.
NX provides support for a mouse or other X/Y pointing devices.
APIs are provided to allow external devices to give X/Y position information
and mouse button presses to NX.
NX will then provide the mouse input to the relevant window clients via callbacks.
Client windows only receive the mouse input callback if the mouse is positioned over a visible
portion of the client window; X/Y position is provided to the client in the relative
coordinate system of the client window.
</li>
<li><b>Keyboard input</b>.
NX also supports keyboard/keypad devices.
APIs are provided to allow external devices to give keypad information to NX.
NX will then provide the mouse input to the top window on the display (the window
that has the <i>focus</i>) via a callback function.
</li>
</ul>
<h2>1.3 <a name="Organization">Organization</a></h2>
<p>
NX is organized into 6 (and perhaps someday 7 or 8) logical modules.
These logical modules also correspond to the directory organization.
That NuttX directory organization is discussed in
<a href="#grapicsdirs">Appendix B</a> of this document.
The logic modules are discussed in the following sub-paragraphs.
</p>
<p>
<center><img src="NXOrganization.gif" width="60%"></center>
</p>
<h3>1.3.1 <a name="nxgl1">NX Graphics Library (<code>NXGL</code>)</a></h3>
<p>
NXGLIB is a standalone library that contains low-level graphics utilities and
direct framebuffer or LCD rendering logic. NX is built on top NXGLIB.
</p>
<h3>1.3.2 <a name="nx1">NX (<code>NXSU</code> and <code>NXMU</code>)</a></h3>
<p>
NX is the tiny NuttX windowing system for raw windows (i.e., simple regions of
graphics memory).
NX includes both a small-footprint, single user implementaton (NXSU) and a somewhat
larger multi-user implentation (NXMU as described below).
Both conform to the same APIs as defined in <code>include/nuttx/nx/nx.h</code> and, hence,
are interchangable<sup>1</sup>.
NX can be used without NxWidgets and without NXTOOLKIT for raw window displays.
</p>
<p>
<sup>1</sup><small>NXMU and NXSU are interchangeable other than (1) certain start-up
and intialization APIs (as described below), and (2) timing. With NXSU, NX APIs
execute immediately; with NXMU, NX APIs defer and serialize the operations and, hence,
introduce different timing and potential race conditions that you would not experience
with NXSU.</small>
</p>
<p><b>NXNULL?</b>
At one time, I also envisoned a <i>NULL</i> front-end that did not support windowing
at all but, rather, simply provided the entire framebuffer or LCD memory as one dumb window.
This has the advantage that the same NX APIs can be used on the one dumb window as
for the other NX windows.
This would be in the NuttX spirit of scalability.
</p>
<p>
However, the same end result can be obtained by using the
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a> API.
It still may be possible to reduce the footprint in this usage case by developing
and even thinner NXNULL front-end.
That is a possible future development.
</p>
<h3>1.3.3 <a name="nxtk1">NX Tool Kit (<code>NXTK</code>)</a></h3>
<p>
NXTK is a s set of C graphics tools that provide higher-level window drawing
operations.
This is the module where the framed windows and toolbar logic is implemented.
NXTK is built on top of NX and does not depend on NxWidgets.
</p>
<h3>1.3.4 <a name="nxfonts1">NX Fonts Support (<code>NXFONTS</code>)</a></h3>
<p>
A set of C graphics tools for present (bitmap) font images.
The font implementation is at a very low level or graphics operation,
comparable to the logic in NXGLIB.
NXFONTS does not depend on any NX module other than some utilities and types from NXGLIB.
</p>
<h3>1.3.5 <a name="nxwidgets1">NX Widgets (<code>NxWidgets</code>)</a></h3>
<p>
<a href="NxWidgets.html">NxWidgets</a> is a higher level, C++, object-oriented library for object-oriented access to graphical &quot;widgets.&quot;
NxWidgets is provided as a separate package.
NxWidgets is built on top of the core NuttX graphics subsystem, but is not a part of the core graphics subystems.
</p>
<h3>1.3.6 <a name="nxconsole1">NX Console Driver (<code>NxConsole</code>)</a></h3>
<p>
NxConsole is a write-only character device (not shown) that is built on top of an NX window.
This character device can be used to provide <code>stdout</code> and <code>stderr</code> and, hence, can provide the output side of NuttX console.
NxConsole is only available when the multi-user NX implementation is selected (<code>CONFIG_NX_MULTIUSER</code>).
</p>
<table width ="100%">
<tr bgcolor="#e4e4e4">
<td>
<h1>2.0 <a name="nxapis">NX User APIs</a></h1>
</td>
</tr>
</table>
<h2>2.1 <a name="nxheaders">NX Header Files</a></h2>
<ul><dl>
<dt><code>include/nuttx/nx/nxglib.h</code>
<dd>Describes the NXGLIB C interfaces
<dt><code>include/nuttx/nx/nx.h</code>
<dd>Describes the NX C interfaces
<dt><code>include/nutt/nxtk.h</code>
<dd>Describe the NXTOOLKIT C interfaces
<dt><code>include/nutt/nxfont.h</code>
<dd>Describe sthe NXFONT C interfaces
</dl></ul>
<h2>2.2 <a name="nxgl2">NX Graphics Library (<code>NXGL</code>)</a></h2>
<p>
NXGL provides many APIs, some available for use internally by NX and
others for use by applications as well.
Only those APIs intended for application usage are documented here
See <code>include/nuttx/nx/nxglib.h</code> for the full set of APIs;
those APIs might be of interest if you are rendering directly into
framebuffer or LCD memory.
</p>
<h3>2.2.1 <a name="nxgltypes">NXGL Types</a></h3>
<p>
<code>nxgl_mxpixel_t</code>.
Holds one device pixel.
NXGLIB will select the smallest size for the <code>nxgl_mxpixel_t</code>
that just contains the pixel: <code>byte</code> if 16, 24, and 32 resolution
support is disabled, <code>uint16_t</code> if 24, and 32 resolution
support is disabled, or <code>uint32_t</code>.
</p>
<p>
<code>nxgl_coord_t</code>.
A given coordinate is limited to the screen height an width. If either
of those values exceed 32,767 pixels, then the following will have to need
to change:
</p>
<ul><pre>
typedef int16_t nxgl_coord_t;
</pre></ul>
<p>
<code>struct nxgl_point_s</code>. Describes a point on the display:
</p>
<ul><pre>
struct nxgl_point_s
{
nxgl_coord_t x; /* X position, range: 0 to screen width - 1 */
nxgl_coord_t y; /* Y position, range: 0 to screen height - 1 */
};
</pre></ul>
<p>
<code>struct nxgl_size_s</code>. Describes the size of a rectangular region.
</p>
<ul><pre>
struct nxgl_size_s
{
nxgl_coord_t w; /* Width in pixels */
nxgl_coord_t h; /* Height in rows */
};
</pre></ul>
<p>
<code>struct nxgl_rect_s</code>. Describes a positioned rectangle on the display.
</p>
<ul><pre>
struct nxgl_rect_s
{
struct nxgl_point_s pt1; /* Upper, left-hand corner */
struct nxgl_point_s pt2; /* Lower, right-hand corner */
};
</pre></ul>
<p>
<code>struct nxgl_run_s</code>.
Describes a run, i.e., a horizontal line. Note that the start/end positions
have fractional precision. This is necessary for good joining of trapezoids
when a more complex shape is decomposed into trapezoids
</p>
<ul><pre>
struct nxgl_run_s
{
b16_t x1; /* Left X position, range: 0 to x2 */
b16_t x2; /* Right X position, range: x1 to screen width - 1 */
nxgl_coord_t y; /* Top Y position, range: 0 to screen height - 1 */
};
</pre></ul>
<p>
<code>struct nxgl_trapezoid_s</code>.
Describes a horizontal trapezoid on the display in terms the run at the
top of the trapezoid and the run at the bottom
</p>
<ul><pre>
struct nxgl_trapezoid_s
{
struct nxgl_run_s top; /* Top run */
struct nxgl_run_s bot; /* bottom run */
};
</pre></ul>
<h3>2.2.1 <a name="nxglrgb2yuv"><code>nxgl_rgb2yuv()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_rgb2yuv(uint8_t r, uint8_t g, uint8_t b, uint8_t *y, uint8_t *u, uint8_t *v);
</pre></ul>
<p>
<b>Description:</b>
Convert 8-bit RGB triplet to 8-bit YUV triplet.
</p>
<h3>2.2.2 <a name="nxglyuv2rgb"><code>nxgl_yuv2rgb()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_yuv2rgb(uint8_t y, uint8_t u, uint8_t v, uint8_t *r, uint8_t *g, uint8_t *b);
</pre></ul>
<p>
<b>Description:</b>
Convert 8-bit RGB triplet to 8-bit YUV triplet.
</p>
<h3>2.2.3 <a name="nxglrectcopy"><code>nxgl_rectcopy()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_rectcopy(FAR struct nxgl_rect_s *dest,
FAR const struct nxgl_rect_s *src);
</pre></ul>
<p>
<b>Description:</b>
This is essentially <code>memcpy()</code>for rectangles. We don't do structure
assignments because some compilers are not good at that.
</p>
<h3>2.2.4 <a name="nxglrectoffset"><code>nxgl_rectoffset()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_rectoffset(FAR struct nxgl_rect_s *dest,
FAR const struct nxgl_rect_s *src,
nxgl_coord_t dx, nxgl_coord_t dy);
</pre></ul>
<p>
<b>Description:</b>
Offset the rectangle position by the specified dx, dy values.
</p>
<h3>2.2.5 <a name="nxglvectoradd"><code>nxgl_vectoradd()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_vectoradd(FAR struct nxgl_point_s *dest,
FAR const struct nxgl_point_s *v1,
FAR const struct nxgl_point_s *v2);
</pre></ul>
<p>
<b>Description:</b>
Add two 2x1 vectors and save the result to a third.
</p>
<h3>2.2.6 <a name="nxglvectorsubtract"><code>nxgl_vectorsubtract()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_vectsubtract(FAR struct nxgl_point_s *dest,
FAR const struct nxgl_point_s *v1,
FAR const struct nxgl_point_s *v2);
</pre></ul>
<p>
<b>Description:</b>
Add subtract vector <code>v2</code> from vector <code>v1</code> and return the result in vector dest.
</p>
<h3>2.2.7 <a name="nxglrectintersect"><code>nxgl_rectintersect()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_rectintersect(FAR struct nxgl_rect_s *dest,
FAR const struct nxgl_rect_s *src1,
FAR const struct nxgl_rect_s *src2);
</pre></ul>
<p>
<b>Description:</b>
Return the rectangle representing the intersection of the two rectangles.
</p>
<h3>2.2.8 <a name="nxglrectunion"><code>nxgl_rectunion()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_rectunion(FAR struct nxgl_rect_s *dest,
FAR const struct nxgl_rect_s *src1,
FAR const struct nxgl_rect_s *src2);
</pre></ul>
<p>
<b>Description:</b>
Given two rectanges, <code>src1</code> and <code>src2</code>, return the larger rectangle that
contains both, <code>dest</code>.
</p>
<h3>2.2.9 <a name="nxglnonintersecting"><code>nxgl_nonintersecting()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
nxgl_nonintersecting(FAR struct nxgl_rect_s result[4],
FAR const struct nxgl_rect_s *rect1,
FAR const struct nxgl_rect_s *rect2);
</pre></ul>
<p>
<b>Description:</b>
Return the regions of rectangle <code>rect1</code> that do not intersect with
<code>rect2</code>. This will four rectangles, some of which may be
degenerate (and can be picked off with <a href="#nxglnullrect"><code>nxgl_nullrect()</code></a>).
</p>
<h3>2.2.10 <a name="nxglrectoverlap"><code>nxgl_rectoverlap()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
bool nxgl_rectoverlap(FAR struct nxgl_rect_s *rect1,
FAR struct nxgl_rect_s *rect2);
</pre></ul>
<p>
<b>Description:</b>
Return true if the two rectangles overlap.
</p>
<h3>2.2.11 <a name="nxglrectinside"><code>nxgl_rectinside()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
bool nxgl_rectinside(FAR const struct nxgl_rect_s *rect,
FAR const struct nxgl_point_s *pt);
</pre></ul>
<p>
<b>Description:</b>
Return true if the point <code>pt</code> lies within <code>rect</code>.
</p>
<h3>2.2.12 <a name="nxglrectsize"><code>nxgl_rectsize()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_rectsize(FAR struct nxgl_size_s *size,
FAR const struct nxgl_rect_s *rect);
</pre></ul>
<p>
<b>Description:</b>
Return the size of the specified rectangle.
</p>
<h3>2.2.13 <a name="nxglnullrect"><code>nxgl_nullrect()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
bool nxgl_nullrect(FAR const struct nxgl_rect_s *rect);
</pre></ul>
<p>
<b>Description:</b>
Return true if the area of the retangle is &lt;= 0.
</p>
<h3>2.2.14 <a name="nxglrunoffset"><code>nxgl_runoffset()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_runoffset(FAR struct nxgl_run_s *dest,
FAR const struct nxgl_run_s *src,
nxgl_coord_t dx, nxgl_coord_t dy);
</pre></ul>
<p>
<b>Description:</b>
Offset the run position by the specified <code>dx</code>, <code>dy</code> values.
</p>
<h3>2.2.15 <a name="nxglruncopy"><code>nxgl_runcopy()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_runcopy(FAR struct nxgl_run_s *dest,
FAR const struct nxgl_run_s *src);
</pre></ul>
<p>
<b>Description:</b>
This is essentially <code>memcpy()</code>for runs. We don't do structure assignments
because some compilers are not good at that.
</p>
<h3>2.2.16 <a name="nxgltrapoffset"><code>nxgl_trapoffset()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_trapoffset(FAR struct nxgl_trapezoid_s *dest,
FAR const struct nxgl_trapezoid_s *src,
nxgl_coord_t dx, nxgl_coord_t dy);
</pre></ul>
<p>
<b>Description:</b>
Offset the trapezoid position by the specified <code>dx</code>, <code>dy</code> values.
</p>
<h3>2.2.17 <a name="nxgltrapcopy"><code>nxgl_trapcopy()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_trapcopy(FAR struct nxgl_trapezoid_s *dest,
FAR const struct nxgl_trapezoid_s *src);
</pre></ul>
<p>
<b>Description:</b>
This is essentially <code>memcpy()</code>for trapezoids. We don't do structure
assignments because some compilers are not good at that.
</p>
<h3>2.2.18 <a name="nxglcolorcopy"><code>nxgl_colorcopy</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
nxgl_colorcopy(nxgl_mxpixel_t dest[CONFIG_NX_NPLANES],
const nxgl_mxpixel_t src[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
This is essentially <code>memcpy()</code>for colors. This does very little for us
other than hide all of the conditional compilation for planar colors
in one place.
</p>
<h3>2.2.19 <a name="nxglsplitline"><code>nxgl_splitline</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
int nxgl_splitline(FAR struct nxgl_vector_s *vector, FAR struct nxgl_trapezoid_s *traps,
FAR struct nxgl_rect_s *rect, nxgl_coord_t linewidth);
</pre></ul>
<p>
<b>Description:</b>
In the general case, a line with width can be represented as a parallelogram with a triangle at the top and bottom.
Triangles and parallelograms are both degenerate versions of a trapeziod.
This function breaks a wide line into triangles and trapezoids.
This function also detects other degenerate cases:
</p>
<ol>
<li>
If <code>y1 == y2</code> then the line is horizontal and is better represented as a rectangle.
</li>
<li>
If <code>x1 == x2</code> then the line is vertical and also better represented as a rectangle.
</li>
<li>
If the width of the line is 1, then there are no triangles at the top and bottome
(this may also be the case if the width is narrow and the line is near vertical).
</li>
<li>
If the line is oriented is certain angles, it may consist only of the upper and lower triangles with no trapezoid in between.
In this case, 3 trapezoids will be returned, but traps[1] will be degenerate.
</li>
</ol>
<p>
<b>Input parameters</b>:
<p>
<ul><dl>
<dt><code>vector</code>
<dd>A pointer to the vector described the line to be drawn.
<dt><code>traps</code>
<dd>A pointer to a array of trapezoids (size 3).
<dt><code>rect</code>
<dd> A pointer to a rectangle.
</dl></ul>
<p>
<b>Returned value</b>:
</p>
<ul>
<p>
<code>0</code>: Line successfully broken up into three trapezoids.
Values in <code>traps[0]</code>, <code>traps[1]</code>, and <code>traps[2]</code> are valid.
</p>
<p>
<code>1</code>: Line successfully represented by one trapezoid.
Value in <code>traps[1]</code> is valid.
</p>
<p>
<code>2</code>: Line successfully represented by one rectangle.
Value in <code>rect </code>is valid
</p>
<p>
<code>&lt;0</code>: On errors, a negated <code>errno</code> value is returned.
</p>
<p>
</ul>
<h3>2.2.20 <a name="nxglcirclepts"><code>nxgl_circlepts</code></a></h3>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
void nxgl_circlepts(FAR const struct nxgl_point_s *center, nxgl_coord_t radius,
FAR struct nxgl_point_s *circle);
</pre></ul>
<p>
<b>Description:</b>
Given a description of a circle, return a set of 16 points on the circumference of the circle.
These points may then be used by <a href="nxdrawcircle"><code>nx_drawcircle()</code></a> or related APIs to draw a circle outline.
</p>
<p>
<b>Input parameters</b>:
<p>
<ul><dl>
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The radius of the circle in pixels.
<dt><code>circle</code>
<dd>A pointer the first entry in an array of 16 points where the circle points will be returned.
</dl></ul>
<p>
<b>Returned value</b>: None
</p>
<h3>2.2.21 <a name="nxglcircletraps"><code>nxgl_circletraps</code></a></h3>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
oid nxgl_circletraps(FAR const struct nxgl_point_s *center, nxgl_coord_t radius,
FAR struct nxgl_trapezoid_s *circle);
</pre></ul>
<p>
<b>Description:</b>
Given a description of a a circle, return 8 trapezoids that can be used to fill the circle by <a href="nxfillcircle"><code>nx_fillcircle()</code></a> and other interfaces.
</p>
<p>
<b>Input parameters</b>:
<p>
<ul><dl>
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The radius of the circle in pixels.
<dt><code>circle</code>
<dd>A pointer the first entry in an array of 8 trapezoids where the circle description will be returned.
</dl></ul>
<p>
<b>Returned value</b>: None
</p>
<h2>2.3 <a name="nx2">NX</a></h2>
<h3>2.3.1 <a name="nxppdefs">Pre-Processor Definitions</a></h3>
<p>
The default server message queue name used by the
<a href="#nxruninstance"><code>nx_run()</code></a> macro:
</p>
<ul><pre>
#define NX_DEFAULT_SERVER_MQNAME "/dev/nxs"
</pre></ul>
<p>
Mouse button bits:
</p>
<ul><pre>
#define NX_MOUSE_NOBUTTONS 0x00
#define NX_MOUSE_LEFTBUTTON 0x01
#define NX_MOUSE_CENTERBUTTON 0x02
#define NX_MOUSE_RIGHTBUTTON 0x04
</pre></ul>
<h3>2.3.2 <a name="nxtypes">NX Types</a></h3>
<p>
The interface to the NX server is managed using a opaque handle:
</p>
<ul><pre>
typedef FAR void *NXHANDLE;
</pre></ul>
<p>
The interface to a specific window is managed using an opaque handle:
</p>
<ul><pre>
typedef FAR void *NXWINDOW;
</pre></ul>
<p>
These define callbacks that must be provided to
<a href="#nxopenwindow"><code>nx_openwindow()</code></a>.
In the multi-user model, these callbacks will be invoked as part of the
processing performed by
<a href="#nxeventhandler"><code>nx_eventhandler()</code></a>.
</p>
<ul><pre>
struct nx_callback_s
{
void (*redraw)(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
bool more, FAR void *arg);
void (*position)(NXWINDOW hwnd, FAR const struct nxgl_size_s *size,
FAR const struct nxgl_point_s *pos,
FAR const struct nxgl_rect_s *bounds,
FAR void *arg);
#ifdef CONFIG_NX_MOUSE
void (*mousein)(NXWINDOW hwnd, FAR const struct nxgl_point_s *pos,
uint8_t buttons, FAR void *arg);
#endif
#ifdef CONFIG_NX_KBD
void (*kbdin)(NXWINDOW hwnd, uint8_t nch, FAR const uint8_t *ch, FAR void *arg);
#endif
};
</pre></ul>
<h3>2.3.3 <a name="nxtypes">NX Server Callbacks</a></h3>
<h4>2.3.3.1 <a name="nxcbredraw"><code>redraw()</code></a></h4>
<p><b>Callback Function Prototype:</b></p>
<ul><pre>
void redraw(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
bool more, FAR void *arg);
</pre></ul>
<p>
<b>Description:</b>
NX requests that the client re-draw the portion of the window within
with rectangle.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle created by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>rect</code>
<dd>The rectangle that needs to be re-drawn (in window relative coordinates)
<dt><code>more</code>
<dd>true: More re-draw requests will follow
<dt><code>arg</code>
<dd>User provided argument (see <a href="#nxopenwindow"><code>nx_openwindow()</code></a>)
</dl></ul>
</p>
<p>
<b>Returned Value:</b> None
</p>
<h4>2.3.3.2 <a name="nxcbposition"><code>position()</code></a></h4>
<p><b>Callback Function Prototype:</b></p>
<ul><pre>
void position(NXWINDOW hwnd, FAR const struct nxgl_size_s *size,
FAR const struct nxgl_point_s *pos,
FAR const struct nxgl_rect_s *bounds,
FAR void *arg);
</pre></ul>
<p>
<b>Description:</b>
The size or position of the window has changed (or the window was
just created with zero size.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle created by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>size</code>
<dd>The size of the window
<dt><code>pos</code>
<dd>The position of the upper left hand corner of the window on
the overall display
<dt><code>bounds</code>
<dd>The bounding rectangle that the describes the entire display
<dt><code>arg</code>
<dd>User provided argument (see <a href="#nxopenwindow"><code>nx_openwindow()</code></a>)
</dl></ul>
</p>
<p>
<b>Returned Value:</b> None
</p>
<h4>2.3.3.3 <a name="nxcbmousein"><code>mousein()</code></a></h4>
<p><b>Callback Function Prototype:</b></p>
<ul><pre>
#ifdef CONFIG_NX_MOUSE
void mousein(NXWINDOW hwnd, FAR const struct nxgl_point_s *pos,
uint8_t buttons, FAR void *arg);
#endif
</pre></ul>
<p>
<b>Description:</b>
New mouse data is available for the window
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle created by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>pos</code>
<dd>The (x,y) position of the mouse
<dt><code>buttons</code>
<dd>See <code>NX_MOUSE_*</code> definitions
<dt><code>arg</code>
<dd>User provided argument (see <a href="#nxopenwindow"><code>nx_openwindow()</code></a>)
</dl></ul>
</p>
<p>
<b>Returned Value:</b> None
</p>
<h4>2.3.3.4 <a name="nxcbkbdin"><code>kbdin()</code></a></h4>
<p><b>Callback Function Prototype:</b></p>
<ul><pre>
#ifdef CONFIG_NX_KBD
void (*kbdin)(NXWINDOW hwnd, uint8_t nch, FAR const uint8_t *ch, FAR void *arg);
#endif
</pre></ul>
<p>
<b>Description:</b>
New keyboard/keypad data is available for the window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle created by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>nch</code>
<dd>The number of characters that are available in ch[]
<dt><code>ch</code>
<dd>The array of characters
<dt><code>arg</code>
<dd>User provided argument (see <a href="#nxopenwindow"><code>nx_openwindow()</code></a>)
</dl></ul>
</p>
<p>
<b>Returned Value:</b> None
</p>
<h3>2.3.4 <a name="nxruninstance"><code>nx_runinstance()</code> (and <code>nx_run()</code> macro)</a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifdef CONFIG_NX_MULTIUSER
int nx_runinstance(FAR const char *mqname, FAR struct fb_vtable_s *fb);
#define nx_run(fb) nx_runinstance(NX_DEFAULT_SERVER_MQNAME, dev)
#endif
</pre></ul>
<p>
<b>Description:</b>
This is the server entry point. It does not return; the calling thread
is dedicated to supporting NX server.
</p>
<p>
NOTE that multiple instances of the NX server may run at the same time,
with different callback and message queue names. <code>nx_run()</code> is simply
a macro that can be used when only one server instance is required. In
that case, a default server name is used.
</p>
<p>
Multiple user mode only!
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>mqname</code>
<dd>
- The name for the server incoming message queue
<dt><code>dev</code>
<dd>Framebuffer or LCD driver &quot;object&quot; to be used
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
This function usually does not return. If it does return, it will
return <code>ERROR</code> and <code>errno</code> will be set appropriately.
</p>
<h3>2.3.5 <a name="nxconnectinstance"><code>nx_connectinstance()</code> (and <code>nx_connect()</code> macro)</a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifdef CONFIG_NX_MULTIUSER
NXHANDLE nx_connectinstance(FAR const char *svrmqname);
#define nx_connect(cb) nx_connectinstance(NX_DEFAULT_SERVER_MQNAME)
#endif
</pre></ul>
<p>
<b>Description:</b>
Open a connection from a client to the NX server. One one client
connection is normally needed per thread as each connection can host
multiple windows.
</p>
<p>
NOTES:
</p>
<ul>
<li>
This function returns before the connection is fully instantiated.
it is necessary to wait for the connection event before using the
returned handle.
</li>
<li>
Multiple instances of the NX server may run at the same time,
each with different message queue names.
</li>
<li>
<code>nx_connect()</code> is simply a macro that can be used when only one
server instance is required. In that case, a default server name
is used.
</li>
</ul>
<p>
Multiple user mode only!
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>svrmqname</code>
<dd>The name for the server incoming message queue
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
</p>
<ul>
Success: A non-NULL handle used with subsequent NX accesses<br>
Failure: NULL is returned and <code>errno</code> is set appropriately.
</ul>
<h3>2.3.6 <a name="nxopen"><code>nx_open()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifndef CONFIG_NX_MULTIUSER
NXHANDLE nx_open(FAR struct fb_vtable_s *dev);
#endif
</pre></ul>
<p>
<b>Description:</b>
Create, initialize and return an NX handle for use in subsequent
NX API calls. <code>nx_open()</code> is the single user equivalent of
<a href="#nxconnectinstance"><code>nx_connect()</code></a> plus
<a href="#nxruninstance"><code>nx_run()</code></a>.
</p>
<p>
Single user mode only!
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>dev</code>
<dd>Frame buffer or LCD driver &quot;object&quot; to be used.
<dt><code>cb</code>
<dd>Callbacks used to process received NX server messages
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
</p>
<ul>
Success: A non-NULL handle used with subsequent NX accesses<br>
Failure: NULL is returned and <code>errno</code> is set appropriately.
</ul>
<h3>2.3.7 <a name="nxdisconnect"><code>nx_disconnect()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifdef CONFIG_NX_MULTIUSER
void nx_disconnect(NXHANDLE handle);
#endif
</pre></ul>
<p>
<b>Description:</b>
Disconnect a client from the NX server and/or free resources reserved
by <a href="#nxconnectinstance"><code>nx_connect()</code>/<code>nx_connectinstance()</code></a>.
<code>nx_disconnect()</code> is muliti-user equivalent of
<a href="#nxclose"><code>nx_close()</code></a>.
</p>
<p>
Multiple user mode only!
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle returned by <a href="#nxconnectinstance"><code>nx_connect()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b> None.
</p>
<h3>2.3.8 <a name="nxclose"><code>nx_close()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifndef CONFIG_NX_MULTIUSER
void nx_close(NXHANDLE handle);
#endif
</pre></ul>
<p>
<b>Description:</b>
Close the single user NX interface. nx_close is single-user equivalent
of <a href="#nxdisconnect"><code>nx_disconnect()</code></a>.
</p>
<p>
Single user mode only!
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle returned by <a href="#nxopen"><code>nx_open()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b> None
</p>
<h3>2.3.9 <a name="nxeventhandler"><code>nx_eventhandler()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifdef CONFIG_NX_MULTIUSER
int nx_eventhandler(NXHANDLE handle);
#else
# define nx_eventhandler(handle) (OK)
#endif
</pre></ul>
<p>
<b>Description:</b>
The client code must call this function periodically to process
incoming messages from the server. If <code>CONFIG_NX_BLOCKING</code> is defined,
then this function not return until a server message is received.
</p>
<p>
When <code>CONFIG_NX_BLOCKING</code> is not defined, the client must exercise
caution in the looping to assure that it does not eat up all of
the CPU bandwidth calling nx_eventhandler repeatedly.
<a href="#nxeventnotify"><code>nx_eventnotify()</code></a>
may be called to get a signal event whenever a new incoming server
event is avaiable.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle returned by <a href="#nxconnectinstance"><code>nx_connect()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
</p>
<ul>
<li>
<code>OK</code>: No errors occurred. If <code>CONFIG_NX_BLOCKING</code> is defined,
then one or more server messages were processed.
</li>
<li>
<code>ERROR</code>: An error occurred and <code>errno</code> has been set appropriately.
Of particular interest, it will return <code>errno == EHOSTDOWN</code> when the
server is disconnected. After that event, the handle can no longer be used.
</li>
</ul>
<h3>2.3.10 <a name="nxeventnotify"><code>nx_eventnotify()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#if defined(CONFIG_NX_MULTIUSER) && !defined(CONFIG_DISABLE_SIGNALS)
int nx_eventnotify(NXHANDLE handle, int signo);
#else
# define nx_eventnotify(handle, signo) (OK)
#endif
</pre></ul>
<p>
<b>Description:</b>
Rather than calling <a href="#nxeventhandler"><code>nx_eventhandler()</code></a> periodically,
the client may register to receive a signal when a server event is available.
The client can then call <a href="#nxeventhandler"><code>nv_eventhandler()</code></a> only when
incoming events are available.
</p>
<p>
The underlying implementation used <code>mq_notifiy()</code> and, as a result,
the client must observe the rules for using <code>mq_notifiy()</code>:
<ul>
<li>
Only one event is signaled. Upon receipt of the signal, if the client
wishes further notifications, it must call <code>nx_eventnotify()</code> again.
</li>
<li>
The signal will only be issued when the message queue transitions from empty to
not empty.
</li>
</ul>
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle returned by <a href="#nxconnectinstance"><code>nx_connect()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.11 <a name="nxopenwindow"><code>nx_openwindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
NXWINDOW nx_openwindow(NXHANDLE handle,
FAR const struct nx_callback_s *cb,
FAR void *arg);
</pre></ul>
<p>
<b>Description:</b> Create a new window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle returned by <a href="#nxconnectinstance"><code>nx_connect()</code></a>
or <a href="#nxopen"><code>nx_open()</code></a>.
<dt><code>cb</code>
<dd>Callbacks used to process window events
<dt><code>arg</code>
<dd>User provided value that will be returned with NX callbacks.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
</p>
<ul>
Success: A non-NULL handle used with subsequent NX accesses<br>
Failure: NULL is returned and <code>errno</code> is set appropriately.
</ul>
<h3>2.3.12 <a name="nxclosewindow"><code>nx_closewindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_closewindow(NXWINDOW hwnd);
</pre></ul>
<p>
<b>Description:</b>
Destroy a window created by <a href="#nxopenwindow"><code>nx_openwindow()</code></a> window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
that identifies the window to be destroyed.
This handle must not have been one returned by
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.13 <a name="nxrequestbkgd"><code>nx_requestbkgd()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_requestbkgd(NXHANDLE handle,
FAR const struct nx_callback_s *cb,
FAR void *arg);
</pre></ul>
<p>
<b>Description:</b>
NX normally controls a separate window called the background window.
It repaints the window as necessary using only a solid color fill. The
background window always represents the entire screen and is always
below other windows. It is useful for an application to control the
background window in the following conditions:
</p>
<ul>
<li>
If you want to implement a windowless solution. The single screen
can be used to creat a truly simple graphic environment. In this
case, you should probably also de-select <code>CONFIG_NX_MULTIUSER</code> as well.
</li>
<li>
When you want more on the background than a solid color. For
example, if you want an image in the background, or animations in the
background, or live video, etc.
</li>
</ul>
<p>
This API only requests the handle of the background window. That
handle will be returned asynchronously in a subsequent position and
redraw callbacks.
</p>
<p>
Cautions:
</p>
<ul>
<li>
The following should never be called using the background window.
They are guaranteed to cause severe crashes:
<a href="#nxsetposition"><code>nx_setposition()</code></a>,
<a href="#nxsetsize"><code>nx_setsize()</code></a>,
<a href="#nxraise"><code>nx_raise()</code></a>, or
<a href="#nxlower"><code>nx_lower()</code></a>.
</li>
<li>
Neither <code>nx_requestbkgd()</code> nor
<a href="#nxreleasebkgd"><code>nx_releasebkgd ()</code></a> should be called more than once.
Multiple instances of the background window are not supported.
</li>
</ul>
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle returned by <a href="#nxconnectinstance"><code>nx_connect()</code></a>
or <a href="#nxopen"><code>nx_open()</code></a>.
<dt><code>cb</code>
<dd>Callbacks to use for processing background window events
<dt><code>arg</code>
<dd>User provided argument (see <a href="#nxopenwindow"><code>nx_openwindow()</code></a>)
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.14 <a name="nxreleasebkgd"><code>nx_releasebkgd()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_releasebkgd(NXWINDOW hwnd);
</pre></ul>
<p>
<b>Description:</b>
Release the background window previously acquired using
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
and return control of the background to NX.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle returned indirectly by
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>.
This handle must not have been one created by
<a href="#nxopenwindow"><code>nx_openwindow()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.15 <a name="nxgetposition"><code>nx_getposition()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_getposition(NXWINDOW hwnd);
</pre></ul>
<p>
<b>Description:</b>
Request the position and size information for the selected window. The
values will be return asynchronously through the client callback function
pointer.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a> or
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.16 <a name="nxsetposition"><code>nx_setposition()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_setposition(NXWINDOW hwnd, FAR struct nxgl_point_s *pos);
</pre></ul>
<p>
<b>Description:</b>
Set the position and size for the selected window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>.
This handle must not have been created by
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>.
<dt><code>pos</code>
<dd>The new position of the window
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.17 <a name="nxsetsize"><code>nx_setsize()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_setsize(NXWINDOW hwnd, FAR struct nxgl_size_s *size);
</pre></ul>
<p>
<b>Description:</b> Set the size of the selected window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>.
This handle must not have been created by
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>.
<dt><code>size</code>
<dd>The new size of the window (in pixels).
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.18 <a name="nxraise"><code>nx_raise()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_raise(NXWINDOW hwnd);
</pre></ul>
<p>
<b>Description:</b> Bring the specified window to the top of the display.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>.
This handle must not have been created by
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>.
<dt><code></code>
<dd>
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.19 <a name="nxlower"><code>nx_lower()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_lower(NXWINDOW hwnd);
</pre></ul>
<p>
<b>Description:</b> Lower the specified window to the bottom of the display.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>.
This handle must not have been created by
<a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>.
<dt><code></code>
<dd>
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.20 <a name="nxfill"><code>nx_fill()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_fill(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified rectangle in the window with the specified color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>rect</code>
<dd>The location to be filled
<dt><code>color</code>
<dd>The color to use in the fill
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.21 <a name="nxgetrectangle"><code>nx_getrectangle()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
void nx_getrectangle(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
unsigned int plane, FAR uint8_t *dest,
unsigned int deststride);
</pre></ul>
<p>
<b>Description:</b>
Get the raw contents of graphic memory within a rectangular region. NOTE:
Since raw graphic memory is returned, the returned memory content may be
the memory of windows above this one and may not necessarily belong to
this window unless you assure that this is the top window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>rect</code>
<dd>The location to be copied
<dt><code>plane</code>
<dd>Specifies the color plane to get from
<dt><code>dest</code>
<dd>The location to copy the memory region
<dt><code>deststride</code>
<dd>The width, in bytes, the the dest memory
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.22 <a name="nxfilltrapezoid"><code>nx_filltrapezoid()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_filltrapezoid(NXWINDOW hwnd, FAR const struct nxgl_rect_s *clip,
FAR const struct nxgl_trapezoid_s *trap,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified trapezoidal region in the window with the specified color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>clip</code>
<dd>Clipping rectangle relative to window (may be null)
<dt><code>trap</code>
<dd>The trapezoidal region to be filled
<dt><code>color</code>
<dd>The color to use in the fill
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.23 <a name="nxdrawline"><code>nx_drawline()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_drawline(NXWINDOW hwnd, FAR struct nxgl_vector_s *vector,
nxgl_coord_t width, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified trapezoidal region in the window with the specified color.
Fill the specified line in the window with the specified color.
This is simply a wrapper that uses <code>nxgl_splitline()</code> to break the line into
trapezoids and then calls <code>nx_filltrapezoid()</code> to render the line.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>vector</code>
<dd>Describes the line to be drawn.
<dt><code>width</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the line
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.24 <a name="nxdrawcircle"><code>nx_drawcircle()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_drawcircle(NXWINDOW hwnd, FAR const struct nxgl_point_s *center,
nxgl_coord_t radius, nxgl_coord_t width,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Draw a circular outline using the specified line thickness and color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The radius of the circle in pixels.
<dt><code>width</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the line
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.25 <a name="nxfillcircle"><code>nx_fillcircle()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_fillcircle(NXWINDOW hwnd, FAR const struct nxgl_point_s *center,
nxgl_coord_t radius, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill a circular region using the specified color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the circle
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.26 <a name="nxglrgb2yuv"><code>nx_setbgcolor()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_setbgcolor(NXHANDLE handle,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b> Set the color of the background.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>The handle created by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a>
<dt><code>color</code>
<dd>The color to use in the background
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.27 <a name="nxmove"><code>nx_move()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_move(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
FAR const struct nxgl_point_s *offset);
</pre></ul>
<p>
<b>Description:</b> Move a rectangular region within the window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a> that specifies
the window within which the move is to be done
<dt><code>rect</code>
<dd>Describes the (source) rectangular region to move
<dt><code>offset</code>
<dd>The offset to move the region
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.28 <a name="nxbitmap"><code>nx_bitmap()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
int nx_bitmap(NXWINDOW hwnd, FAR const struct nxgl_rect_s *dest,
FAR const void *src[CONFIG_NX_NPLANES],
FAR const struct nxgl_point_s *origin,
unsigned int stride);
</pre></ul>
<p>
<b>Description:</b>
Copy a rectangular region of a larger image into the rectangle in the
specified window.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hwnd</code>
<dd>The handle returned by <a href="#nxopenwindow"><code>nx_openwindow()</code></a>
or <a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a> that specifies the
window that will receive the bitmap image.
<dt><code>dest</code>
<dd> Describes the rectangular on the display that will receive the bit map.
<dt><code>src</code>
<dd>The start of the source image. This is an array source images of size
<code>CONFIG_NX_NPLANES</code> (probably 1).
<dt><code>origin</code>
<dd>The origin of the upper, left-most corner of the full bitmap.
Both dest and origin are in window coordinates, however, the origin
may lie outside of the display.
<dt><code>stride</code>
<dd>The width of the full source image in bytes.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.29 <a name="nxkbdin"><code>nx_kbdin()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifdef CONFIG_NX_KBD
int nx_kbdchin(NXHANDLE handle, uint8_t ch);
int nx_kbdin(NXHANDLE handle, uint8_t nch, FAR const uint8_t *ch);
#endif
</pre></ul>
<p>
<b>Description:</b>
Used by a thread or interrupt handler that manages some kind of keypad
hardware to report text information to the NX server. That text
data will be routed by the NX server to the appropriate window client.
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.3.30 <a name="nxmousein"><code>nx_mousein()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#ifdef CONFIG_NX_MOUSE
int nx_mousein(NXHANDLE handle, nxgl_coord_t x, nxgl_coord_t y, uint8_t buttons);
#endif
</pre></ul>
<p>
<b>Description:</b>
Used by a thread or interrupt handler that manages some kind of pointing
hardware to report new positional data to the NX server. That positional
data will be routed by the NX server to the appropriate window client.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code></code>
<dd>
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h2>2.4 <a name="nxtk2">NX Tool Kit (<code>NXTK</code>)</a></h2>
<p>
NXTK implements where the <i>framed window</i>.
NX framed windows consist of three components within one NX window:
</p>
<ol>
<li>The window <i>border</i>,</li>
<li>The main <i>client window</i> area, and</li>
<li>A <i>toolbar</i> area</li>
</ol>
<p>
Each sub-window represents a region within one window.
<a href="#screenshot">Figure 1</a> shows some simple NX framed windows.
NXTK allows these sub-windows to be managed more-or-less independently:
</p>
<ul>
<li>
Each component has its own callbacks for redraw and position events
as well as mouse and keyboard inputs.
The client sub-window callbacks are registered when the framed window is
created with a call to <a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>;
Separate toolbar sub-window callbakcs are reigistered when the toolbar
is added using <a href="#nxtkopentoolbar"><code>nxtk_opentoolbar()</code></a>.
(NOTES: (1) only the client sub-window receives keyboard input and,
(2) border callbacks are not currently accessible by the user).
<li>
</li>
All position informational provided within the callback is relative
to the specific sub-window.
That is, the origin (0,0) of the coordinate system for each sub-window
begins at the top left corner of the subwindow.
This means that toolbar logic need not be concerned about client window
geometry (and vice versa) and, for example, common toolbar logic can
be used with different windows.
</li>
</ul>
<h3>2.4.1 <a name="nxtktypes"><code>NXTK Types()</code></a></h3>
<p>
This is the handle that can be used to access the window data region.
</p>
<ul><pre>
typedef FAR void *NXTKWINDOW;
</pre></ul>
<h3>2.4.2 <a name="nxtkopenwindow"><code>nxtk_openwindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
NXTKWINDOW nxtk_openwindow(NXHANDLE handle,
FAR const struct nx_callback_s *cb,
FAR void *arg);
</pre></ul>
<p>
<b>Description:</b> Create a new, framed window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>handle</code>
<dd>The handle returned by <a href="#nxconnectinstance"><code>nx_connect()</code></a>
or <a href="#nxopen"><code>nx_open()</code></a>.
<dt><code>cb</code>
<dd>Callbacks used to process window events
<dt><code>arg</code>
<dd>User provided argument (see <a href="#nxopenwindow"><code>nx_openwindow()</code></a>)
</dl>
</p>
<p>
<b>Returned Value:</b>
</p>
<ul>
Success: A non-NULL handle used with subsequent NXTK window accesses<br>
Failure: NULL is returned and <code>errno</code> is set appropriately.
</ul>
<h3>2.4.3 <a name="nxtkclosewindow"><code>nxtk_closewindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_closewindow(NXTKWINDOW hfwnd);
</pre></ul>
<p>
<b>Description:</b>
Close the window opened by <a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.4 <a name="nxtkgetposition"><code>nxtk_getposition()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_getposition(NXTKWINDOW hfwnd);
</pre></ul>
<p>
<b>Description:</b>
Request the position and size information for the selected framed window.
The size/position for the client window and toolbar will be return
asynchronously through the client callback function pointer.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.5 <a name="nxtksetposition"><code>nxtk_setposition()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_setposition(NXTKWINDOW hfwnd, FAR struct nxgl_point_s *pos);
</pre></ul>
<p>
<b>Description:</b>
Set the position for the selected client window. This position does not
include the offsets for the borders nor for any toolbar. Those offsets
will be added in to set the full window position.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>pos</code>
<dd>The new position of the client sub-window
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.6 <a name="nxtksetsize"><code>nxtk_setsize()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_setsize(NXTKWINDOW hfwnd, FAR struct nxgl_size_s *size);
</pre></ul>
<p>
<b>Description:</b>
Set the size for the selected client window. This size does not
include the sizes of the borders nor for any toolbar. Those sizes
will be added in to set the full window size.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>size</code>
<dd>The new size of the client sub-window.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.7 <a name="nxtkraise"><code>nxtk_raise()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_raise(NXTKWINDOW hfwnd);
</pre></ul>
<p>
<b>Description:</b>
Bring the window containing the specified client sub-window to the top
of the display.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>
specifying the window to be raised.
<dt><code></code>
<dd>
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.8 <a name="nxtklower"><code>nxtk_lower()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_lower(NXTKWINDOW hfwnd);
</pre></ul>
<p>
<b>Description:</b>
Lower the window containing the specified client sub-window to the
bottom of the display.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>
specifying the window to be lowered.
<dt><code></code>
<dd>
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.9 <a name="nxtkfillwindow"><code>nxtk_fillwindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_fillwindow(NXTKWINDOW hfwnd, FAR const struct nxgl_rect_s *rect,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified rectangle in the client window with the specified color.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>rect</code>
<dd>The location within the client window to be filled
<dt><code>color</code>
<dd>The color to use in the fill
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.10 <a name="nxtkgetwindow"><code>nxtk_getwindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
void nxtk_getwindow(NXTKWINDOW hfwnd, FAR const struct nxgl_rect_s *rect,
unsigned int plane, FAR uint8_t *dest,
unsigned int deststride);
</pre></ul>
<p>
<b>Description:</b>
Get the raw contents of graphic memory within a rectangular region. NOTE:
Since raw graphic memory is returned, the returned memory content may be
the memory of windows above this one and may not necessarily belong to
this window unless you assure that this is the top window.</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>rect</code>
<dd>The location within the client window to be retrieved.
<dt><code>plane</code>
<dd>Specifies the color plane to get from.
<dt><code>dest</code>
<dd>The location to copy the memory region
<dt><code>deststride</code>
<dd>The width, in bytes, the the dest memory
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.11 <a name="nxtkfilltrapwindow"><code>nxtk_filltrapwindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_filltrapwindow(NXTKWINDOW hfwnd,
FAR const struct nxgl_trapezoid_s *trap,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified trapezoid in the client window with the specified color
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>trap</code>
<dd>The trapezoidal region to be filled.
<dt><code>color</code>
<dd>The color to use in the fill.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.12 <a name="nxtkdrawlinewindow"><code>nxtk_drawlinewindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_drawlinewindow(NXTKWINDOW hfwnd, FAR struct nxgl_vector_s *vector,
nxgl_coord_t width, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified trapezoidal region in the window with the specified color.
Fill the specified line in the window with the specified color.
This is simply a wrapper that uses <code>nxgl_splitline()</code> to break the line into
trapezoids and then calls <code>nxtk_filltrapwindow()</code> to render the line.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>vector</code>
<dd>Describes the line to be drawn.
<dt><code>width</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the line
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.13 <a name="nxtkdrawcirclewindow"><code>nxtk_drawcirclewindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_drawcirclewindow(NXTKWINDOW hfwnd, FAR const struct nxgl_point_s *center,
nxgl_coord_t radius, nxgl_coord_t width,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Draw a circular outline using the specified line thickness and color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The radius of the circle in pixels.
<dt><code>width</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the line
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.14 <a name="nxtkfillcirclewindow"><code>nxtk_fillcirclewindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_fillcirclewindow(NXWINDOW hfwnd, FAR const struct nxgl_point_s *center,
nxgl_coord_t radius, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill a circular region using the specified color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the circle
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.15 <a name="nxtkmovewindow"><code>nxtk_movewindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_movewindow(NXTKWINDOW hfwnd, FAR const struct nxgl_rect_s *rect,
FAR const struct nxgl_point_s *offset);
</pre></ul>
<p>
<b>Description:</b>
Move a rectangular region within the client sub-window of a framed window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>
specifying the client sub-window within which the move is to be done.
<dt><code>rect</code>
<dd>Describes the rectangular region relative to the client sub-window to move.
<dt><code>offset</code>
<dd>The offset to move the region
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.16 <a name="nxtkbitmapwindow"><code>nxtk_bitmapwindow()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_bitmapwindow(NXTKWINDOW hfwnd,
FAR const struct nxgl_rect_s *dest,
FAR const void *src[CONFIG_NX_NPLANES],
FAR const struct nxgl_point_s *origin,
unsigned int stride);
</pre></ul>
<p>
<b>Description:</b>
Copy a rectangular region of a larger image into the rectangle in the
specified client sub-window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>
specifying the client sub-window that will receive the bitmap.
<dt><code>dest</code>
<dd>Describes the rectangular region on in the client sub-window
will receive the bit map.
<dt><code>src</code>
<dd>The start of the source image(s). This is an array source
images of size <code>CONFIG_NX_NPLANES</code> (probably 1).
<dt><code>origin</code>
<dd>The origin of the upper, left-most corner of the full bitmap.
Both dest and origin are in sub-window coordinates, however, the
origin may lie outside of the sub-window display.
<dt><code>stride</code>
<dd>The width of the full source image in pixels.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.17 <a name="nxtkopentoolbar"><code>nxtk_opentoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_opentoolbar(NXTKWINDOW hfwnd, nxgl_coord_t height,
FAR const struct nx_callback_s *cb,
FAR void *arg);
</pre></ul>
<p>
<b>Description:</b>
Create a tool bar at the top of the specified framed window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>height</code>
<dd>The requested height of the toolbar in pixels.
<dt><code>cb</code>
<dd>Callbacks used to process toolbar events.
<dt><code>arg</code>
<dd>User provided value that will be returned with toolbar callbacks.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.18 <a name="nxtkclosetoolbar"><code>nxtk_closetoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_closetoolbar(NXTKWINDOW hfwnd);
</pre></ul>
<p>
<b>Description:</b>
Remove the tool bar at the top of the specified framed window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code></code>
<dd>
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.19 <a name="nxtkfilltoolbar"><code>nxtk_filltoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_filltoolbar(NXTKWINDOW hfwnd, FAR const struct nxgl_rect_s *rect,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified rectangle in the toolbar sub-window with the specified color.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>rect</code>
<dd>The location within the toolbar window to be filled.
<dt><code>color</code>
<dd>The color to use in the fill.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.19 <a name="nxtkgettoolbar"><code>nxtk_gettoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_gettoolbar(NXTKWINDOW hfwnd, FAR const struct nxgl_rect_s *rect,
unsigned int plane, FAR uint8_t *dest,
unsigned int deststride);
</pre></ul>
<p>
<b>Description:</b>
Get the raw contents of graphic memory within a rectangular region. NOTE:
Since raw graphic memory is returned, the returned memory content may be
the memory of windows above this one and may not necessarily belong to
this window unless you assure that this is the top window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>rect</code>
<dd>The location within the toolbar window to be retrieved.
<dt><code>plane</code>
<dd>TSpecifies the color plane to get from.
<dt><code>dest</code>
<dd>TThe location to copy the memory region.
<dt><code>deststride</code>
<dd>The width, in bytes, the the dest memory.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.21 <a name="nxtkfilltraptoolbar"><code>nxtk_filltraptoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_filltraptoolbar(NXTKWINDOW hfwnd, FAR const struct nxgl_trapezoid_s *trap,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified trapezoid in the toolbar sub-window with the specified color.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>trap</code>
<dd>The trapezoidal region to be filled
<dt><code>color</code>
<dd>The color to use in the fill
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.22 <a name="nxtkdrawlinetoolbar"><code>nxtk_drawlinetoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_drawlinetoolbar(NXTKWINDOW hfwnd, FAR struct nxgl_vector_s *vector,
nxgl_coord_t width, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill the specified line in the toolbar sub-window with the specified color.
This is simply a wrapper that uses <code>nxgl_splitline()</code> to break the line into
trapezoids and then calls <code>nxtk_filltraptoolbar()</code> to render the line.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>vector</code>
<dd>Describes the line to be drawn.
<dt><code>width</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the line
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.23 <a name="nxtkdrawcircletoolbar"><code>nxtk_drawcircletoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_drawcircletoolbar(NXTKWINDOW hfwnd, FAR const struct nxgl_point_s *center,
nxgl_coord_t radius, nxgl_coord_t width,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Draw a circular outline using the specified line thickness and color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The radius of the circle in pixels.
<dt><code>width</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the line
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.24 <a name="nxtkfillcircletoolbar"><code>nxtk_fillcircletoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_fillcircletoolbar(NXWINDOW hfwnd, FAR const struct nxgl_point_s *center,
nxgl_coord_t radius, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]);
</pre></ul>
<p>
<b>Description:</b>
Fill a circular region using the specified color.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>center</code>
<dd>A pointer to the point that is the center of the circle.
<dt><code>radius</code>
<dd>The width of the line
<dt><code>color</code>
<dd>The color to use to fill the circle
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.25 <a name="nxtkmovetoolbar"><code>nxtk_movetoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_movetoolbar(NXTKWINDOW hfwnd, FAR const struct nxgl_rect_s *rect,
FAR const struct nxgl_point_s *offset);
</pre></ul>
<p>
<b>Description:</b>
Move a rectangular region within the toolbar sub-window of a framed window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle identifying sub-window containing the toolbar within which the move is
to be done.
This handle must have previously been returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>rect</code>
<dd>Describes the rectangular region relative to the toolbar sub-window to move.
<dt><code>offset</code>
<dd>The offset to move the region
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h3>2.4.26 <a name="nxtkbitmaptoolbar"><code>nxtk_bitmaptoolbar()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nx.h&gt;
#include &lt;nuttx/nx/nxtk.h&gt;
int nxtk_bitmaptoolbar(NXTKWINDOW hfwnd,
FAR const struct nxgl_rect_s *dest,
FAR const void *src[CONFIG_NX_NPLANES],
FAR const struct nxgl_point_s *origin,
unsigned int stride);
</pre></ul>
<p>
<b>Description:</b>
Copy a rectangular region of a larger image into the rectangle in the
specified toolbar sub-window.
</p>
<p>
<b>Input Parameters:</b>
<dl>
<dt><code>hfwnd</code>
<dd>A handle previously returned by
<a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a>.
<dt><code>dest</code>
<dd>Describes the rectangular region on in the toolbar sub-window
will receive the bit map.
<dt><code>src</code>
<dd>The start of the source image.
<dt><code>origin</code>
<dd>The origin of the upper, left-most corner of the full bitmap.
Both dest and origin are in sub-window coordinates, however, the
origin may lie outside of the sub-window display.
<dt><code>stride</code>
<dd>The width of the full source image in bytes.
</dl>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately
</p>
<h2>2.5 <a name="nxfonts2">NX Fonts Support (<code>NXFONTS</code>)</a></h2>
<h3>2.5.1 <a name="nxfontstypes"><code>NXFONTS Types()</code></a></h3>
<p>
This structures provides the metrics for one glyph:
</p>
<ul><pre>
struct nx_fontmetric_s
{
uint32_t stride : 2; /* Width of one font row in bytes */
uint32_t width : 6; /* Width of the font in bits */
uint32_t height : 6; /* Height of the font in rows */
uint32_t xoffset : 6; /* Top, left-hand corner X-offset in pixels */
uint32_t yoffset : 6; /* Top, left-hand corner y-offset in pixels */
uint32_t unused : 6;
};
</pre></ul>
<p>
This structure binds the glyph metrics to the glyph bitmap:
</p>
<ul><pre>
struct nx_fontbitmap_s
{
struct nx_fontmetric_s metric; /* Character metrics */
FAR const uint8_t *bitmap; /* Pointer to the character bitmap */
};
</pre></ul>
<p>
This structure describes one contiguous grouping of glyphs that
can be described by an array starting with encoding <code>first</code> and
extending through (<code>first</code> + <code>nchars</code> - 1).
</p>
<ul><pre>
struct nx_fontset_s
{
uint8_t first; /* First bitmap character code */
uint8_t nchars; /* Number of bitmap character codes */
FAR const struct nx_fontbitmap_s *bitmap;
};
</pre></ul>
<p>
This structure describes the overall fontset:
</p>
<ul><pre>
struct nx_font_s
{
uint8_t mxheight; /* Max height of one glyph in rows */
uint8_t mxwidth; /* Max width of any glyph in pixels */
uint8_t mxbits; /* Max number of bits per character code */
uint8_t spwidth; /* The width of a space in pixels */
};
</pre></ul>
<h3>2.5.2 <a name="nxfgetfonthandle"><code>nxf_getfonthandle()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxfonts.h&gt;
NXHANDLE nxf_getfonthandle(enum nx_fontid_e fontid);
</pre></ul>
<p>
<b>Description:</b>
Given a numeric font ID, return a handle that may be subsequently be used to access the font data sets.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>fontid</code>
<dd>Identifies the font set to use
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
A handle that may be subsequently be used to access the font data sets.
</p>
<h3>2.5.3 <a name="nxfgetfontset"><code>nxf_getfontset()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nxfonts.h&gt;
FAR const struct nx_font_s *nxf_getfontset(NXHANDLE handle);
</pre></ul>
<p>
<b>Description:</b>
Return information about the current font set.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>handle</code>
<dd>A font handle previously returned by <a href="#nxfgetfonthandle"><code>nxf_getfonthandle()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
An instance of <code>struct nx_font_s</code> describing the font set.
</p>
<h3>2.5.4 <a name="nxfgetbitmap"><code>nxf_getbitmap()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nxfonts.h&gt;
FAR const struct nx_fontbitmap_s *nxf_getbitmap(NXHANDLE handle, uint16_t ch);
</pre></ul>
<p>
<b>Description:</b>
Return font bitmap information for the selected character encoding.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>ch</code>
<dd>The char code for the requested bitmap.
<dt><code>handle</code>
<dd>A font handle previously returned by <a href="#nxfgetfonthandle"><code>nxf_getfonthandle()</code></a>.
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
An instance of <code>struct nx_fontbitmap_s</code> describing the glyph.
</p>
<h3>2.5.5 <a name="nxfconvertbpp"><code>nxf_convert_*bpp()</code></a></h3>
<p><b>Function Prototype:</b></p>
<ul><pre>
#include &lt;nuttx/nx/nxglib.h&gt;
#include &lt;nuttx/nx/nxfonts.h&gt;
int nxf_convert_2bpp(FAR uint8_t *dest, uint16_t height,
uint16_t width, uint16_t stride,
FAR const struct nx_fontbitmap_s *bm,
nxgl_mxpixel_t color);
int nxf_convert_4bpp(FAR uint8_t *dest, uint16_t height,
uint16_t width, uint16_t stride,
FAR const struct nx_fontbitmap_s *bm,
nxgl_mxpixel_t color);
int nxf_convert_8bpp(FAR uint8_t *dest, uint16_t height,
uint16_t width, uint16_t stride,
FAR const struct nx_fontbitmap_s *bm,
nxgl_mxpixel_t color);
int nxf_convert_16bpp(FAR uint16_t *dest, uint16_t height,
uint16_t width, uint16_t stride,
FAR const struct nx_fontbitmap_s *bm,
nxgl_mxpixel_t color);
int nxf_convert_24bpp(FAR uint32_t *dest, uint16_t height,
uint16_t width, uint16_t stride,
FAR const struct nx_fontbitmap_s *bm,
nxgl_mxpixel_t color);
int nxf_convert_32bpp(FAR uint32_t *dest, uint16_t height,
uint16_t width, uint16_t stride,
FAR const struct nx_fontbitmap_s *bm,
nxgl_mxpixel_t color);
</pre></ul>
<p>
<b>Description:</b> Convert the 1BPP font to a new pixel depth.
</p>
<p>
<b>Input Parameters:</b>
<ul><dl>
<dt><code>dest</code>
<dd>The destination buffer provided by the caller.
<dt><code>height</code>
<dd>The max height of the returned char in rows.
<dt><code>width</code>
<dd>The max width of the returned char in pixels.
<dt><code>stride</code>
<dd>The width of the destination buffer in bytes.
<dt><code>bm</code>
<dd>Describes the character glyph to convert
<dt><code>color</code>
<dd>The color to use for '1' bits in the font bitmap (0 bits are transparent).
</dl></ul>
</p>
<p>
<b>Returned Value:</b>
<code>OK</code> on success;
<code>ERROR</code> on failure with <code>errno</code> set appropriately.
</p>
<h2>2.6 <a name="samplecode">Sample Code</a></h2>
<p><b><code>apps/examples/nx*</code></b>.
No sample code is provided in this document.
However, examples can be found in the NuttX source tree at the follow locations:
That example code is intended to test NX.
Since it is test code, it is designed to exercise functionality and does not necessarily represent best NX coding practices.
</p>
<ul>
<li><code>apps/examples/nx</code>.
This is a test of windows, optionally with toolbars.
Two windows are created, re-sized, moved, raise lowered.
Simulated mouse and keyboard input is provided.
</li>
<li><code>apps/examples/nxhello</code>.
This is intended to be simplest NX test:
It simply displays the words &quot;Hello, World!&quot; centered on the display.
</li>
<li><code>apps/examples/nxtext</code>.
This illustrates how fonts may be managed to provide scrolling text windows.
Pop-up windows are included to verify the clipping and re-drawing of the text display.
</li>
</ul>
<p>
In its current form, the NX graphics system provides a low level of graphics and window
support.
Most of the complexity of manage redrawing and handling mouse and keyboard events must
be implemented by the NX client code.
</p>
<p><b>Building <code>apps/examples/nx</code></b>.
Testing was performed using the Linux/Cygwin-based NuttX simulator.
Instructions are provided for building that simulation are provided in
<a href="#testcoverage">Appendix C</a> of this document.
</p>
<table width ="100%">
<tr bgcolor="#e4e4e4">
<td>
<h1>Appendix A <a name="grapicsdirs"><code>graphics/</code> Directory Structure</a></h1>
</td>
</tr>
</table>
<ul>
<dl>
<dt><code>graphics/nxglib</code>
<dd>The NuttX tiny graphics library.
The directory contains generic utilities support operations on primitive graphics objects
and logic to rasterize directly into a framebuffer or through an LCD driver interface.
It has no concept of windows (other than the one, framebuffer or LCD window).
<dt><code>graphics/nxbe</code>
<dd>This is the <i>back-end</i> of a tiny windowing system.
It can be used with either of two front-ends to complete a windowing system (see
<code>nxmu</code> and <code>nxsu</code> below).
It contains most of the important window management logic: clipping, window controls,
window drawing, etc.
<dt><code>graphics/nxsu</code>
<dd>This is the NX single user <i>front end</i>.
When combined with the generic <i>back-end</i> (<code>nxbe</code>), it implements a
single threaded, single user windowing system.
The files in this directory present the window APIs described in
<code>include/nuttx/nx/nx.h</code>.
The single user front-end is selected when <code>CONFIG_NX_MULTIUSER</code> is not
defined in the NuttX configuration file.
<dt><code>graphics/nxsu</code>
<dd>This is the NX multi user <i>front end</i>.
When combined with the generic <i>back-end</i> (<code>nxbe</code>), it implements a
multi-threaded, multi-user windowing system.
The files in this directory present the window APIs described in
<code>include/nuttx/nx/nx.h</code>.
The multi-user front end includes a graphics server that executes on its own thread;
multiple graphics clients then communicate with the server via a POSIX message
queue to serialize window operations from many threads.
The multi-user front-end is selected when <code>CONFIG_NX_MULTIUSER</code> is defined
in the NuttX configuration file.
<dt><code>graphics/nxfonts</code>
<dd>This is where the NXFONTS implementation resides.
This is a relatively low-level set of charset set/glyph management APIs.
See <code>include/nuttx/nx/nxfonts.h</code>.
<dt><code>graphics/nxtk</code>
<dd>This is where the NXTOOLKIT implementation resides.
This toolkit is built on top of NX and works with either the single-user or multi-user NX version.
See <code>include/nuttx/nx/nxtk.h</code>.
<dt><code>nuttx/../nxwidgets</code>
<dd>The <a href="NxWidgets.html">NxWidgets</a> code is provided as a separate package located outside of the
NuttX source tree (probably at this location).
<dt><code>graphics/nxconsole</code>
<dd>The NxConsole driver is built on top of NX and works with either the single-user or multi-user NX version.
See <code>include/nuttx/nx/nxconsole.h</code>.
</dl>
</ul>
<table width ="100%">
<tr bgcolor="#e4e4e4">
<td>
<h1>Appendix B <a name="nxconfigs">NX Configuration Options</a></h1>
</td>
</tr>
</table>
<h2>B.1 <a name="nxgenconfig">General Configuration Settings</a></h2>
<ul>
<dl>
<dt><code>CONFIG_NX</code>
Enables overall support for graphics library and NX
</dl>
</ul>
<h2>B.2 <a name="nxglconfig">NXGL Configuration Settings</a></h2>
<ul>
<dl>
<dt><code>CONFIG_NX_NPLANES</code>:
<dd>Some YUV color formats requires support for multiple planes,
one for each color component. Unless you have such special
hardware, this value should be undefined or set to 1.
<dt><code>CONFIG_NX_DISABLE_1BPP</code>, <code>CONFIG_NX_DISABLE_2BPP</code>,
<code>CONFIG_NX_DISABLE_4BPP</code>, <code>CONFIG_NX_DISABLE_8BPP</code>
<code>CONFIG_NX_DISABLE_16BPP</code>, <code>CONFIG_NX_DISABLE_24BPP</code>, and
<code>CONFIG_NX_DISABLE_32BPP</code>:
<dd>NX supports a variety of pixel depths. You can save some
memory by disabling support for unused color depths.
<dt><code>CONFIG_NX_PACKEDMSFIRST</code>:
<dd>If a pixel depth of less than 8-bits is used, then NX needs
to know if the pixels pack from the MS to LS or from LS to MS
<dt><code>CONFIG_NX_LCDDRIVER</code>:
<dd>By default, NX builds to use a framebuffer driver (see <code>include/nuttx/fb.h</code>).
If this option is defined, NX will build to use an LCD driver (see <code>include/nuttx/lcd/lcd.h</code>).
</li>
</dl>
</ul>
<h2>B.3 <a name="nxconfig">NX Configuration Settings</a></h2>
<ul>
<dl>
<dt><code>CONFIG_NX_MOUSE</code>:
<dd>Build in support for mouse input.
<dt><code>CONFIG_NX_KBD</code>:
<dd>Build in support of keypad/keyboard input.
<dt><code>CONFIG_NX_WRITEONLY</code>:
<dd>Define if the underlying graphics device does not support read operations.
Automatically defined if <code>CONFIG_NX_LCDDRIVER</code> and <code>CONFIG_LCD_NOGETRUN</code>
are defined.
</dl>
</ul>
<h2>B.4 <a name="nxmuconfig">NX Multi-User (Only) Configuration Settings</a></h2>
<ul>
<dl>
<dt><code>CONFIG_NX_MULTIUSER</code>:
<dd>Configures NX in multi-user mode.
<dt><code>CONFIG_NX_BLOCKING</code>
<dd>Open the client message queues in blocking mode. In this case,
<code>nx_eventhandler()</code> will not return until a message is received and processed.
<dt><code>CONFIG_NX_MXSERVERMSGS</code> and <code>CONFIG_NX_MXCLIENTMSGS</code>
<dd>Specifies the maximum number of messages that can fit in
the message queues. No additional resources are allocated, but
this can be set to prevent flooding of the client or server with
too many messages (<code>CONFIG_PREALLOC_MQ_MSGS</code> controls how many
messages are pre-allocated).
</dl>
</ul>
<h2>B.5 <a name="nxtkconfig">NXTK Configuration Settings</a></h2>
<ul>
<dl>
<dt><code>CONFIG_NXTK_BORDERWIDTH</code>:
<dd>Specifies with with of the border (in pixels) used with
framed windows. The default is 4.
<dt><code>CONFIG_NXTK_BORDERCOLOR1</code>, <code>CONFIG_NXTK_BORDERCOLOR2</code>, and <code>CONFIG_NXTK_BORDERCOLOR3</code>:
<dd>Specify the colors of the border used with framed windows.
<dt><code>CONFIG_NXTK_BORDERCOLOR2</code>
<dd>The shadow side color and so is normally darker.
<dt><code>CONFIG_NXTK_BORDERCOLOR3</code>
<dd>The shiny side color and so is normally brighter.
The default is medium, dark, and light grey, respectively
<dt><code>CONFIG_NXTK_AUTORAISE</code>:
<dd>If set, a window will be raised to the top if the mouse position
is over a visible portion of the window. Default: A mouse
button must be clicked over a visible portion of the window.
</dl>
</ul>
<h2>B.6 <a name="nxfpmtsconfig">NXFONTS Configuration Settings</a></h2>
<ul>
<dl>
<dt><code>CONFIG_NXFONTS_CHARBITS</code>:
<dd>The number of bits in the character set. Current options are
only 7 and 8. The default is 7.
<dt><code>CONFIG_NXFONT_SANS17X22</code>:
<dd>This option enables support for a tiny, 17x22 san serif font
(font <code>ID FONTID_SANS17X22</code> == 14).
<dt><code>CONFIG_NXFONT_SANS20X26</code>:
<dd>This option enables support for a tiny, 20x26 san serif font
(font <code>ID FONTID_SANS20X26</code> == 15).
<dt><code>CONFIG_NXFONT_SANS23X27</code>:
<dd>This option enables support for a tiny, 23x27 san serif font
(font <code>ID FONTID_SANS23X27</code> == 1).
<dt><code>CONFIG_NXFONT_SANS22X29</code>:
<dd>This option enables support for a small, 22x29 san serif font
(font <code>ID FONTID_SANS22X29</code> == 2).
<dt><code>CONFIG_NXFONT_SANS28X37</code>:
<dd>This option enables support for a medium, 28x37 san serif font
(font <code>ID FONTID_SANS28X37</code> == 3).
<dt><code>CONFIG_NXFONT_SANS39X48</code>:
<dd>This option enables support for a large, 39x48 san serif font
(font <code>ID FONTID_SANS39X48</code> == 4).
<dt><code>CONFIG_NXFONT_SANS17X23B</code>:
<dd>This option enables support for a tiny, 17x23 san serif bold font
(font <code>ID FONTID_SANS17X23B</code> == 16).
<dt><code>CONFIG_NXFONT_SANS20X27B</code>:
<dd>This option enables support for a tiny, 20x27 san serif bold font
(font <code>ID FONTID_SANS20X27B</code> == 17).
<dt><code>CONFIG_NXFONT_SANS22X29B</code>:
<dd>This option enables support for a small, 22x29 san serif bold font
(font ID <code>FONTID_SANS22X29B</code> == 5).
<dt><code>CONFIG_NXFONT_SANS28X37B</code>:
<dd>This option enables support for a medium, 28x37 san serif bold font
(font ID <code>FONTID_SANS28X37B</code> == 6).
<dt><code>CONFIG_NXFONT_SANS40X49B</code>:
<dd>This option enables support for a large, 40x49 san serif bold font
(font ID <code>FONTID_SANS40X49B</code> == 7).
<dt><code>CONFIG_NXFONT_SERIF22X29</code>:
<dd>This option enables support for a small, 22x29 font (with serifs)
(font ID <code>FONTID_SERIF22X29</code> == 8).
<dt><code>CONFIG_NXFONT_SERIF29X37</code>:
<dd>This option enables support for a medium, 29x37 font (with serifs)
(font ID <code>FONTID_SERIF29X37</code> == 9).
<dt><code>CONFIG_NXFONT_SERIF38X48</code>:
<dd>This option enables support for a large, 38x48 font (with serifs)
(font ID <code>FONTID_SERIF38X48</code> == 10).
<dt><code>CONFIG_NXFONT_SERIF22X28B</code>:
<dd>This option enables support for a small, 27x38 bold font (with serifs)
(font ID <code>FONTID_SERIF22X28B</code> == 11).
<dt><code>CONFIG_NXFONT_SERIF27X38B</code>:
<dd>This option enables support for a medium, 27x38 bold font (with serifs)
(font ID <code>FONTID_SERIF27X38B</code> == 12).
<dt><code>CONFIG_NXFONT_SERIF38X49B</code>:
<dd>This option enables support for a large, 38x49 bold font (with serifs)
(font ID <code>FONTID_SERIF38X49B</code> == 13).
</dl>
</ul>
<h2>B.7 <a name="nxconsoleconfig">NxConsole Configuration Settings</a></h2>
<ul>
<dl>
<dt><code>CONFIG_NXCONSOLE</code>:
<dd>Enables building of the NxConsole driver.
<dt><code>CONFIG_NXCONSOLE_BPP</code>:
<dd>Currently, NxConsole supports only a single pixel depth.
This configuration setting must be provided to support that single pixel depth.
Default: The smallest enabled pixel depth. (see <code>CONFIG_NX_DISABLE_*BPP</code>)
<dt><code>CONFIG_NXCONSOLE_CURSORCHAR</code>:
<dd>The bitmap code to use as the cursor. Default '_'
<dt><code>CONFIG_NXCONSOLE_MXCHARS</code>:
<dd>NxConsole needs to remember every character written to the console so that it can redraw the window.
This setting determines the size of some internal memory allocations used to hold the character data.
Default: 128.
<dt><code>CONFIG_NXCONSOLE_CACHESIZE</code>:
<dd>
NxConsole supports caching of rendered fonts.
This font caching is required for two reasons:
(1) First, it improves text performance, but more importantly
(2) it preserves the font memory.
Since the NX server runs on a separate server thread, it requires that the rendered font memory persist until the server has a chance to render the font.
Unfortunately, the font cache would be quite large if all fonts were saved.
The <code>CONFIG_NXCONSOLE_CACHESIZE</code> setting will control the size of the font cache (in number of glyphs).
Only that number of the most recently used glyphs will be retained.
Default: 16.
<blockquote>
NOTE: There can still be a race condition between the NxConsole driver and the
NX task. If you every see character corruption (especially when printing
a lot of data or scrolling), then increasing the value of <code>CONFIG_NXCONSOLE_CACHESIZE</code>
is something that you should try.
Alternatively, you can reduce the size of <code>CONFIG_MQ_MAXMSGSIZE</code> which will force NxConsole task to pace the server task.
<code>CONFIG_NXCONSOLE_CACHESIZE</code> should be larger than <code>CONFIG_MQ_MAXMSGSIZE</code> in any event.
</blockquote>
<dt><code>CONFIG_NXCONSOLE_LINESEPARATION</code>:
<dd>This the space (in rows) between each row of test. Default: 0
<dt><code>CONFIG_NXCONSOLE_NOWRAP</code>:
<dd>By default, lines will wrap when the test reaches the right hand side of the window.
This setting can be defining to change this behavior so that the text is simply truncated until a new line is encountered.
</dl>
</ul>
<table width ="100%">
<tr bgcolor="#e4e4e4">
<td>
<h1>Appendix C <a name="installnewfonts">Installing New Fonts</a></h1>
</td>
</tr>
</table>
<p><b>The BDF Font Converter</b>.
There is a tool called <i>bdf-converter</i> in the directory <code>tools/.</code>.
The <i>bdf-converter</i> program be used to convert fonts in Bitmap Distribution Format (BDF) into fonts that can be used in the NX graphics system.
The BDF format most well known as a font format traditionally used for X-11 bitmap fonts.
</p>
<blockquote><small>
A Note about Font Copyrights:
My understanding is that the underlying bitmap font data for traditional fonts cannot be copyrighted (the same is not true for scalable fonts).
This is because a copyright covers only the form of delivery of the font and not the underlying font content and, at least for the traditional typefaces, the underlying font designs are ancient.
There could be issues, however, if you convert from modern, trademarked images.
However, remember that I am a programmer not an attorney and that my knowledge of font copyright issues is limited to what I glean by Googling.
</small></blockquote>
<p>
<b>Font Installation Steps</b>,
Below are general instructions for creating and installing a new font in the NX graphic system.
The first two steps only appy if you are using the BDF font converter program.
</p>
<ol start="1">
<li>
<p>
Locate a font in BDF format.
There are many good BDF bitmap fonts bundled with X-11.
See <a href="http://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html">this link</a>, as an example,
</p>
</li>
<li>
<p>
Use the <i>bdf-converter</i> program to convert the BDF font to the NuttX font format.
This will result in a C header file containing defintions.
That header file should be installed at, for example, <code>graphics/nxfonts/nxfonts_myfont.h</code>.
</p>
</li>
</ol>
<p>
The remaining steps apply however you managed to create the NuttX C font header file.
After you have your C font header file, the next thing to do is to create a new NuttX configuration variable to select the font.
For example, suppose you define the following variable: <code>CONFIG_NXFONT_MYFONT</code>.
Then you would need to:
</p>
<ol start="3">
<li>
<p>
Define <code>CONFIG_NXFONT_MYFONT=y</code> in your NuttX configuration file.
</p>
</li>
</ol>
<p>
A font ID number has to be assigned for each new font.
The font IDs are defined in the file <code>include/nuttx/nx/nxfonts.h</code>.
Those definitions have to be extended to support your new font.
Look at how the font ID enabled by <code>CONFIG_NXFONT_SANS23X27</code> is defined and add an ID for yournew font in a similar fashion:
</p>
<ol start="4">
<li>
<p>
<b><code>include/nuttx/nx/nxfonts.h</code></b>. Add you new font as a possible system default font:
</p>
<ul><pre>
#if defined(CONFIG_NXFONT_SANS23X27)
# define NXFONT_DEFAULT FONTID_SANS23X27
#elif defined(CONFIG_NXFONT_MYFONT)
# define NXFONT_DEFAULT FONTID_MYFONT
#endif
</pre></ul>
<p>
Then define the actual font ID.
Make sure that the font ID value is unique:
</p>
<ul><pre>
enum nx_fontid_e
{
FONTID_DEFAULT = 0 /* The default font */
#ifdef CONFIG_NXFONT_SANS23X27
, FONTID_SANS23X27 = 1 /* The 23x27 sans serif font */
#endif
#ifdef CONFIG_NXFONT_MYFONT
, FONTID_MYFONT = 2 /* My shiny, new font */
#endif
...
</pre></ul>
</li>
</ol>
<p>
New Add the font to the NX build system.
There are several files that you have to modify to to this.
Look how the build system uses the font CONFIG_NXFONT_SANS23X27 for examaples:
</p>
<ol start="5">
<li>
<p>
<b><code>nuttx/graphics/Makefile</code></b>.
This file needs logic to auto-generate a C source file from the header file that you generated with the the <i>bdf-converter</i> program.
Notice <code>NXFONTS_FONTID=2</code>; this must be set to the same font ID value that you defined in the <code>include/nuttx/nx/nxfonts.h</code> file.
</p>
<ul><pre>
genfontsources:
ifeq ($(CONFIG_NXFONT_SANS23X27),y)
@$(MAKE) -C nxfonts -f Makefile.sources TOPDIR=$(TOPDIR) NXFONTS_FONTID=1 EXTRADEFINES=$(EXTRADEFINES)
endif
ifeq ($(CONFIG_NXFONT_MYFONT),y)
@$(MAKE) -C nxfonts -f Makefile.sources TOPDIR=$(TOPDIR) NXFONTS_FONTID=2 EXTRADEFINES=$(EXTRADEFINES)
endif
</pre></ul>
</li>
<li>
<p>
<b><code>nuttx/graphics/nxfonts/Make.defs</code></b>.
Set the make variable <code>NXFSET_CSRCS</code>.
<code>NXFSET_CSRCS</code> determines the name of the font C file to build when <code>NXFONTS_FONTID=2</code>:
</p>
<ul><pre>
ifeq ($(CONFIG_NXFONT_SANS23X27),y)
NXFSET_CSRCS += nxfonts_bitmaps_sans23x27.c
endif
ifeq ($(CONFIG_NXFONT_MYFONT),y)
NXFSET_CSRCS += nxfonts_bitmaps_myfont.c
endif
</pre></ul>
</li>
<li>
<p>
<b><code>nuttx/graphics/nxfonts/Makefile.sources</code></b>.
This is the Makefile used in step 5 that will actually generate the font C file.
So, given your </code>NXFONTS_FONTID=2</code>, it needs to determine a prefix to use for auto-generated variable and function names and (again) the name of the autogenerated file to create (this must be the same name that was used in <code>nuttx/graphics/nxfonts/Make.defs</code>):
</p>
<ul><pre>
ifeq ($(NXFONTS_FONTID),1)
NXFONTS_PREFIX := g_sans23x27_
GEN_CSRC = nxfonts_bitmaps_sans23x27.c
endif
ifeq ($(NXFONTS_FONTID),2)
NXFONTS_PREFIX := g_myfont_
GEN_CSRC = nxfonts_bitmaps_myfont.c
endif
</pre></ul>
</li>
<li>
<p>
<b><code>graphics/nxfonts/nxfonts_bitmaps.c</code></b>.
This is the file that contains the generic font structures.
It is used as a &quot;template&qout; file by <code>nuttx/graphics/nxfonts/Makefile.sources </code>to create your customized font data set at build time.
</p>
<ul><pre>
#if NXFONTS_FONTID == 1
# include "nxfonts_sans23x27.h"
#elif NXFONTS_FONTID == 2
# include "nxfonts_myfont.h"
#else
# error "No font ID specified"
#endif
</pre></ul>
<p>
Where <code>nxfonts_myfont.h</code> is the NuttX font file that we generated in
step 2 using the <i>bdf-converter</i> tool.
</p>
<li>
<p>
<b><code>graphics/nxfonts/nxfonts_getfont.c</code></b>.
Finally, we need to extend the logic that does the run-time font lookups so that can find our new font.
The lookup function is <a href="#nxfgetfonthandle"><code>NXHANDLE nxf_getfonthandle(enum nx_fontid_e fontid)</code></a>.
Note that the lookup is based on the font ID that was defined in step 4.
The new font information needs to be added to data structures used by that function:
</p>
<ul><pre>
#ifdef CONFIG_NXFONT_SANS23X27
extern const struct nx_fontpackage_s g_sans23x27_package;
#endif
#ifdef CONFIG_NXFONT_MYFONT
extern const struct nx_fontpackage_s g_myfont_package;
#endif
static FAR const struct nx_fontpackage_s *g_fontpackages[] =
{
#ifdef CONFIG_NXFONT_SANS23X27
&g_sans23x27_package,
#endif
#ifdef CONFIG_NXFONT_MYFONT
&g_myfont_package,
#endif
NULL
};
</pre></ul>
</li>
</ol>
<table width ="100%">
<tr bgcolor="#e4e4e4">
<td>
<h1>Appendix D <a name="testcoverage">NX Test Coverage</a></h1>
</td>
</tr>
</table>
<p><b><code>apps/examples/nx</code></b>.
The primary test tool for debugging NX resides at <code>apps/examples/nx</code>.
</p>
<p><b>Building <code>apps/examples/nx</code></b>.
NX testing was performed using <code>apps/examples/nx</code> with the
Linux/Cygwin-based NuttX simulator.
Configuration files for building this test can be found in <code>configs/sim/nx</code>
and <code>configs/sim/nx11</code>.
There are two alternative configurations for building the simulation:
</p>
<ol>
<li>
The configuration using the configuration file at <code>configs/sim/nx/defconfig</code>.
This default configuration exercises the NX logic a 8 BPP but provides no visual feedback.
In this configuration, a very simple, simulated framebuffer driver is used that is
based upon a simple region of memory posing as video memory.
That default configuration can be built as follows:
<ul><pre>
cd &lt;NuttX-Directory&gt;/tools
./configure sim/nx
cd &lt;NuttX-Directory&gt;
make
./nuttx
</pre></ul>
</li>
<li>
<p>
The preferred configuration is at <code>configs/sim/nx11/defconfig</code>.
This configuration extends the test with a simulated framebuffer driver
that uses an X window as a framebuffer.
This is a superior test configuration because the X window appears at your desktop
and you can see the NX output.
This preferred configuration can be built as follows:
</p>
<ul><pre>
cd &lt;NuttX-Directory&gt;/tools
./configure sim/nx11
cd &lt;NuttX-Directory&gt;
make
./nuttx
</pre></ul>
<p>
<i>Update:</i>
The sim target has suffered some bit-rot over the years and so the following caveats need to be added:
<ul>
<li><p>
The X target builds under recent Cygwin configurations, but does not execute.
(It fails inside of <code>XOpenDisplay()</code>.
</p></li>
<li><p>
The X target does not build under current (9.09) Ubuntu distributions.
I needed to make the following changes:
</p>
<ul></pre>
cd /usr/lib/
sudo ln -s libXext.so.6.4.0 libXext.so
</pre></ul>
<p>
The build will also fail to locate the X header files unless you install an X11 development package.
</p></li>
<li><p>
The sim target itself is broken under 64-bit Linux.
This is because the sim target is based upon some assembly language setjmp/longjmp logic that only works on 32-bit systems.
</p>
<p><small>
<b>NOTE</b>: There is a workaround in this case:
You can build for 32-bit execution on a 64-bit machine by adding <code>-m3</code> to the <code>CFLAGS</code> and <code>-m32 -m elf_i386</code> to the <code>LDFLAGS</code>.
See the patch file <code>0001-Quick-hacks-to-build-sim-nsh-ostest-on-x86_64-as-32-.patch</code>
that can be found in NuttX <a href="http://tech.groups.yahoo.com/group/nuttx/files">files</a>.
</small></p>
</li>
<li><p>
Refer to the readme file in sim configuration
<a href="http://nuttx.svn.sourceforge.net/viewvc/nuttx/trunk/nuttx/configs/sim/README.txt?view=log">README.txt</a> file for additional information.
</p></li>
</ul>
</p>
</li>
</ol>
<p><b>Test Coverage</b>.
At present, <code>apps/examples/nx</code>t only exercises a subset of NX;
the remainder is essentially untested.
The following table describes the testing performed on each NX API:
</p>
<center><h2>Table D.1: <a name="nxglibcoverage">NXGLIB API Test Coverage</a></h2></center>
<center><table border="1" width="80%">
<tr>
<th width="40%">Function</th>
<th width="60%">Special Setup/Notes</th>
<th width="5%">Verified</th></tr>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrgb2yuv"><code>nxgl_rgb2yuv()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglyuv2rgb"><code>nxgl_yuv2rgb()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrectcopy"><code>nxgl_rectcopy()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrectoffset"><code>nxgl_rectoffset()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglvectoradd"><code>nxgl_vectoradd()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglvectorsubtract"><code>nxgl_vectorsubtract()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrectintersect"><code>nxgl_rectintersect()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrectunion"><code>nxgl_rectunion()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglnonintersecting"><code>nxgl_nonintersecting()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrectoverlap"><code>nxgl_rectoverlap()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrectinside"><code>nxgl_rectinside()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrectsize"><code>nxgl_rectsize()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglnullrect"><code>nxgl_nullrect()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrunoffset"><code>nxgl_runoffset()</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglruncopy"><code>nxgl_runcopy()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxgltrapoffset"><code>nxgl_trapoffset()</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxgltrapcopy"><code>nxgl_trapcopy()</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglcolorcopy"><code>nxgl_colorcopy</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglsplitline"><code>nxgl_splitline</code></a></td>
<td bgcolor="lightgreen">
Verified using <code>apps/examples/nxlines</code>.
Generally works well, but has some accuracy/overflow problems wide lines
that are nearly horizontal.
There is a &quot;fudge factor&quot; that seems to eliminate the problem,
but there could still be issues in some configurations.
</td>
<td align="center" bgcolor="lightgreen">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglcirclepts"><code>nxgl_circlepts</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglcircletraps"><code>nxgl_circletraps</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
</table></center>
<center><h2>Table D.2: <a name="nxcbcoverage">NX Server Callbacks Test Coverage</a></h2></center>
<center><table border="1" width="80%">
<tr>
<th width="40%">Function</th>
<th width="60%">Special Setup/Notes</th>
<th width="5%">Verified</th></tr>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxcbredraw"><code>redraw()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxcbposition"><code>position()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxcbmousein"><code>mousein()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxcbkbdin"><code>kbdin()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
</table></center>
<center><h2>Table D.3: <a name="nxcoverage">NX API Test Coverage</a></h2></center>
<center><table border="1" width="80%">
<tr>
<th width="40%">Function</th>
<th width="60%">Special Setup/Notes</th>
<th width="5%">Verified</th></tr>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxruninstance"><code>nx_runinstance()</code></a></td>
<td>Change to <code>CONFIG_NX_MULTIUSER=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file </td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxconnectinstance"><code>nx_connectinstance()</code></a></td>
<td>Change to <code>CONFIG_NX_MULTIUSER=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file </td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxopen"><code>nx_open()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxdisconnect"><code>nx_disconnect()</code></a></td>
<td>Change to <code>CONFIG_NX_MULTIUSER=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file </td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxclose"><code>nx_close()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxeventhandler"><code>nx_eventhandler()</code></a></td>
<td>Change to <code>CONFIG_NX_MULTIUSER=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxeventnotify"><code>nx_eventnotify()</code></a></td>
<td>This is not used in the current version of <code>apps/examples/nx</code>,
was tested in a previous version)</td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxopenwindow"><code>nx_openwindow()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxclosewindow"><code>nx_closewindow()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxrequestbkgd"><code>nx_requestbkgd()</code></a></td>
<td>
Verified by <code>apps/examples/nxtext</code> and <code>apps/examples/nxhello</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxreleasebkgd"><code>nx_releasebkgd()</code></a></td>
<td>
Verified by <code>apps/examples/nxtext</code> and <code>apps/examples/nxhello</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxgetposition"><code>nx_getposition()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxsetposition"><code>nx_setposition()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxsetsize"><code>nx_setsize()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxraise"><code>nx_raise()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxlower"><code>nx_lower()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfill"><code>nx_fill()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxgetrectangle"><code>nx_getrectangle()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfilltrapezoid"><code>nx_filltrapezoid()</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxdrawline"><code>nx_drawline()</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxdrawcircle"><code>nx_drawcircle()</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfillcircle"><code>nx_fillcircle()</code></a></td>
<td>
Verified by <code>apps/examples/nxlines</code>.
</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxglrgb2yuv"><code>nx_setbgcolor()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxmove"><code>nx_move()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxbitmap"><code>nx_bitmap()</code></a></td>
<td>Change to <code>CONFIG_EXAMPLES_NX_RAWWINDOWS=y</code> in the
<code>&lt;NuttX-Directory&gt;/.config</code> file.</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxkbdin"><code>nx_kbdin()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxmousein"><code>nx_mousein()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
</table></center>
<center><h2>Table D.4: <a name="nxtkcoverage">NXTK API Test Coverage</a></h2></center>
<center><table border="1" width="80%">
<tr>
<th width="40%">Function</th>
<th width="60%">Special Setup/Notes</th>
<th width="5%">Verified</th></tr>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkopenwindow"><code>nxtk_openwindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkclosewindow"><code>nxtk_closewindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkgetposition"><code>nxtk_getposition()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtksetposition"><code>nxtk_setposition()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtksetsize"><code>nxtk_setsize()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkraise"><code>nxtk_raise()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtklower"><code>nxtk_lower()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkfillwindow"><code>nxtk_fillwindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkgetwindow"><code>nxtk_getwindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkfilltrapwindow"><code>nxtk_filltrapwindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkdrawlinewindow"><code>nxtk_drawlinewindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkdrawcirclewindow"><code>nxtk_drawcirclewindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkfillcirclewindow"><code>nxtk_fillcirclewindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkmovewindow"><code>nxtk_movewindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkbitmapwindow"><code>nxtk_bitmapwindow()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkopentoolbar"><code>nxtk_opentoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkclosetoolbar"><code>nxtk_closetoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkfilltoolbar"><code>nxtk_filltoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkgettoolbar"><code>nxtk_gettoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkfilltraptoolbar"><code>nxtk_filltraptoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkdrawlinetoolbar"><code>nxtk_drawlinetoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkdrawcircletoolbar"><code>nxtk_drawcircletoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkfillcircletoolbar"><code>nxtk_fillcircletoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkmovetoolbar"><code>nxtk_movetoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxtkbitmaptoolbar"><code>nxtk_bitmaptoolbar()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
</table></center>
<center><h2>Table D.5: <a name="nxfontscoverage">NXFONTS API Test Coverage</a></h2></center>
<center><table border="1" width="80%">
<tr>
<th width="40%">Function</th>
<th width="60%">Special Setup/Notes</th>
<th width="5%">Verified</th></tr>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfgetfonthandle"><code>nxf_getfonthandle()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfgetfontset"><code>nxf_getfontset()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfgetbitmap"><code>nxf_getbitmap()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfconvertbpp"><code>nxf_convert_2bpp()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfconvertbpp"><code>nxf_convert_4bpp()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfconvertbpp"><code>nxf_convert_8bpp()</code></a></td>
<td>Use <code>defconfig</code> when building.</td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfconvertbpp"><code>nxf_convert_16bpp()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfconvertbpp"><code>nxf_convert_24bpp()</code></a></td>
<td><br></td>
<td align="center" bgcolor="lightgrey">NO</td>
</tr>
<tr>
<td align="left" valign="top"><a href="#nxfconvertbpp"><code>nxf_convert_32bpp()</code></a></td>
<td><br></td>
<td align="center" bgcolor="skyblue">YES</td>
</tr>
</table></center>
</body>
</html>